Fang & Scorch by NaClProphet

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Fang & Scorch

By: NaClProphet
Last Updated: Dec 22, 2020
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Fang & Scorch

Honorary Vikings

An vicious werewolf and a hot-headed dragon both rescued by Erik, Baleog, and Olaf that aided them in defeating emperor Tomator a second time. Bored of sailing, they seek a true challenge: the Nexomania circuit. Though they are not close buddies by any means, the two partners understand that teamwork and strategy are the only ways to thrive anywhere in the multiverse.

Fang & Scorch are a two-player Support Hero that are controlled independently from each other, but benefit greatly from working together.

Strenghts:
+ Hard to defeat
+ Effective split pushing
+ Potentially high damage

Weaknesses:
- Requires high coordination
- Weak early game
- Requires partner to use Heroic Abilities

Fang Stats:
Health: 1308 (+3% per level)
Health Regen: 3 (+3% per level)

Attack Speed: 1.2 per second
Basic Attack Damage (Melee): 120 (+4% per level)



Scorch Stats:
Health: 1281 (+3% per level)
Health Regen: 2.8 (+3% per level)

Attack Speed: 1 per second
Basic Attack Damage (Ranged): 131 (+4% per level)

Combat Trait

1
Tag Team
Cooldown: 70 seconds

This Ability can be cast by either Fang or Scorch and its cooldown is shared between both of them. If Tag Team is cast by Fang, he will burrow into the ground after 1.5 seconds and teleport to Scorch after 0.5 seconds. If cast by Scorch, he will take flight after 1.5 seconds and teleport to Fang after 0.5 seconds.
Passive: Fang or Scorch respawn 50% faster than other teammates if either of them is still alive. Additionally, each of them grant only 50% of a real Hero's experience upon dying

Primary Abilities

1
Feral Slashing
Cooldown: 5 seconds

Deal 130 (+4% per level) damage to enemies in front of you. Restore 8% of Fang's maximum Health for each enemy Hero hit.
2
Out for Blood
Cooldown: 20 seconds

Activate to leap over target unpathable terrain or a Structure. If Feral Slashing is cast within 2 seconds of landing, reset its cooldown.
3
Silent Prowl
Cooldown: 15 seconds

Grant Fang Unrevealable Stealth, 25 Armor and 25% Movement Speed for 4 seconds. During this time, Fang is unable to cast Out For Blood. Casting Feral Slashing ends this effect early.

Secondary Abilities

1
Draconic Flare
Cooldown: 5 seconds

Fire a flammable orb in a straight line, dealing 126 (+4% per level) damage to enemies hit and slowing them by 30% for 2.5 seconds. Restore 8% of Fang's maximum Health for each enemy Hero hit.
2
Wing Flap
Cooldown: 10 / 0.5 seconds
Perform a light wing flap at a target direction, dealing 84 (+4% per level) damage to enemies on the opposite direction.

Stores up to 4 charges.
3
Molotov Roll
Cooldown: 14 seconds

Dash forward and deal 119 (+4% per level) damage to enemies hit and gain 10% Movement Speed for 1.5 seconds. Casting Wing Flap refreshes this Movement Speed bonus.

Heroic Abilities

1
Roller Drake
Cooldown: 60 seconds

Requires both Fang and Scorch to be near eachother and can only be cast by Fang.
Scorch lights himself ablaze, curls up in a ball and allows Fang to kick him, causing Scorch to roll around with 60% increased Movement Speed, 50 Armor and dealing 73 (+4% per level) damage to enemies hit every 0.75 seconds for 15 seconds. Scorch can reactivate this Ability while rolling to explode, dealing 630 damage to enemies near the center gradually reduced to 385 to enemies on the edge and knocking nearby enemies back, ending the effect early.
2
Buster Wolf
Cooldown: 75 seconds

Requires both Fang and Scorch to be near eachother and can only be cast by Scorch.
Scorch mounts on Fang's back, empowering him for 8 seconds. During this time, Fang is only able to cast Out For Blood and Feral Slashing with a 1-second cooldown and has 25 Armor. Scorch is unable to move, take damage or be affected by outside effects, but can cast Basic Abilities from Fang's current position. If Wing Flap or Molotov Roll are cast during this time, Fang will move instead of Scorch. If Draconic Flare is cast, Fang will be healed instead of Scorch. If Fang is killed while this Ability is in effect, Scorch will be dismounted.

Special Mount

1
Leg Day
Cooldown: 30 seconds

Increase both Fang's and Scorch's Movement Speed by 25% for 3 seconds. This Ability can be cast by either Fang or Scorch and its cooldown is shared between both of them.

Disclaimer

The Heroic Ability is based on Democracy Mode, meaning both players are given the both choices but must pick the same one for it to be usable. In the case that the players pick two different Abilities, they will be deselected and can be chosen again.

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