hero changes and reworks. in addition to some changes in game mechanics.
some are small, some are drastic. and i competently understand if you do not agree with them.
Combat Trait
1
block
all blocks charges now last at least 0.7 second and not only for one attack.
2
Cripple
New form of cc that prevents the usage of mobility related abilities just like root does but the target can still move.
3
Deminishing armor
heroes will always receive the full value of their single highest bonus in an attribute, and all other bonuses will diminish on top of that value. following the following equation:
highest single armor bonus+(75-current armor bonus)*additional armor bonus/75.
so 20 armor +25=> 38
50 armor +25=> 58
similar with negative armor.
highest single vulnerability+(25-current vulnerability)*additional vulnerability/25
Primary Abilities
1
jaina
1
fingers of frost: changed fuctionality- regen orb regen 50% more mana. collect 10 gain 1 mana regen. collect 20 increase frosbight damage bonus by 10%.
[D] lingering chill: added funtionality- hitting chilled heroes with abilities reduce ice block cd by 1 seconds.
[Q] winter's reach: added functionality- hitting an enemy hero with Q, increases your aa range by 2 for 3 seconds.
3
[E]ice flows- also gain 15% speed for 2 seconds per hero hit up to 30%.
aa- increase aa range by 1.
7
ice blink- added functionality- cd is reduced by 3 seconds every time you hit a chilled hero with abilities.
[D] deep chill- increase slow from 40% to 45%
2
malf
Q now has 2 charges and increase cd from 5 to 7 sec.
1
W aa vs revealed targets also heals targets with Q for 20.
D added functionality- also grant target 10% ability power.
2
E deep roots: also reduce cd by 2 per hero.
E vangefull roots: cap at 20. reward- spawn an additional treant.
3
E also when silenced or rooted.
tier 5
E- new! targets are slowed by 20% and crippled for 1.5 sec after the root ends.
6
Q also increase Q range by 40%.
Q/E duration by 3, E also heals 130 per target hit.
W size increased by 25% and deal 15% more damage per Q.
3
maiev
aa damage- reduced from 145 to 132.
hp- reduced from 2021 to 1920.
E- increased damage from 150 to 180. now deals 50% damage vs nonheroics.
W- now applies cripple for 1.25 seconds after it pulls. preventing the use of any mobility related ability in a similar way root does, but allows the target to move freely.
D added passive: armored assault- aa damage is increased by 20% while you have any positive armor.
tier 1
Bladed Armor
Chain Gang
Shadow Armor
tier 2
Bonds of Justice- changed final reward- increase cripple duration by 0.75 sec.
Pursuit of Vengeance- also refund 15 mana per target.
Naisha's Memento- added passive- aa an enemy hero primary target reduce the cd of D by 1 sec.
tier 3
Elune's Wrath.
blade dance.
Bonds of Corruption- also reduces healing received by 50% for 4 seconds.
Ruthless Spirit
tier 5
D new!- while armor assault is active, vault of the warden recharges 75% faster
sudden vengeance- if an enemy hero was hit, heal for 10% of your max hp over 4 seconds.
W- reduces targets damage by 40% for 4 seconds after being pulled.
tier 6 (same)
armored assault (change name)- increase damage bonus to 40%, and heal for 15% aa damage done while you have armor.
vengeful knives- changed functionality- FOK deals additional damage equal to 1% of targets max hp. after blinking with vengeance increase this bonus by additional 1% per hero hit with vengeance for the next 5 seconds.
cruel chains- damage bonus changed from 30-150% to 35 up to 165 (scaling).
4
tracer
reload- livesteal removed.
recall: added functionality- upon recalling heal for 30% aa damage done to enemy heroes within the last 5 seconds.
pulse bomb: reduce charge from aa from ~0.75% to 0.5%, now charges 100% more (1%) if you hit an enemy hero.
damage increased from 288 to 300.
tier 1
parting gift- changed functionality- no longer grant pulse bomb charge. heal you for 50 hp per enemy hit.
tier 2
leaching rounds- added functionality- also increase recall healing by additional 5% per charge of blink.
R- pulser generator- increase duration from 1.5 sec to 2 sec.
is that a healing pack?!- added functionality- after collecting 20 orbs unlock healing pack.
healing pack- active to drink from a fountain (shares cd with fountain).
tier 4
sticky bomb- reduce slow from 70 to 50%, also reduce all healing effects by 50%.
5
telefrag- also recharge 1 charge of blink if you hit an enemy with it.
jumper- increase shield amount from 6% to 8% max health.
tier 7
Chrono Triggers- also i
composion b- changed functionality-
5
probius
changed role to support.
D allies in pylon field generates 25 shield per seconds up to a total of 150 shield, for up to 2 seconds.
hitting enemy heroes with Q or W generates 50 shield to all allies within a power field (cannot exceed the maximum).
tier 5
D increase passive shield generation and maximum shield by 50% (37 up to 225).
tier 6
W entanglement- changed functionality- enemies hit by the explosion have their ability power and speed reduced by 35% for 4 seconds.
W new! force field- explosion creates an aoe that blocks enemies, last 2 seconds.
6
greymane
tier 1
W Wolfheart- added functionality- inner beast cause aa to restore 2 mana, increased to 10 if you hit an enemy hero.
tier 2
Q new! marks secondary heroic targets for 4 seconds. reveal them for 4 seconds and making your aa heal you for 10% damage done. lifesteal is increased to 20% while in worgen form.
E) eyes in the dark- also removes slows on cast.
W) Insatiable- removed
tier 6
Q- new! slows all secondary targets by 40% decaying over 3 seconds, and reduce their physical armor by 20 for 3 seconds.
7
auriel
Q) increased outer damage from 40 to 70. reduce inner bonus damage from 160 to 140. (total 210 damage)
R) resurrect- cannot be self casted. added functionality- when resurrect is available, heal the bestowed ally for 1% of its max hp per seconds.
tier 1
Q) righteous assault- added quest hit 25 enemy heroes with the center, increase inner damage by 120.
Q) increasing clarity- removed.
tier 2
Q) also pushed enemies to the center.
E) new! hitting an enemy grants you and the beakon target 20% speed for 3 seconds.
E) heavy burden- moved to tier 5.
tier 3
W) reduce energy reduction from 75% to 60%, now stores up to 3 charges, wasting one with each use.
tier 5
E) piercing lash- no longer reduces the cd per target hit. now reduce the cd by 5 seconds.
E) heavey burden- enemies stunned by E have their speed and damage reduced by 50% for 3 seconds after the stun.
tier 6
D wrath of havens- also increase aa speed by 20%.
flight: moved from 20. added functionality- gain passive energy regeneration of 10 per second (scales with level).
will of the havens- moved to 20
tier 7
R2- dimond resolve- also reduce cd by 8 seconds per enemy hero hit up to 40.
D will of the havens- changed functionality- active to bestow another hero with basic bestow hope (maybe with 50% effect if its too strong).
8
falstad
Q) increase damage from 121 to 135.
z) cd reduce from 75 to 65.
tier 1
Q) changed functionality- hitting enemies with Q increases its damage by 2, up to 80. reword- increase Q damage by additional 80 when it travels back.
passive- Q refund 10 mana per enemy hit.
tier 2
hammer gains: added functionality- Q heals for 30 per enemy hero hit.
tier 3
W no longer increase range, each subsequent strike deals additional 15% damage.
tier 5
W new! every 3rd aa against enemy heroes cast one basic lightning rod strike at the closest enemy (preferring heroes).
W changed functionality- increase range by 25%, hitting an enemy with all 4 strikes reduces their damage by 40% for 3 seconds.
tier 6
Q) added functionality- aa refresh the slow duration, reduce slow from 60% to 45%.
tier 7
R call of the whildhammer- hitting enemies in the last 50% of the range deal additional 50% damage and reduce R cd by 50.
9
The butcher
aa damage increased from 130 to 165
D- changed functionality- Upon dying, enemy Heroes drop Fresh Meat that last 4 seconds. Fresh Meat can be picked up to gain 40% aa speed for the next 5 seconds and unstoppable for the first 1 second.
tier 2
Q added functionality- also deal 100% more damage to slow stunned or root targets.
D- new! collecting blood permanently increases butchers aa damage by 8 up to 40. reward-
tier 3
D added functionality- collecting blood heals butcher for 20% of his max hp over 4 seconds.
tier 6
D upon taking damage below 50% hp activate untalented trait. passive- also gain 30 armor for 5 seconds. 30 sec cd.
Q also cripples heroes for the first 1 second.
tier 7
R added functionality- collecting meat cast one blast for free.
new! meat rush- Activate to teleport to a nearby location. 90 sec cd. if you collected meat within 3 seconds after casting reduce the cd to 10 seconds.
blink- removed.
10
kaelthas
W add aoe indicator around the target similar to Ragnaros's E and Medivh's R.
teir 1
D hitting an enemy hero with an empowered ability, heals for additional 94.
tier 3
D no longer increase spell power. now each aa reduce D cd by 2 seconds if you hit a hero.
tier 5
W/E backdraft- added functionality- hitting an enemy with gravity laps affected by living bomb makes the bomb explode immidiatly.
tier 6
E new! banish- targets hit with E have their spell armor reduced by 15 and damage reduced by 40% for 3 seconds.
D removed.
tier 7
R rebirth- pheonix can be relocated unlimited times with 3 sec cd.
11
Your Ability's Name
Q if you hit an enemy hero heal all allies in the aoe for 38 up to 140.
R2 also deal 4 damage every 0.25 seconds to enemy heroes within. each subsequent instance of damage against the same target increases the damage by 5% up to 100% (32 damage per sec).
tier 1
Q also increase healing done to allies.
aa- added functionality- if the ability was fully charged heal for 180.
tier 2
E also grant you 25 armor for 4 seconds if you hit an ally.
tier 5
at maximum charge also root them for 0.5 sec.
tier 6
D changed functionality- abilities empowered with D have their cd reduced by 3 seconds. reduce D cd by 2.
tier 7
B reduce cd from 80 to 50 sec.
hollow ground- and deal 100 damage to all enemies in the aoe on landing.
12
hanzo
aa reduce damage from 198 to 180.
Q reduce damage to 150 from 291. damage increases the longer the channel up to 300. reduce your speed to 75% while channeling.
W reduce damage from 88 to 80.
E reduce cd from 20 to 13 sec, increase projectile speed and size by 50%. hanzo deals 15% increased damage to the enemy hit by Sonic Arrow.
D reduce cd from 30 sec to 25 sec.
talents changes:
tier 1
redemption- added functionality- passive- heal from 15% aa damage done to enemy heroes hit by sonic arrow.
tier 2
W also pierce the first nonheroic target.
ignore all distractions- removed
E new! after hitting an enemy hero with sonic arrow increase hanzo's aa range by 2 and slows target by 15% for 5 seconds.
tier 5
mounted archery- increase bonus from 25 to 40%, reduce duration from 5 to 3 sec.
E- new! hitting an enemy hero with sonic arrow grant you 25 armor for 5 seconds.
tier 6
pricing arrows- removed
Q) new! storm arrows- active to gain 3 additional charges of storm bow for up to 8 seconds. 60 sec cd, cd reduced by 5 per enemy hero hit with storm bow.
passive- storm bow pierces the first target.
7
E changed functionality, hitting with E stuns enemies for 1 sec, and increase bonus damage hanzo deals to the target to 25%.
13
valeera
cheap shot- removed.
garrote- removed.
Eviscerate- increase damage from 85 to 90 per charge.
tier 1
cheap shot- Eviscerate blind its targets for 1.75 sec. casting with 3 combo points also stuns the target for 0.75 sec before the blind.
garrote- Eviscerate reduce target's ability power by 40% for 4 seconds. casting with 3 combo points also silence the target for 2 seconds before the power reduction.
crippling poison- Eviscerate cripples the target for 2.5 sec and slows the target for 30%. casting with 3 combo points make her take 35 damage per sec for 4 seconds.
tier 2
combat readiness.
subtlety- ambush generates 2 combo points
wound poison- Eviscerate reduce targets healing receive by 25% for 4 seconds. casting with 3 combo points increase reduction to 50%.
relentless strike.
tier 3 (same)
tier 5
death from above- same.
thistle tea- (moved from 16) added functionality- hitting enemy heroes with blade flurry reduce cd by 5 seconds.
[E] new!- upgrade your Eviscerate according to your choice: cheap shot- increase blind duration by 2 at 3 combo points.
garrote-increase spell power reduction to 50% and duration to 6 seconds.
crippling poison-aa deal additional 50% damage to affected enemies and refresh the dot effect.
tier 6
seal fate
assassination
[W] new!- hitting an enemy hero grant you 20% lifesteal.
14
cain
[W] Horadric Cube no longer does anything unless used with a gem.
it deals 100 damage with the following effects:
1) sapphire- slow all enemies by 50% for 2 sec.
2) ruby- generate 2 lesser healing potions, and additional 2 per enemy hero hit. healing allies for 205 each.
3) topaz- deal 100% additional damage.
each gem have 20 sec cd.
tier 1
flawless sapphire- reduce sapphire cd by 5 sec, and also slow targets aa speed by 40%.
tier 2
flawless ruby- reduce ruby cd by 5 sec, and increase number of potions by 2 per enemy hero hit.
tier 3
flawless topaz- reduce topaz cd by 5 sec, and reduce enemies healing received by 75% for 4 seconds.
15
genji
E increase damage from 190 to 205.
W deflect- increase damage from 55 to 100, limit number of shots to 4. reduce cd from 16 to 13.
tier 1
pathfinder- removed
W new! each time you hit an enemy hero with kunai, gain 10% life-steal up to 30% for 3 seconds.
tier 3
cyber shield- removed
dodge- evade all aa for 0.7 sec, casting cyber agility recharge a stack immediately.
perfect defense- hitting enemy heroes with a kunai reduce deflect cd by 1.25 second. increase maximum number of shots by 1.
E- new! hitting enemy heroes with the edge heal you for 150 over 3 seconds.
tier 6
steady blade- changed functionality- enemies strike by the edge are slowed by 50% for 1 second and have their armor reduced by 10 for 3 seconds.
tier 7
sharpened stars- added functionality- the middle shuriken deals additional 30% damage and additional 20% per hero hit.
D added functionality: multiclas- while variant is in the hall of storms he can active his trait to change his combat stance:
baresk- increase attack speed by 100%, but reduce aa damage by 25%. aa grant you 30% speed for 3 seconds.
combat- increase aa damage by 100%, but reduce hp by 10%.
defensive- increase max hp by 40%.
E) reduce cd to 10 sec.
tier 2
tweenblade fury- while in baresk stance basic attacks reduce heroic strike cd by 9 seconds.
colossal smash- while in combat stance grants you colossal smash.
taunt- while in defensive stance grants you taunt.
tier 4
shield wall
warbringer- cd reduction reduced to 6.
[Q/W]Live by the Sword- hitting enemy heroes with lion fang reduce the cd of parry by 4. parrying more than X damage reduces the cd of lions fang by 3 seconds.
19
hammer
R) Blunt Force Gun: cd reduced from 70 to 55 sec. mana cost reduced from 100 to 70.
tier 1
malestorm rounds: changed functionality- after attacking enemy heroes 4 times in siege mode increase aa damage by 25% for 3 seconds.
tier 4
barricade: the wall now has 400 hp, so it can block skillshots.
tier 5
also increase mines slow duration by 1 sec.
tier 6
mechanical know how: added functionality- once the shield break also gain shield equal to 10% of max hp for the next 3 seconds.
tier 7
shrapnel mines- increase armor reduction to 30 (does no stack).
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