Tier 1:
Regeneration Master: For each health globe collected Fenix gets 1 HP regen per seconds and 0.5 shield regen per second(in combat)
Swift Charge: Reduces Charge cooldown by 2.
Block: Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.
Quick Shields: Reduces the time needed for out-of-combat shield regen to 6 seconds
Tier 2:
Focused Strike: His Double Strike ability now does 150% additional damage instead
Sacrifice: Active(20 second cooldown) Deal yourself 10% of your max hp and restore the same amount of shields(not the percentage, this cannont kill you, if you're below 10% it reduces it to 1 and restores that limited amount of shield)
Protoss Healing: Increases regeneration effects and all healing received by 30%, all of it is directed towards his shields.
Healing Strike: Double Strike now in addition to shields, also restores the same amount in HP.
Tier 3:
Battle Momentum: Basic Attacks reduce Ability cooldowns by 0.5 seconds
Shield Blast: When your shields are depleted, you deal 65(+8 per level) damage around you. This effect has a 10 second cooldown
Follow Through: After using an ability, your next Basic Attack withing 6 seconds deals 40% additional damage.
Quiet Takedown: Increases the range of Charge by 33% and during the initial channeling Fenix becomes invisible
Tier 5:
Spell Shield: Upon taking Ability Damage, reduce that damage and further Ability Damage bu 50% for 3 seconds. Can only trigger once every 30 seconds. Can only activate if you have any Plasma Shield up.
Zealot's Rage: Deal 10(+2 per level) damage per second to nearby enemies. The amount is increased by 50% if your shields are up.
Swift Strike: The passive portion now activates every 3 attacks
Reforge: Shield Blast now regenerates 150% of the shields used for the damage
Tier 6:
Zealot's Presence: While your shields are up, enemies that attack you have their Attack Speed slowed by 50%
Desperate Strike: While you don't have any shields up your Double Strike now restores additional 20% of the damage dealt
Swift Justice: After using Charge, your movement speed is increased by 20% for 4 seconds
Shield Overload: Increases the max shield amount by 25%(of the current amount)
Tier 7:
Immortal Body: Increases the duration of Immortal spirit to 8 seconds and while active your movement speed is increased by 20%
Preator's Rise: Dragoon now lasts indefinitely, until killed(still respawns as a zealot)
Rewind: Active to reset the cooldowns of your Basic Abilities
Nexus Blades: Basic attacks deal 20% more damage and slow the target for 1 second.
I thought about that Dragoon thing too, but i found it is too Tyrael or Uther like. But it fits the background how the templar caste and how the zealot society works (being able to become a dragoon, when heavily wounded on the battlefield).
I consider giving up my own ideas and discussing with you how to create a powerful Fenix with somewhat unique abilities that reflect the background of the Protoss.
When does the death timer start?
With the lvl. 20 talent, does Fenix respawn when the death timer ends or only when she dies as a dragon?