Level 1
[Quest]: Hitting 25 enemies with
Warp Shot reduces its mana cost by 50% and CD by 2 seconds.
[Quest]: Attacking enemies 50 times while
Overcharge is active increases basic attack speed by 20%.
Preemptive Barrier: Lurch grants 20% spell armor for 3 seconds.
Level 4
Lunge: Lurch gains 30% extra range.
Warp Projectors: Increase the cast area and range of
Warp Shot by 15%
Critical Charge: Overcharge duration increased by 1 second.
Level 7
Emergency Barrier: If Fenix takes 20 instances of damage without activating
Hardened Shield, Gain a 200 HP shield for 4 seconds. Can only activate once every 20 seconds.
Reflecting Shell: Deal 50% of the damage negated by
Hardened Shield in a short area around Fenix.
Cycle Warp Projectors: Hitting an Enemy with
Warp Shot grants a free cast of it within the next 2 seconds.
Level 13
Warp Shock: Hitting an enemy with
Warp Shot Causes Fenix's next basic attack against them within 3 seconds to deal 50% extra damage.
Improved Shields: Reduce the damage threshold of
Hardened Shield to 5% max HP
A
dvanced Targeting Systems: Reduce the duration of Blinds by 60%
Level 16
Combat Reflex: Hardened Shield activation refreshes Lurch CD.
Phase Disruption: Basic attacks during
Overcharge ignore Armor.
Concussive impact: Lurch knock back increased by 20% and stuns enemies hit for 1 second.
Level 20
The Glory of Battle: Resurgence lasts until death, and initial shields recharge over time.
Flare Up: Focused Beam gains 20% range and burns ground for a short duration, dealing moderate damage to enemies in it.
Singularity Charge: Basic attack Range increased by 25%
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