Short Version: Fenix takes greatly reduced damage from all sources, as long as he has energy to absorb it. He regenerates energy quickly when not attacked.
Details: Fenix has an energy pool equal to his maximum health. As long as Phase Shield is active,
all damage is dealt to his
energy, and only
25% to his
health.
Trust me, the math is far easier and prettier this way than if his energy took only 75%. If Fenix is reduced to
0 energy, Phase Shield is
disabled until he regenerates at least
30% of his maximum energy.
As long as Fenix hadn't taken any energy damage in the past
2s (through not taking damage
or the shield being disabled), he regenerates
X energy every second, up to his maximum. If he hadn't lost
or spent any energy in the past
4s, he regenerates
2X energy every second instead.
Think Muradin's trait levels of regeneration. Both timers are displayed on Fenix' UI and both effects have an animation.
Certain abilities and talents may cause Fenix to gain more energy than is his maximum, in which case the extra energy will decay at a rate of
X energy every second. This extra energy is represented by a second bar over his normal one, both on the UI and the hero's status bar.
> If Fenix has non-zero
armor, its damage modifier applies before Phase Shield takes effect.
> If Fenix has
shields, they also absorb damage entirely before Phase Shield takes effect.
And yes, if the shield doesn't break, damage won't delay energy regen.
> Attacks that deal extra damage to
shields will deal that damage to Fenix' energy pool.
> An active Phase Shield prevents damage (but not cc) from interrupting Fenix' mount and Hearthstone abilities, but
not objective interaction.
Visually, Fenix is surrounded by a faint sphere of energy that lights up as he's attacked. A ring of energy glows underneath Fenix if he's currently regenerating energy, glowing brighter if it's the accelerated rate.
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