Fenix (Multiclass Version) by Zeratul67

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Fenix (Multiclass Version)

By: Zeratul67
Last Updated: Jan 17, 2017
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Fenix (Multiclass Version)

Preator of Antioch

Stalwart defender of Aiur, willing to protect his allies even at the cost of his life. At level 10 he evolves into three possible forms: he can remain a zealot with Heroic Sacrifice ultimate that is a bruiser/warrior, he can transform into a durable ranged assassin Dragoon or an even more durable purifier form Talandar, that is meant to be a main tank with certain talent choices.

Proposed Stats:
Health: 2400 (+4% per level)
Attack Damage: 105 (+4% per level)
Attack Rate: 1.11 attack per second
Maximum Mana: 500 (+10 per level)

Ability Use:
Singularity Charge and Whirling Strike are meant to be his main control abilities. Shield Capacitor is intended to keep him in combat. Early game he behaves like a warrior, tanking damage and helping with ganks or peels. His Dragoon form is very tough for a ranged assassin, and with the right talents, also very mobile. The downside is the slow attack speed that is easily countered by blocks.

Builds:
- As a bruiser or secondary warrior he should definitely build for damage with L1 I Fear No Enemy and L4 Zealous Fury. This talent can be sacrificed for L4 Chrono Boost to allow a more reliable and reusable shield for the bruiser, if taking damage is an issue. This build would convert well to a Dragoon if by level 10 more ranged characters are needed for the team fights. L13 are damage talents for different situations (securing kills on squishies, chunking tanks or making good use of your trait), on 16 bruisers benefit greatly from Spaghettify, but can also opt for the more defensive talent Immortal if survival is an issue.
- As a primary warrior L1 The Khala is My Strength is a good option against heavy spell damage, L1 Event Horizon otherwise for the better peeling. On L4 Resurgence is a must have for a main tank. L13 matters little to tank specs as it is all damage talents (pick as appropriate vs the enemy), on 16 Q talents offer synergy with the L1 Q talent, but it is possible a main tank needs more damage absorption here (when facing strong tank killers), so Immortal is an option as well.
- It is possible to build a "Murky Fenix" that benefits from dying. L4 My Life for Aiur, L7 Hunger for Battle and L13 For Vengeance is good synergy for very aggressive comps where Fenix can go way deep and get value from dying and quickly resurrecting. Works especially well with Talandar.
- L20 is a choice between the Reavers (Strike Force) and your L10 upgrades. Reavers are good for finishing a game or doing sneaky strategies, otherwise upgrades make Fenix's chosen role even more effective.

Foreseeable Strategies:
- A Q-W combo works similar to Johanna's W-Q combo, slightly displacing an enemy and then slowing them.
- It is probably a good idea to bully squishies, so his trait cooldown reduction gets more value per damage point dealt.
- Build Shield Capacitor with Whirling Strike on minions before a fight.
- Heroic Sacrifice is great anti-dive, but it is also good to survive solo if focused.
- Dragoon can poke with his ultimate quite effectively, but after level 20 it is best saved for securing kills. It can chain-kill an entire team of low health heroes at 20 at the speed of his AA-s.
- Telandar (Purifier form) should never go alone, if caught, it can feed the enemy a double kill. Otherwise his trait has the best value, and is probably the best for a murky build.

Combat Trait

1
Khala's End
Cooldown: 240s
Reduce next respawn time to 5 seconds. Each percent of maximum life damage dealt to an enemy hero reduces cooldown by 1 second.
Starts on cooldown.

Primary Abilities

1
Singularity Charge
Cost: 50 mana, Cooldown: 10s
Opens a small singularity near the target area, dealing 85 damage and dragging enemy units towards its center. If the ability hits an enemy hero, Fenix also dashes to the center of the singularity.
2
Whirling Strike
Cost: 40 mana, Cooldown: 7s
Activate to make your next basic attack deal 100 (+4% per level) damage in an area around Fenix for 2 seconds. Enemies hit by Whirling Strike have their movement slowed by 30% for 2 seconds. Fenix cannot use basic attacks for the duration.
3
Shield Capacitor
Cost: 35 mana, Cooldown: 15s
40% of the damage dealt in the next 3 seconds will be added as a shield after those 3 seconds that lasts for 6 seconds.

Heroic Abilities

1
Zealot Form (Heroic Sacrifice)
Fenix remains a Zealot, a melee warrior that protects his allies

- Whirling Strike: generates shields for 20% of its damage that lasts 2 seconds after the duration.
- Leg Enhancements: basic attack that breaks it deals +50% bonus damage.

Active: Heroic Sacrifice:
Cost: 75 mana, Cooldown: 70 sec
Gain 500 (+4% per level) shields. Causes damage taken by allies in a large radius to be redirected to Fenix. Lasts 5 seconds.
2
Dragoon Form (Cannon Overload)
Transforms Fenix into a Dragoon, a ranged attacker that deals heavy damage.

- Basic attacks gain 5.5 range, +30% damage, but are 20% slower.
- Singularity charge gains +20% range, +100% damage, it no longer causes a dash.
- Whirling strike damage is attached to the target instead of Fenix and no longer prevents normal attacks.

Active: Cannon Overload:
Cost: 30 mana, Cooldown: 10s
Channel for 1.5 seconds. Your next basic attack has +40% range and deals +300% damage (stacks with dragoon base damage bonus). Lasts 10 seconds.
3
Purifier Form
Transforms Fenix into Talandar, a Purifier robot with stronger defense and capability to lock down enemies.

- Gains +20% health.
- Singularity Charge now stuns for 1.25 seconds if the dash hits an enemy hero in its area. Cooldown increases by 2 seconds.
- Shield Capacitor now adds 20% of damage taken to its shield amount.
- Khala's End revives on the spot you died, creating a shockwave that knocks enemies back (~Dragon Knight's death)

Special Mount

1
Leg Enhancements
Cannot use mounts. Leg Enhancements activates instantly and provides mount speed. If Fenix is hit, this bonus is halved instead of dismounting him.

Notes: I cannot imagine the Dragoon having a mount, hence the special mount.
Visuals: similar to Azmodan or Diablo, but electricity sparkles on his feet

Level 1 Talents:

- The Khala Is My Strength (Passive): your next basic ability gives 40 spell armor against the next source of ability damage. Can store up to 2 stacks.
- I Fear No Enemy (W): Whirling Strike's cooldown is reduced by 0.5 second for each enemy heroes hit during the effect.
- Event Horizon (Q): Quest: hit 15 heroes with Singularity Charge. Reward: Singularity Charge area is increased by 25%.

Level 4 Talents:

- Resurgence (E): Quest: each point of shield generated by Shield Capacitor increases life regeneration by 0.01. Generate 2500 shield points. Reward: Shield Capacitor heals for 50% of the generated shields when the shields are added.
- Chrono Boost (E): Shield Capacitor triggers after 2 seconds instead of 3, and shields last only 4 seconds. Cooldown reduced to 10 seconds.
- Zealous Fury (Passive): after using an ability, gain +20% basic attack damage for 3 seconds.
- My Life For Aiur (Trait): dying while Khala's End is active gives allies 40% bonus basic attack and ability damage for 4 seconds.

Level 7 Talents:

- Hunger For Battle (Trait): doubles percent health based cooldown reduction of Khala's End
- Suppression (W): Whirling Strike slows attack speed of targets by 30%.
- Templar's March (Mount): getting hit while mounted no longer applies any speed penalty.

Level 13 Talents:

- Bring Swift Death (W): heroes below 50% health take 50% bonus damage from Whirling Strike.
- Throw Down with the Rest of Them (W): Whirling Strike also deals damage equal to 2% of target's maximum health per second.
- For Vengeance (Trait): resurrecting with Khala's End gives 80% bonus damage on your next 5 basic attack against heroes.

Level 16 Talents:

- Gravity Waves (Q): Singularity Charge creates another pulse after 1 second. This pulse does not trigger any secondary effects of the ability.
- Spaghettify (Q): Singularity Charge damage is increased by 50% and its cooldown is reduced by 1.5 seconds for each enemy hero affected.
- Immortal (E): triggering the shield activation of Shield Capacitor also grants 25 armor.

Level 20 Talents:

- I Fear Not Death (R1): Heroic Sacrifice lasts 2 seconds longer. Each point of damage received during Heroic Sacrifice reduces the cooldown of Khala's End by 0.02 seconds.
- Our Strength Is Eternal (R2): if the target dies to an attack powered by Cannon Overload, it continues to power the next attack as well.
- Orbital Insertion (R3): activate your ultimate ability to drop to any location on the battlefield. Dropping causes 200 (+4% per level) damage in a medium area and stuns targets for 1.5 seconds. Area is much smaller than ETC Stage Dive, but ability works a lot faster. 80 second cooldown.
- Strike Force (Active): warps in two Reavers, Reavers are slow, siege range minions with 500 (+4% per level) HP that deal 125 (+4% per level) splash damage and attack every 2 seconds. Reavers warp out after they spend their 5 ammo. Use this ability button to retarget Reavers. 70 second cooldown.

Skin Possibilities:

Will be somewhat hard to skin because of the three distinct forms.

My ideas:
- Master skin: Zealot form and Talandar form can get the usual extra armor pieces, Dragoon form turns it into an Immortal
- Shadow Guard Fenix: if Fenix was a Dark Templar. Zealot form is a Centurion, Dragoon form is an Annihilator, Talandar form is a Dark Templar version of it.
- Oni Fenix: similar to the feudal Japan protoss skins, this could be a samurai warrior in zealot form and two different demon type things in their other forms

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1
[-]
Who_You_Expect (2) | January 16, 2017 11:12am
The concept is sound, and I can't see too much wrong with it, but; I think we should keep Talandar & Fenix separate. Just my personal opinion.
1
[-]
Zeratul67 | January 17, 2017 5:59am
I'd say it is not an essential part of the concept, removing it still leaves a choice between a warrior style character and a ranged damage dealer, but I think this kit would sort of remove the reason to put Talandar in as a separate hero, seeing how most abilities are his SC2 abilities with some alterations. That is why I added him to be the third choice.
1
[-]
HiperionBR (1) | January 17, 2017 4:44pm
Heroic Sacrifice is a good heroic for a Tank hero, just change his stats to fit a more tanky warrior and hi's ready to go, and for the Bruise-like build, you can turn him into the New "Aiur" Zealot, you know, the one with the hallebarde and like Who_You_Expect said, change his kit to fit more Fenix
2
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Who_You_Expect (2) | January 17, 2017 4:05pm
Personally, I'd take a different approach on Fenix's kit, giving him maybe one ability akin to Talandar's, and entirely unique otherwise.
Allows Talandar to keep his general kit.
0
[-]
uparrow (11) | January 16, 2017 4:21pm
I think we should keep Talandar & Fenix separate.

Fenix is Talandar now. Fenix/Talandar is a Purifier and shall be in Heroes of the Storm.
0
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HiperionBR (1) | January 16, 2017 4:38pm
Well actualy. no. Fenix is the preator from the Original SC and Talandar is the purifier that recived Fenix memories, the whole point of giving him the name Talandar was to give him his own character and separate him from Fenix.
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1
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HiperionBR (1) | January 16, 2017 4:00pm
For me this is the only thing holding back this concept, but overall this is a good concept
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