Stalwart defender of Aiur, willing to protect his allies even at the cost of his life. At level 10 he evolves into three possible forms: he can remain a zealot with Heroic Sacrifice ultimate that is a bruiser/warrior, he can transform into a durable ranged assassin Dragoon or an even more durable purifier form Talandar, that is meant to be a main tank with certain talent choices.
Proposed Stats:
Health:
2400 (+4% per level)
Attack Damage:
105 (+4% per level)
Attack Rate:
1.11 attack per second
Maximum Mana:
500 (+10 per level)
Ability Use:
Singularity Charge and
Whirling Strike are meant to be his main control abilities.
Shield Capacitor is intended to keep him in combat. Early game he behaves like a warrior, tanking damage and helping with ganks or peels. His Dragoon form is very tough for a ranged assassin, and with the right talents, also very mobile. The downside is the slow attack speed that is easily countered by blocks.
Builds:
- As a bruiser or secondary warrior he should definitely build for damage with L1
I Fear No Enemy and L4
Zealous Fury. This talent can be sacrificed for L4
Chrono Boost to allow a more reliable and reusable shield for the bruiser, if taking damage is an issue. This build would convert well to a Dragoon if by level 10 more ranged characters are needed for the team fights. L13 are damage talents for different situations (securing kills on squishies, chunking tanks or making good use of your trait), on 16 bruisers benefit greatly from
Spaghettify, but can also opt for the more defensive talent
Immortal if survival is an issue.
- As a primary warrior L1
The Khala is My Strength is a good option against heavy spell damage, L1
Event Horizon otherwise for the better peeling. On L4
Resurgence is a must have for a main tank. L13 matters little to tank specs as it is all damage talents (pick as appropriate vs the enemy), on 16 Q talents offer synergy with the L1 Q talent, but it is possible a main tank needs more damage absorption here (when facing strong tank killers), so
Immortal is an option as well.
- It is possible to build a "Murky Fenix" that benefits from dying. L4
My Life for Aiur, L7
Hunger for Battle and L13
For Vengeance is good synergy for very aggressive comps where Fenix can go way deep and get value from dying and quickly resurrecting. Works especially well with Talandar.
- L20 is a choice between the Reavers (
Strike Force) and your L10 upgrades. Reavers are good for finishing a game or doing sneaky strategies, otherwise upgrades make Fenix's chosen role even more effective.
Foreseeable Strategies:
- A Q-W combo works similar to Johanna's W-Q combo, slightly displacing an enemy and then slowing them.
- It is probably a good idea to bully squishies, so his trait cooldown reduction gets more value per damage point dealt.
- Build Shield Capacitor with Whirling Strike on minions before a fight.
- Heroic Sacrifice is great anti-dive, but it is also good to survive solo if focused.
- Dragoon can poke with his ultimate quite effectively, but after level 20 it is best saved for securing kills. It can chain-kill an entire team of low health heroes at 20 at the speed of his AA-s.
- Telandar (Purifier form) should never go alone, if caught, it can feed the enemy a double kill. Otherwise his trait has the best value, and is probably the best for a murky build.
Allows Talandar to keep his general kit.
Fenix is Talandar now. Fenix/Talandar is a Purifier and shall be in Heroes of the Storm.
Who is yet Fenix in every way possible except appearance...
Again, no. Personality, yes they are similar but they have their diferences. Talandar may have his memories but as you said, this are Fenix memories, not Talandar's, and even if that made him "Fenix", he still doesn't have all of Fanix memories. And personality, every zealot have a "Fenix like" personaliy, besides that Talandar having Fenix personality is a consequence of him having part os his memories. So no, Talandar is not Fenix as I stated before:
Trying to say other wise would be a disrespect not only to the charactars themselfs, but also to the writers of the story, they put the whole Talandar arc so we could understand that, Talandar is not Fenix.
I have stated otherwise, and I stick behind what I said, but I am not disrespecting Talandar nor the Starcraft writers.
The entire point of Talandar is that he isn't Fenix. He has the voice of Fenix, the memories of Fenix, and to a degree, the body of Fenix (his design basically mashes together Fenix's Zealot and Dragoon forms), but he also has memories and characteristics distinct from the Fenix of SC1 (Talandar never knew Raynor, for instance, and there's one bit of dialogue where he finds a list of the real Fenix's exploits and finds he can't recall them and finds it hard to believe Fenix did them). I can see why you would meld Talandar into Fenix for simplicity, but I don't think it's something Blizzard will do if they ever release either of them in HotS, because it goes against Talandar's character arc.
While it would be cool to have every minute detail or different version of a character as a separate HoTS hero, I really doubt Blizzard will go that way, seeing how rarely they introduce SC heroes. I find it more realistic for them to bundle Fenix's different fates as a single entity, or they will completely neglect one for the other. Maybe in a couple of years they might release the other form, but it will be an extremely long time for sure.
Another argument could also be made for visual distinction, which this concept would struggle with, as all 3 forms look really different to one another, and it is a good argument to separate Talandar from Fenix/Zealot and Fenix/Dragoon, as purifiers have a different color scheme. Since this concept was based on an older concept I drafted up for myself as a death based zealot/dragoon Fenix, I may just upload a multiclass concept more similar to that. I think multiclassing Fenix would be a better way to represent him than a clunky on-death Dragoon mechanic, which I have also flirted with, but can't find a way not to make it at least somewhat clunky.
Either way. Fenix has enough unique ideas without treading on Talandar's turf, we don't need to turn Fenix into Talandar as well.
Fenix & Talandar should both exist simultaneously within Heroes, because they would have different kits. The silhouettes would be unique enough, I'm sure; Especially without the disk behind Fenix's head.
Artanis.
How could you not easily tell the difference between them?
Seriously though. Does that mean Selendis can't be on the ground looking like a Zealot either?
If I saw two zealots, side by side, and one of them had a disk, I could instantly see the difference between Artanis & Fenix.
It's even easier in the heat of battle; Artanis' shoulders start glowing when his [D] procs.
I could even easily tell the difference between Selendis & Fenix, despite them both being zealots.
Now, I'm not calling you out specifically saying this, but; It's simple: Pay attention to detail.
Again, I'm not saying you don't. I'm just saying it's actually kind of easy to make the distinction in like.. Half a second if you know what they look like, which... Why wouldn't you?
I wish it was just that easy, especially during a large teamfight when you can easily lose track of quite a few things that are happening.
I just know I would prefer Fenix to be introduced as both a Zealot and a Dragoon, in some way(probably relating to death), while Talandar is released separately as his own unique and interesting Hero.