17.12.2017
-Hallucination[Trait]: Removed.
-Stasis Field, added detail: After 1 second the stasis ward puts all players, except Fenix, who are in the area in stasis.
-Purifier Conclave, added utility: Now gives every structure the Protected status.
-Disruptor, reduced cooldown: From 240 to 180.
-Variable Deployment(level 1), increased duration: Unstoppable status duration increase from 5 to 7.5 seconds.
-Stunner[!](level 4), added criteria: Stun Heroes for a total of 30 seconds with The Preator armor.
-Mirage(level 7): Removed. Cybros sentinel added instead.
-Taldarin(level 20), increased duration: From 10 seconds to 30 seconds.
-Operational Efficiency(level 20), added utility: Regeneration of an inactive suit is increased by 40%.
-Avenging Protocol(level 20), removed utility: No longer gives bonus shields.
20.03.18
-Thunderous charge[Q], added detail: the first enemy hit gets stunned.
-Variable deployment(level 1): Fixed typo.
-Solarite explosion(level 1), added detail: gains invulnerability for 0.5 seconds.
-Solarite explosion(level 1): reduced damage from 200 to 80
-Ranged flare(level 1): removed cooldown increase.
-Ranged flare(level 1), added rule: cannot damage enemy heroes.
-Stunner(level 4), added detail: stun enemy heroes for 30 seconds.
-Capacitor(level 7): reduced armour by 15.
-Capacitor(level 7): increased duration by 2 seconds.
-Hurricane(level 13): fixed typo.
-Hurricane(level 13): decreased damage from 200 to 45.
-Hurricane(level 13),added detail: deals 45 damage per spin.
-Lightning charge(level 16), added function: stun duration is also increased by 25%.
-Clolarion(level 20), changed: When the Purifier conclace is activated it summon Clolarion in the lane with the least buildings, prioritizing the bottom lane up. Clolarion has 2500 health(lv20) and deals 120 damage every 0.8 seconds to enemies around him, dealing 30% damage to enemy heroes. Clolarion also can fire a beam at a structure which starts off at 30 damage a second and increases by 50% every 0.5 seconds, up to 135 damage. Clolarion has 25 armour against enemies which aren't heroes.
-Taldarin(level 20): decrease time from 30 to 22 seconds.
-Avenging Protocol(level 20): fixed typo.
-Avenging Protocol(level 20), added detail: gains 25% attack damage for every destroyed suit.
-Notes on 20.03.18 changes: Fenix had some overpowered stats, which were given a more difficult-to-adapt function. Clolarion was changed because he did nothing but dominate a lane and stay there until the enemy notice it and kill it after 4 minutes. These changes were necessary for Fenix to fit into HoTS.
07.04.18
-Preator armour: Increased physical armour from 10 to 30
-Solarite Dragoon: Increased armour towards Non-heroic units from 20 to 35
-Cybros Arbiter: Decreased Spell armour from 10 to 0.
-Cybros Arbiter: Increased shield amount by 10%
-Eye of the Purifiers: now reduces the damage dealt by enemy heroes revealed by Observation protocol by 100% for 5 seconds.
26.03.18
-Taldarin's basic attacks take 0.25 seconds longer to land and drag nearby enemies towrds the target.
07.12.18
-Purifier Suit[Passive]: added detail: All suits now have a 60 second cooldown. All suits start on a 120 second cooldown at the begining of the game.
-Solarite explosion(level 1): changed: When deploying Solarite Dragoon, Fenix gains 100% spell power for 5 seconds but cannot damage enemy heroes for that time.
-Cybros sentinel(level 7): added detail: Can only be active on Cybros arbiter.
-Photonic Overclock(level 13): added detail: Allies gain an additional shield equivalent to 15% of the damage dealt whilst photonic recharge is active
-Overcharged(level 16): increased stat: Increased armour from 15 to 35
23.12.18
-Purifier conclave: Core now gains 1000 shields and immunity to spell damage.
-Cybros sentinel( Level 7): Changed: Activate to increase basic attack damage and attack speed by 65% for 2.5 second. Can only be active on Cybros arbiter.
40s cooldown
[passive] The Cybros Arbiter's basic attacks slow enemy movement by 10% and reduce armour by 5 for 4 seconds, which stacks to 10.
-Clolarion( Level 20): Removed.
-Avenging protocol (level 20): removed.
-Purifier explostion (Level 20): added: The Core accumulates 100% of the spell damage dealt to its shields. Upon expiration or the shields being all destroyed, The core's next 3 shots will deal an additional 20% of the accumulated damage.
-Fenix shields (level 20): added: [Passive] Whilst fenix has shields, accumulate 10% of true damage dealt to Fenix. Upon The shields being destroyed, gain a shield equivalent to 100% of the damage accumulated and remove all negative effects placed on Fenix(120 second cooldown). Whilst Fenix has shields, deals an additional 20% of the missing shields as basic attack damage.
03.01.19
-Added Energy system: Alll suits have 100 energy wich replenishes at a rate of 1 per second. Inactive suits gain 100 Energy instantly.
-Added Energy Values.
-Arsenal Overcharge: Now removes Energy Costs
-Shield capacitor: Increased invulnerability time from 0.25 to 1.25 seconds.
-Purifier explosion (Level 20): changed: The Core now makes an explosion, dealing 60% of the accumulated damage and gaining a shield equal to 100% of the damage dealt to heroes.
-Operational Efficiency: Ability range is now halved as well.
23.10.19
-Changed terminology to fit the newer updates.
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