Talent Tree:
Level 1:
Quest!: Searing Flames: Hit enemy heroes
35 times with Firestorm. Upon completion increase damage and area by
15%.
Quest!: Unending Fires: Deal
10,000 damage to non-heroic units with Fissure. Upon completion the burning damage dealt by Fissure is increased by
15% and can no longer be cleansed.
Quest!: Ravenous Worm: Heal
60 times while Carrion Worm is active to reduce the cooldown by
15 seconds.
Level 4:
Cyclone Affinity: Increase the armor bonus from Cyclone Armor by
5.
Tornado: Casting Cyclone armor also deals
20(40) damage per second in a small area around Fiacla-Gear for
5 seconds.
Quest!: Raging Cyclone: Spend
120 seconds at
30% bonus ability power or attack damage to increase the maximum bonus to
45%.
Level 7:
Consuming Blaze: Firestorm now deals its damage in a
360 degree arc around Fiacla-Gear.
Quaking Ground: Increase the slow amount caused by Fissure to
35%.
Generous Parasite: Every
6 non-heroic deaths while Carrion Worm is active causes it to spawn a health globe. This effect can only occur twice per cast.
Level 13:
Oak Sage: 30 second cooldown: Summon an Oak Sage that increases the maximum health of nearby allies by
8%. Oak Sage has
800 health.
Heart of Wolverine: 30 second cooldown: Summon a Heart of Wolverine that reduces the duration of blinds effecting nearby allies by
50%. Heart of Wolverine has
500 health.
Spirit of Barbs: 30 second cooldown: Summon a Spirit of Barbs that causes
5% of all damage dealt to allies by heroic units to be returned.
Level 16:
Wildfire: Firestorm now has
2 charges but its cooldown is increased by
3 seconds.
Zealous Practice: Fiacla-Gear gains
15% movement speed while targets are effected by Fissure's burning damage.
Voracious Creeper: Activating Hurricane or Wearbear resets the cooldown of Carrion Vine.
Level 20:
Primal Winds: Increase the damage, radius, and duration of Hurricane by
20%.
Lycanthropy: Increase the health bonus of Werebear to
1,500 health and reduce the cooldown by
50%.
Summon Spirit Grizzly: 60 second cooldown (cooldown begins when Summon Spirit Grizzly dies): Summon a Spirit Grizzly that has
3,000 health and attacks nearby enemies (prioritizing heroes) for
100(200) damage. Crowd control effects targeting Summon Spirit Grizzly are reduced by
50%.
Summon Spirit Wolves: 40 second cooldown. Summon a back of spirit wolves that seek out nearby enemy heroes and deal
150(300) damage, revealing them for
10 seconds. Enemy heroes can only be damaged by a single spirit wolf.
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