Fiacla-Gear by XxBlackLotusxX

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Fiacla-Gear

By: XxBlackLotusxX
Last Updated: May 6, 2017
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Fiacla-Gear

The Primal Druid

Fiacla-Gear, the legendary druidic advisor of the Barbarian Bul-Kathos, is a primal nephalem druid of immense power. Channeling the raw forces of nature and spirits, Fiacla-Gear smites his foes without mercy, determined to rid Sanctuary of the demon menace. Now he comes to the Nexus to exact his primal justice and restore balance to nature, or die (again) trying.

Description:

Fiacla-Gear is a tanky melee assassin who utilizes the elements to deal moderate damage to foes who dare get close.

Strengths:
    High health pool.

    Low cooldowns allowing for constant damage output.

    Difficult to kill without crowd control.

    Deals more damage the longer a fight lasts with Cyclone Armor.

    Carrion Worm makes him extremely strong against heroes such as Murky and TLV.

Weaknesses:
    No hard crowd control.

    No long range damage potential.

    Needs to be in close quarters to deal damage.

    No burst damage potential.

Level 20 statistics:

Health: 4,500.
HPgen: 4.3

Mana: 650
Attack Damage: 250
Attack Speed: 1.1

Combat Trait

1
D: Cyclone Armor
D: Passive: Fiacla-Gear has 10 spell armor.

D: Active: 30 second cooldown. Activate to cause Cyclone Armor to feed off of elemental energy from nearby ability casts for 3 seconds. At the end of the duration, increase Fiaclo-Gear's ability power by up to 30% depending on how much elemental energy was collected. This effect lasts for 9 seconds.

Primary Abilities

1
Q: Firestorm
2 second cooldown: Activate to deal 140(280) damage within a small cone in front of Fiacla-Gear. Costs 35 mana.
2
W: Fissure
14 second cooldown: Activate to release erupting fissures that deal damage within a 4 range area around Fiacla-Gear, dealing 100(200) initial damage and burning enemy heroes for and additional 170(340) damage over 6 seconds; non-heroic units burn for half as much damage. Enemy heroes struck by Firestorm while burning are slowed by 20% for 2 seconds. Costs 90 mana.
3
E: Carrion Vine
40 second cooldown: Summon a Carrion Vine for 5 seconds that heals Fiacla-Gear for 150(300) health each time an enemy around him dies. Non-heroic deaths heal for half as much. Costs 75 mana.

Heroic Abilities

1
R1: Hurricane
100 second cooldown: After a 2 second delay, conjure a powerful hurricane for 10 seconds around the druid that deals 100(200) damage per second to nearby enemies and slows them by 15% as long as they remain inside. The spell armor gained from Cyclone Armor is doubled while Hurricane is active. Costs 100 mana.

Passive: Gain 8% ability power.
2
R2: Werebear
Passive: Cyclone Armor now also grants 10 physical armor.

Active: 100 second cooldown: Assume the form of a primal werebear for 15 seconds. While active Fiacla-Gear gains the following bonuses:
    Health is increased by 1,000 points. Health gained in this way is lost upon expiration; this will reduce Fiacla-Gear to 1 hp if he has less than 1,000 hp when the effect ends.

    Cyclone Armor grants attack damage instead of ability power.

    The effects of crowd control are reduced by 25%.

Costs 80 mana.
3
R2.5: Maul
NOTE: Replaces R ability while Werebear is active.

3 second cooldown: Activate to maul the target for 200(400) damage and heal for half the amount. Costs 20 mana.

Talents

Talent Tree:

Level 1:

Quest!: Searing Flames: Hit enemy heroes 35 times with Firestorm. Upon completion increase damage and area by 15%.

Quest!: Unending Fires: Deal 10,000 damage to non-heroic units with Fissure. Upon completion the burning damage dealt by Fissure is increased by 15% and can no longer be cleansed.

Quest!: Ravenous Worm: Heal 60 times while Carrion Worm is active to reduce the cooldown by 15 seconds.

Level 4:

Cyclone Affinity: Increase the armor bonus from Cyclone Armor by 5.

Tornado: Casting Cyclone armor also deals 20(40) damage per second in a small area around Fiacla-Gear for 5 seconds.

Quest!: Raging Cyclone: Spend 120 seconds at 30% bonus ability power or attack damage to increase the maximum bonus to 45%.

Level 7:

Consuming Blaze: Firestorm now deals its damage in a 360 degree arc around Fiacla-Gear.

Quaking Ground: Increase the slow amount caused by Fissure to 35%.

Generous Parasite: Every 6 non-heroic deaths while Carrion Worm is active causes it to spawn a health globe. This effect can only occur twice per cast.

Level 13:

Oak Sage: 30 second cooldown: Summon an Oak Sage that increases the maximum health of nearby allies by 8%. Oak Sage has 800 health.

Heart of Wolverine: 30 second cooldown: Summon a Heart of Wolverine that reduces the duration of blinds effecting nearby allies by 50%. Heart of Wolverine has 500 health.

Spirit of Barbs: 30 second cooldown: Summon a Spirit of Barbs that causes 5% of all damage dealt to allies by heroic units to be returned.

Level 16:

Wildfire: Firestorm now has 2 charges but its cooldown is increased by 3 seconds.

Zealous Practice: Fiacla-Gear gains 15% movement speed while targets are effected by Fissure's burning damage.

Voracious Creeper: Activating Hurricane or Wearbear resets the cooldown of Carrion Vine.

Level 20:

Primal Winds: Increase the damage, radius, and duration of Hurricane by 20%.

Lycanthropy: Increase the health bonus of Werebear to 1,500 health and reduce the cooldown by 50%.

Summon Spirit Grizzly: 60 second cooldown (cooldown begins when Summon Spirit Grizzly dies): Summon a Spirit Grizzly that has 3,000 health and attacks nearby enemies (prioritizing heroes) for 100(200) damage. Crowd control effects targeting Summon Spirit Grizzly are reduced by 50%.

Summon Spirit Wolves: 40 second cooldown. Summon a back of spirit wolves that seek out nearby enemy heroes and deal 150(300) damage, revealing them for 10 seconds. Enemy heroes can only be damaged by a single spirit wolf.

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