Level 1
- Meat grinder: the damage from
Whirlwind's
Enraged and
Frenzied bleed will now last for 8 seconds and the damage will increase per tick past the 4th second. The slow still only lasts for 4 seconds.
- Hungry for more: Bloodthirst's
Enraged and
Frenzied function will now heal for 12% of your total health.
- Rage time: Quest: Dealing damage during
Rampage will empower it.
Reward: After dealing damage for a total of 120 seconds during
Rampage, empower it - reducing it's initial
rage cost to 55 and it's
rage per second after activation cost to 3.
- Anklerender: Critical strikes with basic attacks will cause your target to bleed for 50% of the damage done and have their movement speed slowed by 30% for 1.5 seconds. The slow and bleed damage decays by 16,66% per 0.25 seconds. This effect has a
30 seconds cooldown.
Level 4
- Bloodied Strikes: Bloodthirst will automatically strike a second time after it's first use yet all of it's effect's is reduced by 50% with the second use.
- Bladed Strikes: Bloodthirst hits for +13% damage.
- Rude finisher: Bloodthirst will silence the target for 0.5 seconds after use.
- Killing Spree: Landing a killing blow will increase your movement speed by 50% and attack speed by 25% for 3 seconds.
Level 7
- Endless Rage: All of your
Rage gains is increased by 20%
- Unlimited Rage: Increases your
Rage pool by 100.
- Crazed will: Each 25
Rage you spend will reduce the
cooldown on
Berserker Stance by 2 seconds. This effect does not work during
Rampage.
Level 10 (Ultimates - R)
- Warswords of the Valarjar.
- Dragon Roar.
Level 13
- Raging Blows: Each 6th basic attack will always be a critical hit.
- Wrecking Ball: Increases
Whirlwind range by 75%
- Eager to kill: During
Rampage your movement speed is increased by 20%
Level 16
- Enraged Regeneration: Whenever you become
Enraged, all healing received will be increased by 30%
- Frenzied Regeneration: Each of your attacks during
Frenzy will heal you for 50% of the damage they deal.
- Thirsty for Rage: Increases your
rage gain per basic attack to 7 and per time you take damage to 13.
- Heroic Leap: Activate: Leap a medium distance and deal light damage around the point of impact.
Cooldown: 45 Seconds.
Level 20
- By the Titans: Warswords of the Valarjar now works all 360 degrees around Fillet, deals damage for 10 seconds and the damage over time is increased.
- Roar of the Worldbreaker: Dragon Roar will have it's 0-4 range function work from 0-12 range while 12 range + will now have the previous 8-12 range function.
- Seeing Red: Rampage no longer costs rage to maintain per second and lasts until you die or cancel the effect.
- Not today: Activate: Instantly charge down the closest enemy hero within a large radius. This charge will prioritize heroes on lower health.
- Bounding Stride: (Requires
Heroic Leap):
Heroic Leap gains 2 additional charged.
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