First Sgt. Gui Montag by Who_You_Expect

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First Sgt. Gui Montag

By: Who_You_Expect
Last Updated: Jan 23, 2017
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First Sgt. Gui Montag

Omega Squadron Firebat

"Need a light?"

Hello again! Today I bring a very requested melee/ranged Bruiser/Warrior, specializing in bringing his enemies down through a massive inferno.

"Nothing like a good smoke."
Gui Montag will embody this idea, using a heat resource rather than Mana.

Rough Level 1 Stats

Health - ~2550
Basic Attack Damage - ~50
Attack Speed - ~2.5

Maximum Heat - 100
Heat maximum does not increase.

Combat Trait

1
[D] - Heatin' Up
Passive
Gui Montag passively builds up Heat as he attacks and uses abilities, causing his abilities to deal ~0.5% more damage per Heat currently stored. At maximum Heat, the next Ability Cast gains an additional effect, and causes Gui Montag's Heat to reset over ~1.5-2 seconds, preventing him from casting abilities during that time. In addition, Montag's attacks are passively in a conical shape. Gui Montang's range is 25% of that of a normal heroes' attack range.

Primary Abilities

1
[Q] - Napalm Strike
Active; 'I love the smell of Napalm in the morning..'
Launch a ball of Napalm towards target location, which will light the ground on fire for ~6 seconds. Enemies caught in the initial blast will take ~80 damage and will be slowed by ~40% for one second. Anyone walking through the fire will take ~25 damage per second they stand in the fire and will be slowed by ~20%. Upon leaving the fire, they take ~60 damage over ~3 seconds. Generates ~15 Heat and has a ~12 second cooldown.

When used with 100 Heat, the Napalm's radius is increased by ~50%, and its damage is increased by ~25% on top of the 100 Heat cast bonus.
2
[W] - Scorched Earth
Active; 'Humm.. Scorched Earth.'
Burn the ground around you, lighting nearby enemies on fire for ~180 damage over 3 seconds, and causing nearby enemies to take ~40 damage a second while standing on the Scorched Earth. Generates ~15 Heat and has a ~10 second cooldown.

When used with 100 Heat, the Scorched Earth reaches 100% farther, and lasts twice as long.
3
[E] - Stimpack
Active; 'That's the stuff..'
Inject yourself with a stimpack, increasing your attack speed by ~50% and movement speed by ~30% for ~4 seconds, but take 5% of your health in damage. Generates no Heat, and has a ~10 second cooldown. Has no 100 Heat function.

Heroic Abilities

1
[R] - Devil Dog
Active; 'FLAME ON!'
Begin superheating yourself, and after a ~2 second delay, explode, dealing ~600 damage to all nearby enemies and an additional 300 damage over ~5 seconds. Costs 100 Heat, does not deal additional damage from Heat, and has a ~100 second cooldown.
2
[R] - Overheat
Active; 'Fired Up.'
Instantly generate ~150 Heat, and start passively radiating intense heat, dealing ~10 damage per 50 Heat stored to nearby heroes. The 'Burning Rage' effect is passive, even out of Overheat. Has a ~80 second cooldown. Heat will passively dissapate down to 100 after ~20 seconds.

Talents

Level 20|Tier 7
Go Ahead; Kill Me - Devil Dog now passively triggers at 50% damage when Gui Montag dies, but goes off instantly when it triggers here.
Light 'Em Up - Overheat now halves all cooldowns until Gui is out of excess Heat, and generates ~300 Heat instead.
Burn, Baby Burn - Heat now gives you 0.5% more basic attack damage per unit.

Quotes

Nothing Here.

Skins

Nothing Here.

Changelog

8/6/2016
Uploaded
Then Proceeded to nerf the passive Burning Rage from 'Overheat' from 40 to 10, the heat generated base to ~150, and the upgrade's to ~300.

8/17/2016
Changed Stimpack's cooldown to 10(from 6).

1/23/2017
Minor base ability damage nerfs.

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