Flynn by Zayin

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Flynn

By: Zayin
Last Updated: May 9, 2020
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Flynn

The Kul Tiran Outlaw

Flynn Fairwind is a human from Kul Tiras. A former pirate captain, he now serves the interests of Kul Tiras as long as he gets paid. He is the captain of the Middenwake.

Flynn is a melee assassin with the abilities to enter to melee combat and finish enemies with his ranged abilities.

Base Stats;


Health 2121 (+4%/level)
Health Regen 3.89 (+4%/level)
Energy 100
Energy Regen 10
Attack 79 (+4%/level)
Attack Speed 1.39
Attack Range 1.25

Combat Trait

1
Dirty Tactics
Every 15 seconds when Flynn makes a melee attack against an enemy hero his next ability does not cost energy and its cooldown is halved. Each basic attack reduces the cooldown of this abilty by 1 second.

Primary Abilities

1
Dual Strike
35 Energy

Cooldown 2 Seconds


Flynn attacks with his rapiers making 2 attacks dealing 125 (+4%/level) with the first strike and 200 (+4%/level) with the second strike.
2
Pistol Shot
40 Energy

Cooldown 12 Seconds


Flynn draws a concealed pistol and fire a quick shot at an enemy hero dealing 125 damage (+4%/level) + 5% of the target's missing health.
3
Adrenaline Rush
50 Energy

Cooldown 16 Seconds


Increases Flynn Movement Speed and Attack speed by 15% for 4 seconds.

Heroic Abilities

1
Between the Eyes
0 Energy

Cooldown 60 Seconds


Flynn shoots with his concealed pistol between the eyes of an enemy hero dealing 560 (+4%/level) damage and stunning for 1.5 seconds.
2
Dispatch
0 Energy

Cooldown 60 Seconds


Flynn attempts to finish a wounded enemy with his rapiers dealing 468 damage (+4%/level) + 25% of his missing health. If Flynn kills an enemy hero the cooldown is halved.

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