G-Man by Slombeeper

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G-Man

By: Slombeeper
Last Updated: Oct 9, 2023
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G-Man

Multi-dimensional businessman

A slow Support with powerful ambush and late game.

Role: The G-Man would be a unique Support in that he needs to sneak around be as close as possible to enemies to progress his trait quest. He can ambush enemies with his Employ ability to debuff them and grant your team an edge in battle or you could work together with another player to ambush an enemy who's alone.

Combat Trait

1
Dimensional Observer
Passive: If you have not taken damage for 3 second, become unstoppable and immune to time-stop effects. If you take damage, lose these benefits after 1 second.

Quest: Be near enemy Heroes, without taking damage for 3 seconds, for a total of 150 seconds.
Reward: Unforseen Consequences.
2
Unforseen Consequences
Cooldown: 120 seconds
Remove an enemy Hero from the battlefield for 4 seconds. When they return, the G-Man restores 75% of his missing health and gains a permanent 5% additional maximum health.

Primary Abilities

1
Impose
Cooldown: 7 seconds
Gain 40 armor and deal damage equal to 10% of your maximum health every second to nearby enemies. Lasts for 3 seconds. When the effect ends, push all enemies around you away from you. Can be reactivated to end the effect early. Does not interrupt the stealth or effect from Trade Secrets.
2
Trade Secrets
Cooldown: 14 seconds
Become protected for 0.5 seconds, gain stealth for up to 8 seconds and dash through a Hero. If it's an ally, cause them to heal for 30% of the damage they deal for up to 8 seconds. Taking damage, attacking or using abilities interrupts stealth and ends the effect on an allied Hero early.
3
Employ
Cooldown: 50 seconds
Create a massive tunnel of darkness after 1 second. If more than one enemy is hit by this ability, blind them for 2 seconds. If only one enemy is hit and they are a Hero, put them in time-stop for 5 seconds. You may choose to extract something from that enemy with one of your secondary abilities. Reduce the cooldown of this ability by 20 seconds if an enemy you have extracted from dies within 20 seconds.

Secondary Abilities

1
Extract Life
Deal damage equal to 25% of the enemy's maximum health. Heal yourself for the same amount.
2
Extract Time
Add 4 seconds of cooldown to the next use of each of the enemy's abilities. Reduce your own cooldowns by 8 seconds.
3
Extract Strength
Reduce the enemy's armor by 10. Gain 15 armor for yourself. Lasts for 20 seconds.

Heroic Abilities

1
resonance cascade
Cooldown: 100 seconds
Deploy a crystal that after 3 seconds, stuns all nearby enemy Heroes in a large area for 1.25 seconds and damages them equal to 15% of their maximum health. Each enemy Hero hit reduces this ability's cooldown by 20 seconds.
2
Appraisal
Cooldown: 120 seconds
Cast a crystal forward. If it hits an enemy Hero, stun them for 2 seconds and put all nearby Heroes except yourself and the enemy hit in time-stop for 5 seconds. You may extract something from that enemy with one of your secondary abilities.

Special Mount

1
Doorway
Cooldown: 60 seconds
G-Man opens a door to a target location for 4 seconds. Channel for 1.5 seconds without taking damage to enter the door and travel to its exit.

Talents

Level 20:
-Crystal of Dimensions: Resonance Cascade deals 20% of maximum health as damage and its effect triggers again after 3 additional seconds.
-Valued Employee: Reduce the cooldown of Appraisal by 60 seconds and Employ by 40 seconds if either hits the same enemy after a previous use.
-Four Dimensions: Gain 5% additional permanent maximum health for every 120 seconds you have been near enemy Heroes before the Dimensional Observer quest was completed. (Currently: 0%).
-Take Matters into Hands: Reduce the cooldown of Impose by 2 seconds and increase its damage to 12% of your maximum health.

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