Gabriel, Protector of the Word, is a Paladin with Zeal from the swamps of Zakarum. With his homeland now following the path of destruction worshiping the Prime Evils as their would be saviors, Gabriel alone is the last holy vestibule between his homeland falling to darkness. He protectors the Holy Word of Zakarum as a sacred duty to be that which guides his people back to the light.
Combat Trait
1
Aura of Zakarum (D)
Activate Aura of Zakarum to cycle through Aura of Might, Aura of Vigor, and Aura of Meditation.
Primary Abilities
1
Shield Smite (Q)
Shield Smite a target rooting them for 0.5 seconds, 0.5 seconds silencing them and dealing X damage. If Shield smite interrupted an enemy's spell cast or channeled ability, it deals 200% more damage.
[Target Ability]
2
Zeal (W)
Quickly attack multiple adjacent enemies dealing X damage to each target. If no other enemy units are in range, a single target takes all the hits.
[Area of Effect]
3
Holy Charge (E)
Charge towards a target stunning all nearby enemies and deal X damage.
[Skill Shot]
Secondary Abilities
1
Aura of MIght
You passively grant 5%Basic Attack damage to nearby allies.
2
Aura of Vigor
You passively grant movement speed to nearby allies.
3
Aura of Meditation
You passively grant 1.5% mana and 4 (+2s per level) health regeneration nearby allies for 5 seconds. After 5 seconds, you passively grant 0.5% mana and 4 health regeneration nearby allies.
Heroic Abilities
1
Fists of the Heaven (R)
Fists of the Heavens falls at target location dealing 25% of enemies remaining life to all nearby enemies and slowing their movement to 2% for 2 seconds. Static Charges rain from the Fists of the Heavens impact point deal X damage.
[Target Area of Effect]
2
Sanctuary (R)
Place a Sanctuary at target location that stuns all enemies inside. Allies within the Sanctuary will be unstoppable and be healed 4% of their maximum while inside.
[Target Area of Effect]
Design Concept
Notes on Design
References
Color Key
Proper Names Proper Names of Activated Skills Proper Names of Passive Skills [Ability Type] Design Notes Damage Done Status Effects Resource
I like your concept of Auras switching.
While I generally always thought about bringing D2 Paladin as melee support, but assassin could work nice for him, too. I also believe that they can add D2 pala into game, because there's a niche in HoTS for character with auras - and who would be better than Auradin? :)
I have a few heroes I am trying to get basic outlines for before fleshing them out.
They are:
- Gabriel (D2 Paladin - Assassin)
- Auriel (D3 Archangel of Hope - Support)
- Mephisto (D3 Prime Evil - Support)
- Anduin Wrynn (WoW Prince of Stormwind - Support)
- Valerian Mengsk (SC2 - Warrior)
- Fenix (SC2 - Warrior)
- Ariel Hanson (SC2 - Support)
These are all concepts to fill in gaps in the current lineups. I'll be working out early balancing numbers and talents for each of them AFTER the framework for each is fleshed out.
Please be patient in commenting. If you specifically don't like a concept, feel free to talk about it, but please keep inside the context that this is only frame work.
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While I generally always thought about bringing D2 Paladin as melee support, but assassin could work nice for him, too. I also believe that they can add D2 pala into game, because there's a niche in HoTS for character with auras - and who would be better than Auradin? :)
I have a few heroes I am trying to get basic outlines for before fleshing them out.
They are:
- Gabriel (D2 Paladin - Assassin)
- Auriel (D3 Archangel of Hope - Support)
- Mephisto (D3 Prime Evil - Support)
- Anduin Wrynn (WoW Prince of Stormwind - Support)
- Valerian Mengsk (SC2 - Warrior)
- Fenix (SC2 - Warrior)
- Ariel Hanson (SC2 - Support)
These are all concepts to fill in gaps in the current lineups. I'll be working out early balancing numbers and talents for each of them AFTER the framework for each is fleshed out.
Please be patient in commenting. If you specifically don't like a concept, feel free to talk about it, but please keep inside the context that this is only frame work.