Gabriel Tosh by VikingEagle

32 Votes

Gabriel Tosh

By: VikingEagle
Last Updated: Jan 15, 2016
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Gabriel Tosh

Renegade Spectre

http://starcraft.wikia.com/wiki/Gabriel_Tosh

Skin Variations: Black and Red with Brown hair, Grey and Blue with Black hair, Gold and Purple with White hair.


Basic Concept: Rather then making him another Nova, I opted to make him a Stealth Specialist that easily tear Forts apart and can become a decent Off-Assassin with talents, but is not effective at capturing Mercenary Camps by himself, is required to get close to forts to be an effective specialist, and melts in the face of Burst.

Stats:
Ranged Specialist
Difficulty: Medium - Hard
HP: 1426 (+4%)
Mana: 500 (+10)
Basic Attack Damage: 142 (+4%)
Basic Attack Speed: 0.65 (1 attack every 2 seconds)
Basic Attack Range: 5.5

Combat Trait

1
D - Permanent Cloak, Infiltrator
(Passive) Tosh is permanently cloaked, remains cloaked while using abilities, and can walk through enemy gates while cloaked. Receiving damage, using Basic Attacks, mounting, hearthing, and channelling objectives (Raven Tributes and Coins) still breaks cloak.

Primary Abilities

1
Q - Mind Blast
(AoE) Deal 148 (+4%) damage in a small AoE (Same size as an unenhanced Flamestrike, enough to reach half of a wave). Deals 100% extra damage to non-heroic targets and stuns them for 3 seconds. Does not affect structures. Mana Cost: 65. Cooldown: 10.
2
W - Explosive Charge
(Targeted) Plant an explosive charge on a target that explodes for 276 (+4%) damage and 139 (+4%) damage to nearby targets after 2 seconds. Deals 75% extra damage to structures. Mana Cost: 70. Cooldown: 12.
3
E - System Hacking
(Targeted Debuff) Tosh hacks into an enemy structure, debuffing it after a 2.5 second casting time. Mana Cost: 60. Cooldown: 15.

Hacking Effect List:

Towers and Keeps: Every shot fired by the tower consumes 2 ammo instead. Lasts shots.
Fountain: The next use of the fountain restores 30% less health.
Gate: The Gate temporarily deactivates, becoming passable, but untargetable. Lasts 10 seconds.
Wall: Grants you vision of the surrounding area, does not reveal invisible enemies. Lasts 20 seconds.
Core: The next minion wave spawns with 30% less health. Lasts spawn.

Heroic Abilities

1
R1 - Nuclear Launch
(AoE) After a 5 second channeling time, Launch a Nuclear Missile that deals 875 (+4%) damage in a large AoE. Deals 100% extra damage to Non-Heroic Targets. Mana Cost: 100. Cooldown: 80.
2
R2 - Psionic Lash
(Targeted) After a 1.5 second channeling time, deal 749 (+4%) damage to a target. Particle effects are visible while charging. Mana Cost: 100. Cooldown: 50.

Talents

Level 1:
Q: Mind Shatter -

Skins

Master Skin:

Sample Quotes

(With Simulated Accent)

Store Greeting (Pre-Purchase): "Open your mind..."
Store Greeting (Post-Purchase): "What's Crackin'?"
Ready: "Killin' Time!"
Move 1: "Irie."
Move 2: "I do what I wanna do."
Move 3: "You askin' or tellin'?"
Move 4: "Let's do this."
Move 5: "Damn straight"
Attack 1: "Bleed 'em slow."
Attack 2: "Extinguish da flame."
Attack 3: "Gonna do it real quiet."
Attack 4: "Bad mojo on de way."
Attack 5: "Der livin' on borrowed time."
Casting Nuclear Launch: "Scorched Eart'."
Casting Psionic Lash: "Here come da Voodoo."

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1
[-]
schtruklyn (1) | July 20, 2016 9:04pm
Infiltrator+hacking seems OP to me... Cheers :D
1
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TheBukoJoe | January 4, 2016 1:27am
I just think that the hack effect for the gate is too short. 5 seconds would allow your teammates to infiltrate the enemy base but wouldn't that make them trapped inside if it expires when they're inside? I mean, you wouldn't be able to do much within five seconds. It would seem like a suicide mission for them.
1
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Koetetsu (4) | November 12, 2015 10:13pm
Hey man. Very good concept for Tosh you got here. I like how you made him to be a stealthy saboteur that specializes in taking out bases. For his E, I recommend the name Sabotage for it. "Hacking" a mechanical fort sounds awkward.
1
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VikingEagle | October 12, 2015 10:53pm
Huitzil wrote:

The hacking tool is much cooler! It really ties his theme together and makes it clear who he is and what he does.

Except, I would suggest, don't make it a "tool". Make it just a "Systems Hack", and make it have a cast/channel time. Give it that moment of tension, where you get to the enemy structure, and you're hoping you can pull off the hack before they notice you. The effect should be stronger, and if it has a cast time and is interruptible, you can push the effect to be MUCH stronger. I mean, if you leave a Specialist like Sgt. Hammer or Sylvanas alone, they WILL destroy your base -- it's what they do. Tosh should be the same; if you don't stop him from sabotaging a base, that base is going to go away. Remember, Sylvanas can completely shut down a structure just by attacking it, even if there's a fight going on around the structure. If the Hack is instant, Tosh should at least do something on par with that; if it's not instant, you could make the tower start targeting its own lane creeps or something cool like that.

I LOVE that he can hack the Core, and think a debuff to minion wave HP is a good reward for that (though as always the specific numbers may need tweaking). It's the biggest risk, for a reward that helps your team push every lane. I'm much more sour on the talent that lets him buff friendly structures, because there's no risk to it at all -- hacking the enemy Core puts him into the lion's den, the heart of the enemy defenses, and rewards him with a push on every lane. Buffing his own core has no risk at all to push every lane. Hacking keeps and towers, at least, requires him to be out near buildings where fighting is happening.

Still though, I think the concept is really coming together well.


You make a good case, I changed hacking tool to a 2.5 second channel, buffed the debuffs, and reduced the cooldown and mana cost. I also nerfed the modding talent, but I think it's not worth removing as it gives him better options for defending rather then being forced to backdoor all the time.
1
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Huitzil (2) | October 8, 2015 10:59pm
The hacking tool is much cooler! It really ties his theme together and makes it clear who he is and what he does.

Except, I would suggest, don't make it a "tool". Make it just a "Systems Hack", and make it have a cast/channel time. Give it that moment of tension, where you get to the enemy structure, and you're hoping you can pull off the hack before they notice you. The effect should be stronger, and if it has a cast time and is interruptible, you can push the effect to be MUCH stronger. I mean, if you leave a Specialist like Sgt. Hammer or Sylvanas alone, they WILL destroy your base -- it's what they do. Tosh should be the same; if you don't stop him from sabotaging a base, that base is going to go away. Remember, Sylvanas can completely shut down a structure just by attacking it, even if there's a fight going on around the structure. If the Hack is instant, Tosh should at least do something on par with that; if it's not instant, you could make the tower start targeting its own lane creeps or something cool like that.

I LOVE that he can hack the Core, and think a debuff to minion wave HP is a good reward for that (though as always the specific numbers may need tweaking). It's the biggest risk, for a reward that helps your team push every lane. I'm much more sour on the talent that lets him buff friendly structures, because there's no risk to it at all -- hacking the enemy Core puts him into the lion's den, the heart of the enemy defenses, and rewards him with a push on every lane. Buffing his own core has no risk at all to push every lane. Hacking keeps and towers, at least, requires him to be out near buildings where fighting is happening.

Still though, I think the concept is really coming together well.
1
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VikingEagle | October 6, 2015 6:33pm
After giving it some thought, I've replaced Consumption with Auto Hacking Tool as it fits into his role better and is far more interesting then Consumption. Feedback is greatly appreciated.
1
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Huitzil (2) | October 5, 2015 7:46pm
I like the idea of pushing the "Ghost as saboteur" to contrast with the "Ghost as assassin". Aside from the specific number tweaking, I don't see why he needs Consume -- maybe as a secondary ability he can get with a talent, but having 1/3rd of his basic abilities taken up with the thing that gives him mana for other basic abilities isn't that exciting.
1
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TheHereticOne (10) | September 21, 2015 6:23pm
Mmmh... I can see afk's points, and I could back them up. But seeing as right now, you even buffed his attack speed (The attack speed is not slower the more you add to it. 2.04 attack speed means he attacks twice per second, which would mean he does 500 damage a second at level 20, getting at a nice range with that, with good wave clear with his q. His w is not usable in team fights, and also does less damage than the pufferfish at level 20, so I recommend buffing his kit a lot, and debuffing his attack speed or damage a little, as modifications may be needed.

I'm upvoting this, as this concept has potential, and you can make it happen if you put your mind to it, I'm liking this!
1
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totallyafk | September 21, 2015 5:26pm
Explosive charge is pretty bad considering it can't be used in the majority of team fights, maybe making it an area he chooses to place it, or at least an enemy to stick it to, would be better. Maybe this makes him too much like KT.

His Heroics are weak.

Precision Strike does 2/3rds the damage of Nuclear Strike in 1/3rd the time by lvl 10. While the numbers kind of work out, the fact that everyone can see it means they have 6 seconds to leave the area, which is more than enough time to easily escape. Precision strike even has a 20 second shorter cooldown, and is much harder to dodge.

Psionic Lash is just sad. It does the same damage as Kael's flamestrike but needs a 2 second channel time, twice as much mana and a 50 second cooldown. It doesn't even do AOE.

It seems like you wanted a stealth siege hero here, which is cool, but a hero who can only siege well and has little team-fight potential is far too weak. Gazlowe at least has the option to take Grav-O-Bomb and his zoning power with turrets is exceptional, yet he's still one of the worst heroes in the game.
1
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VikingEagle | September 20, 2015 1:27pm

Health at lvl 20 : 3010

Mana : 700

Attack Damage : 250

Range : 5.5

DPS : 445

Attack speed : 1.78

Keep in mind that only his ultimate abilities uncloak him. I will now compare him to Zeratul and Nova -- Both of who are uncloaked by doing any action other than moving or drinking from the well.

Nova's Stats (At level 20)

Health : 2790

Mana : 690

Damage : 230

Range : 6.50

Attacks Per Second : 1.00

DPS : 230



Zeratul's Stats (At level 20) :

Health : 3385

Mana : 690

Damage : 294

Range : Melee (1.50)

Attacks Per Second : 1.11

DPS : 326.34

Self Note : Keep in mind that Zeratul is Melee, and therefore has to go in deep to be effective at all.




Just Attack damage wise, his basic damage is better that Nova's, and he has more health than her, and just a tiny bit less than Zeratul. He also has much greater range, and does around 100 more damage a second than him, without talents on either of them, so I can safely say that right off the bat he is a better assassin than either of them. BUT, and I am not done, his Q does 250 damage to targets in an area, 500 to non-heroes, and it stuns them for 3 seconds (I need clarification on wether or not he stuns heroes).

His W does 865 damage to structures, and deals good damage to nearby targets as well, keeping in mind that Both nova and zeratul would be uncloaked by this, He wouldn't, as only his ultimates have a channeling time.

His E makes him instantly kill a minion to gain 100 mana (as he does spend 20 mana to cast it. To answer Edenfa's question, putting a mana cost on a mana giving ability ensures that he needs SOME mana before casting it, meaning he can't go in at 0 mana and get it back up. Other than that, it has no use, but if he made the ability grant, say, 160 mana but made the mana cost 50, the ability, all around, would grant more mana, but also cost more, increasing the cost by 30, but increasing your gain after the pay by 10 mana.)

His Psionic Lash does not seem to be able to be avoided/mitigated, unlike Nova's Triple Tap.


I'm not saying this sucks or this is op, I'm just saying : tosh is a better assassin, even without talents, than either Nova or Zeratul, while ALSO being a better specialist, attacking faster than them, dealing more damage, and not being uncloaked by abilities.

I like the concept, but, stats being given, some re balancing may be needed, but that is just my humble opinion.

I'll admit that I'm not exactly the best with numbers, so feedback like this is appreciated. I will be tweaking his damage more then anything.

Mind Blast only stuns Non-Heroes, might need to rephrase that.

Psionic Lash works more like Pyroclast then Triple Tap, if you walk out of range while it's channeling, it is canceled.

My idea with Tosh's basic attacks were to make them like Leoric's, higher damage, but longer cooldown. I'll be tweaking that as well to try and encourage mindless auto attacking.

Thanks for the feedback!
2
[-]
TheHereticOne (10) | September 20, 2015 11:18am
Health at lvl 20 : 3010

Mana : 700

Attack Damage : 250

Range : 5.5

DPS : 445

Attack speed : 1.78

Keep in mind that only his ultimate abilities uncloak him. I will now compare him to Zeratul and Nova -- Both of who are uncloaked by doing any action other than moving or drinking from the well.

Nova's Stats (At level 20)

Health : 2790

Mana : 690

Damage : 230

Range : 6.50

Attacks Per Second : 1.00

DPS : 230



Zeratul's Stats (At level 20) :

Health : 3385

Mana : 690

Damage : 294

Range : Melee (1.50)

Attacks Per Second : 1.11

DPS : 326.34

Self Note : Keep in mind that Zeratul is Melee, and therefore has to go in deep to be effective at all.




Just Attack damage wise, his basic damage is better that Nova's, and he has more health than her, and just a tiny bit less than Zeratul. He also has much greater range, and does around 100 more damage a second than him, without talents on either of them, so I can safely say that right off the bat he is a better assassin than either of them. BUT, and I am not done, his Q does 250 damage to targets in an area, 500 to non-heroes, and it stuns them for 3 seconds (I need clarification on wether or not he stuns heroes).

His W does 865 damage to structures, and deals good damage to nearby targets as well, keeping in mind that Both nova and zeratul would be uncloaked by this, He wouldn't, as only his ultimates have a channeling time.

His E makes him instantly kill a minion to gain 100 mana (as he does spend 20 mana to cast it. To answer Edenfa's question, putting a mana cost on a mana giving ability ensures that he needs SOME mana before casting it, meaning he can't go in at 0 mana and get it back up. Other than that, it has no use, but if he made the ability grant, say, 160 mana but made the mana cost 50, the ability, all around, would grant more mana, but also cost more, increasing the cost by 30, but increasing your gain after the pay by 10 mana.)

His Psionic Lash does not seem to be able to be avoided/mitigated, unlike Nova's Triple Tap.


I'm not saying this sucks or this is op, I'm just saying : tosh is a better assassin, even without talents, than either Nova or Zeratul, while ALSO being a better specialist, attacking faster than them, dealing more damage, and not being uncloaked by abilities.

I like the concept, but, stats being given, some re balancing may be needed, but that is just my humble opinion.
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