(With Simulated Accent)
Store Greeting (Pre-Purchase): "Open your mind..."
Store Greeting (Post-Purchase): "What's Crackin'?"
Ready: "Killin' Time!"
Move 1: "Irie."
Move 2: "I do what I wanna do."
Move 3: "You askin' or tellin'?"
Move 4: "Let's do this."
Move 5: "Damn straight"
Attack 1: "Bleed 'em slow."
Attack 2: "Extinguish da flame."
Attack 3: "Gonna do it real quiet."
Attack 4: "Bad mojo on de way."
Attack 5: "Der livin' on borrowed time."
Casting Nuclear Launch: "Scorched Eart'."
Casting Psionic Lash: "Here come da Voodoo."
The hacking tool is much cooler! It really ties his theme together and makes it clear who he is and what he does.
Except, I would suggest, don't make it a "tool". Make it just a "Systems Hack", and make it have a cast/channel time. Give it that moment of tension, where you get to the enemy structure, and you're hoping you can pull off the hack before they notice you. The effect should be stronger, and if it has a cast time and is interruptible, you can push the effect to be MUCH stronger. I mean, if you leave a Specialist like Sgt. Hammer or Sylvanas alone, they WILL destroy your base -- it's what they do. Tosh should be the same; if you don't stop him from sabotaging a base, that base is going to go away. Remember, Sylvanas can completely shut down a structure just by attacking it, even if there's a fight going on around the structure. If the Hack is instant, Tosh should at least do something on par with that; if it's not instant, you could make the tower start targeting its own lane creeps or something cool like that.
I LOVE that he can hack the Core, and think a debuff to minion wave HP is a good reward for that (though as always the specific numbers may need tweaking). It's the biggest risk, for a reward that helps your team push every lane. I'm much more sour on the talent that lets him buff friendly structures, because there's no risk to it at all -- hacking the enemy Core puts him into the lion's den, the heart of the enemy defenses, and rewards him with a push on every lane. Buffing his own core has no risk at all to push every lane. Hacking keeps and towers, at least, requires him to be out near buildings where fighting is happening.
Still though, I think the concept is really coming together well.
You make a good case, I changed hacking tool to a 2.5 second channel, buffed the debuffs, and reduced the cooldown and mana cost. I also nerfed the modding talent, but I think it's not worth removing as it gives him better options for defending rather then being forced to backdoor all the time.
Except, I would suggest, don't make it a "tool". Make it just a "Systems Hack", and make it have a cast/channel time. Give it that moment of tension, where you get to the enemy structure, and you're hoping you can pull off the hack before they notice you. The effect should be stronger, and if it has a cast time and is interruptible, you can push the effect to be MUCH stronger. I mean, if you leave a Specialist like Sgt. Hammer or Sylvanas alone, they WILL destroy your base -- it's what they do. Tosh should be the same; if you don't stop him from sabotaging a base, that base is going to go away. Remember, Sylvanas can completely shut down a structure just by attacking it, even if there's a fight going on around the structure. If the Hack is instant, Tosh should at least do something on par with that; if it's not instant, you could make the tower start targeting its own lane creeps or something cool like that.
I LOVE that he can hack the Core, and think a debuff to minion wave HP is a good reward for that (though as always the specific numbers may need tweaking). It's the biggest risk, for a reward that helps your team push every lane. I'm much more sour on the talent that lets him buff friendly structures, because there's no risk to it at all -- hacking the enemy Core puts him into the lion's den, the heart of the enemy defenses, and rewards him with a push on every lane. Buffing his own core has no risk at all to push every lane. Hacking keeps and towers, at least, requires him to be out near buildings where fighting is happening.
Still though, I think the concept is really coming together well.
I'm upvoting this, as this concept has potential, and you can make it happen if you put your mind to it, I'm liking this!
His Heroics are weak.
Precision Strike does 2/3rds the damage of Nuclear Strike in 1/3rd the time by lvl 10. While the numbers kind of work out, the fact that everyone can see it means they have 6 seconds to leave the area, which is more than enough time to easily escape. Precision strike even has a 20 second shorter cooldown, and is much harder to dodge.
Psionic Lash is just sad. It does the same damage as Kael's flamestrike but needs a 2 second channel time, twice as much mana and a 50 second cooldown. It doesn't even do AOE.
It seems like you wanted a stealth siege hero here, which is cool, but a hero who can only siege well and has little team-fight potential is far too weak. Gazlowe at least has the option to take Grav-O-Bomb and his zoning power with turrets is exceptional, yet he's still one of the worst heroes in the game.
Health at lvl 20 : 3010
Mana : 700
Attack Damage : 250
Range : 5.5
DPS : 445
Attack speed : 1.78
Keep in mind that only his ultimate abilities uncloak him. I will now compare him to Zeratul and Nova -- Both of who are uncloaked by doing any action other than moving or drinking from the well.
Nova's Stats (At level 20)
Health : 2790
Mana : 690
Damage : 230
Range : 6.50
Attacks Per Second : 1.00
DPS : 230
Zeratul's Stats (At level 20) :
Health : 3385
Mana : 690
Damage : 294
Range : Melee (1.50)
Attacks Per Second : 1.11
DPS : 326.34
Self Note : Keep in mind that Zeratul is Melee, and therefore has to go in deep to be effective at all.
Just Attack damage wise, his basic damage is better that Nova's, and he has more health than her, and just a tiny bit less than Zeratul. He also has much greater range, and does around 100 more damage a second than him, without talents on either of them, so I can safely say that right off the bat he is a better assassin than either of them. BUT, and I am not done, his Q does 250 damage to targets in an area, 500 to non-heroes, and it stuns them for 3 seconds (I need clarification on wether or not he stuns heroes).
His W does 865 damage to structures, and deals good damage to nearby targets as well, keeping in mind that Both nova and zeratul would be uncloaked by this, He wouldn't, as only his ultimates have a channeling time.
His E makes him instantly kill a minion to gain 100 mana (as he does spend 20 mana to cast it. To answer Edenfa's question, putting a mana cost on a mana giving ability ensures that he needs SOME mana before casting it, meaning he can't go in at 0 mana and get it back up. Other than that, it has no use, but if he made the ability grant, say, 160 mana but made the mana cost 50, the ability, all around, would grant more mana, but also cost more, increasing the cost by 30, but increasing your gain after the pay by 10 mana.)
His Psionic Lash does not seem to be able to be avoided/mitigated, unlike Nova's Triple Tap.
I'm not saying this sucks or this is op, I'm just saying : tosh is a better assassin, even without talents, than either Nova or Zeratul, while ALSO being a better specialist, attacking faster than them, dealing more damage, and not being uncloaked by abilities.
I like the concept, but, stats being given, some re balancing may be needed, but that is just my humble opinion.
I'll admit that I'm not exactly the best with numbers, so feedback like this is appreciated. I will be tweaking his damage more then anything.
Mind Blast only stuns Non-Heroes, might need to rephrase that.
Psionic Lash works more like Pyroclast then Triple Tap, if you walk out of range while it's channeling, it is canceled.
My idea with Tosh's basic attacks were to make them like Leoric's, higher damage, but longer cooldown. I'll be tweaking that as well to try and encourage mindless auto attacking.
Thanks for the feedback!
Mana : 700
Attack Damage : 250
Range : 5.5
DPS : 445
Attack speed : 1.78
Keep in mind that only his ultimate abilities uncloak him. I will now compare him to Zeratul and Nova -- Both of who are uncloaked by doing any action other than moving or drinking from the well.
Nova's Stats (At level 20)
Health : 2790
Mana : 690
Damage : 230
Range : 6.50
Attacks Per Second : 1.00
DPS : 230
Zeratul's Stats (At level 20) :
Health : 3385
Mana : 690
Damage : 294
Range : Melee (1.50)
Attacks Per Second : 1.11
DPS : 326.34
Self Note : Keep in mind that Zeratul is Melee, and therefore has to go in deep to be effective at all.
Just Attack damage wise, his basic damage is better that Nova's, and he has more health than her, and just a tiny bit less than Zeratul. He also has much greater range, and does around 100 more damage a second than him, without talents on either of them, so I can safely say that right off the bat he is a better assassin than either of them. BUT, and I am not done, his Q does 250 damage to targets in an area, 500 to non-heroes, and it stuns them for 3 seconds (I need clarification on wether or not he stuns heroes).
His W does 865 damage to structures, and deals good damage to nearby targets as well, keeping in mind that Both nova and zeratul would be uncloaked by this, He wouldn't, as only his ultimates have a channeling time.
His E makes him instantly kill a minion to gain 100 mana (as he does spend 20 mana to cast it. To answer Edenfa's question, putting a mana cost on a mana giving ability ensures that he needs SOME mana before casting it, meaning he can't go in at 0 mana and get it back up. Other than that, it has no use, but if he made the ability grant, say, 160 mana but made the mana cost 50, the ability, all around, would grant more mana, but also cost more, increasing the cost by 30, but increasing your gain after the pay by 10 mana.)
His Psionic Lash does not seem to be able to be avoided/mitigated, unlike Nova's Triple Tap.
I'm not saying this sucks or this is op, I'm just saying : tosh is a better assassin, even without talents, than either Nova or Zeratul, while ALSO being a better specialist, attacking faster than them, dealing more damage, and not being uncloaked by abilities.
I like the concept, but, stats being given, some re balancing may be needed, but that is just my humble opinion.