The first member of the undercover Shadowblade operation, where the Dominion used Terrazine and Jorium to turn Terran Ghosts into the dangerous Psionic weapons called Spectres. The program was scrapped, and Mengsk tried to cover it up, but Tosh survived, and now works together with the Raynor's Raiders to bring Mengsk's Dominion down. Utilising his ample Psionic abilities and pseudo-Rastafarian beliefs, he is a dangerous enemy you won't even see coming.
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HEALTH: 2180 +4% per level
REGEN: 4.36 +4% per level
DAMAGE: 93 +4% per level
ATTACK SPEED: .91 per second
RANGE: 5.5
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I love utility heroes and Tosh is no different, especially since he used to be categorized as a warrior. He has a decently sized health pool and stealth, which he trades for having low mobility. His damage output isn't amazing but his crowd control is pretty good with multiple cc abilities in his base kit, however he can't reliably lock enemies down on his own needing additional cc to combo off of. One thing he excels at is ****ting down divers, because if you can land your skills on them you can repeatedly shut them down quite easily with multiple instant-cast spells. He's also a great pick into poke compositions letting you rail on the enemy when they can't hit back. He is much weaker on his own though, and with no team to help he has difficulty bailing himself or allies out of danger.
Infiltrator is yet another stealth passive with a twist. It greatly encourages offensive play because you can possibly get your stealth back very quickly. If you don't get focused you can even cast your abilities right in the enemy's face and stealth right afterwards. You are amazing at poking because basic attacks do not reveal you so you can constantly pick at them with nearly 0 repercussions. Then when they do engage you can pop out of nowhere and shut them down. This is a tradeoff to him having no mobility though, so be clever with it. This does not mean he will be a broken jungler because camps will leash rapidly, but with talents he can actually be half decent at it.
Mind Blast is your primary ability because it combos with everything else you can do. The damage it deals is small, but if the enemy is slowed just a little bit it will also interrupt them, and given its instant cast and meager cooldown you can interrupt a great deal. The more modest of his kit's abilities is Disable which slows down a single target significantly (with no decay), and if they're affected by another ability it turns into an instant ranged root. It can also be used as a way to instantly interrupt a fleeting enemy by letting you cast Mind Blast on any target you choose. Finally, Voodoo Link is a pure damage tool with a lot of nuance to it. The initial target will take the most damage, and they will take more damage the more targets you cast it on, but it also needs to be a target that will be hit with cc to take the most advantage. Unlike your other abilities it doesn't combo with slows only working with the harder cc your kit provides.
Psionic Lash deals decent damage and can lock down a target without them realizing it. The synergy with the rest of your kit is great, and a 2s silence from stealth is a great opener. It's a little unreliable mid-combat unfortunately unless used as a finisher. Meanwhile Terrazine Infusion is a simple ability that creates an AoE of . Both can be extremely powerful if used properly.
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