Play style
Giant killer, or any life percent based dmg is intentionally absent. This also means a majority of his dmg can be blocked, thou he has a fair split between physical and ability based dmg.
His cloud burst(W) gives him a rare capacity to output direct dmg, without relying on enemy health pool and armor bypass.
Knockback, roots and slows are also absent. Forcing him to rely on his team to control enemy front liners.
utilizing his decreased stealth delay, is his best defensive tool against frontliners and direct target
His threat to front liners is in his ability to punish indecision over a sustain period
Also his ability to counter comp certain follow up characters.
Mechanical Notes
Psi Module
the deployment delay/ deactivation prevents overlap, keeping the window between effects short and fair/controlled (flexible for dev adjustments). It also prevents a new cast of the module, when the intent is a last second Reactivate.
Resetting the stealth delay by exiting module range, means you must be in module radius to receive stealth.
Visuals: The Module's radius probably only needs visible to Tosh in a distinct way
solution #1. clicking on the module could reveal its area of effect to other players. It allows them to learn the distance, without having to see something that isn't so critical to the inch.
solution #2. could use two different visuals, a permanent more visible one for tosh. And a low visual aid for other players. Using Crystalline bank with status effect could then make it more visible to everyone.
Cloudburst shell's "doubletap"
The second shell does not have to be part of the same clip to gain atk/spd bonus, as long as another energy point is queued.
the double tap and atk delay reset, adds mechanical depth to the basic attack. it also keeps the pacing of crystalline relevant. allowing good players to constantly keep it off cooldown, when his shorter atk range is managed properly.
Blinds prevent shell consumption
Crystalline's recharge and restricted use features, force the player to commit position for poke. But the transfer of energy to tosh, allows him to chase/kite outside of the "committed" position.. Committing to a position is a central theme, and how greater use from the stealth update is leveraged.
using a slower recharge rate effect, instead of a faster recharge rate, gives the player more consistent timings when the power is most relevant
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