Garona by Siperos

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Garona

By: Siperos
Last Updated: Dec 2, 2015
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Garona

Legendary Assassin

"Raised, aged and tortured by the foul magics of Gul'dan and trained to become a spy and assassin of the Shadow Council while being treated like an outcast by the rest of the Horde for being a half breed. To Garona's great sorrow she was even forced to assassinate Llaine Wrynn, the king of Stormwind and Garona's friend. However, after Orgrim Doomhammer destroyed the Shadow Council she disappeared. Now Garona has found her way to Nexus where she found her old enemies as well. To make sure she won't be anyone's tool again she must fight and slay her former masters and anyone else who stands in her way."

Combat Trait

1
(D) Weapon Poison
Choose one of the three poisons to cover Garona's weapons with. Each poison has their own effects and are applied to all enemy heroes and minions hit by Garona's auto-attacks. You can switch poisons every 30 seconds. The switching lasts 2 seconds. The poison effects' timers are refreshed by Garona's each auto-attack done to the poisoned target.

1. Deadly Poison
Adds a damage over time debuff dealing 7.5 (+3.5/level) damage per second for 5 seconds to the enemy hero. Stacks 3 times.

2. Paralyzing Poison
Reduces the enemy hero's attack and movement speed by 40%. Lasts 3 seconds.

3. Crimson Poison
Reduces the enemy hero's amount of healing received from all sources by 75%. Lasts 3 seconds.

Primary Abilities

1
(Q) Leap Kick
Cooldown: 12 Seconds
Cost: 35 Mana

Leap towards the targeted area and kick every enemy minion and hero dealing 80 (+18/level) physical damage to every enemy hit and silencing the first hero hit for 1.5 seconds.
2
(W) Venom Slash
Cooldown: 10 Seconds
Cost: 40 Mana

Swing your daggers in front of you in an arch dealing 90 (+10/level) physical damage to each enemy hit and poisoning them with the currently equipped Weapon Poison.
3
(E) Revealing Strike
Cooldown: 18 Seconds
Cost: 50 Mana


Strike the targeted enemy hero for 125 (+15/level) physical damage also weakening the target's defenses making the hero take 30% more damage from all sources for 2 seconds.

Heroic Abilities

1
(R1) Smoke Bomb
Cooldown: 45 Seconds
Cost: 100 Mana

Throw a bomb to the target location creating a smokescreen around the targeted area blinding all enemies in it making them miss all their auto-attacks for as long as they stay in the smoke. The smoke lasts for 6 seconds. Garona also gets stealth for the duration of the smoke.

Level 20 talent bonus: Also silences all the enemies in the smoke.
2
(R2) Rupture
Cooldown: 60 Seconds
Cost: 160 Mana


You hit your targeted enemy hero causing 235 (+27.5/level) physical damage also causing bleeding dealing 25 (+7.5/level) damage and decreases the target's movement speed by 30% for 8 seconds leaving a trail of blood behind when moving. The target also gets Mark of Blood making the target visible to Garona and her allies for the same duration.

Level 20 talent bonus: The target becomes weaker and receives 15% more damage from all sources for the duration of Mark of Blood.

Garona Halforcen as an Assassin


Garona is a melee Assassin from Warcraft universe who specializes in poisons. What makes Garona here so different from the other Assassin heroes is the fact that she doesn't have the burst damage to finish off her enemies quickly like for example Jaina, Zeratul, Nova and Kael'thas do. But she got sustainability instead so she would be a rather persistent Assassin that is hard to kill alone. Her main focus is to weaken her targets, make them unable to use spells and make it very hard for them to get away in general. She uses different Weapon Poisons with their own effects to weaken her enemies making it easier for her and team members to kill them. The three different Weapon Poisons gives her flexibility as a hero and more choices how to build and play her in a match. A good Garona player knows what poison to use against certain heroes.

For example; against tanky Warriors you may want to use the Crimson Poison that decreases the amount of healing they receive from all sources by 75%. If you want to go toe on toe against other Assassins with fast attack and movement speed then they would be weak against Paralyzing Poison that decreases their both attack and movement speed by 40%.

Statistics

Health & Mana               Auto-Attacks

HEALTH: 850 (+125/level)     SPEED: 1.80
REGEN: 1.75 (+0.25/level)     RANGE: 1.25
MANA: 500 (+10/level)          DAMAGE: 45 (+15/level)
REGEN: 3 (+0.09/level)

Talents

Tier 1 (Level 1) Talents:
 1. Regeneration Master
Collecting Regeneration Gloves permanently increases Health Regeneration by 1.5 per second.

 2. Disarm
Revealing Strike also decreases the enemy Heroe's Basic Attack damage by 15% for 2 seconds.

 3. Evasive
After using Leap Kick you dodge the next 2 auto-attacks.


 4. Master Poisoner
Your Weapon Poisons last 1.5 second longer.


Tier 2 (Level 4) Talents:
 1. Vampiric Strike
Basic Attacks heal for 25% of the damage dealt to the primary target.

 2. Furious Slashes
The cooldown of Venom Slash is decreased by 0.5 seconds for each enemy hit.

 3. Deadly Reach
Increase the radius of your Leap Kick ability by 50%.


 4. Envenom
Activate to poison an enemy hero, dealing 179.96 (+29.92/level) damage over 10 seconds.

  5. Cheat Death
When your health is reduced to 20% you take 90% less damage from all sources and your movement speed is increased by 20% for 3 seconds. This can occur only every 75 seconds.

Tier 3 (Level 7) Talents: 
 1. Follow Through
After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage.

 2. Restless Feet
The cooldown of your Leap Kick ability is reduced by 2 seconds.


 3. First Aid
Activate to heal 35.49% of your max Health over 6 seconds.

 4. Leech Poison
Venom Slash heals 2.75% of your maximum health for each enemy Hero hit.


Tier 4 (Level 10) Talents:
 1. Smoke Bomb 
Cooldown: 45 Seconds
Cost: 100 Mana
Throw a bomb to the target location creating a smokescreen around the targeted area blinding all enemies in it making them miss all their auto-attacks for as long as they stay in the smoke. The smoke lasts for 5 seconds. Garona also gets stealth for the duration of the smoke.

 2. Rupture 
Cooldown: 60 Seconds
Cost: 160 Mana

You hit your targeted enemy hero causing 325 (+125/level) physical damage also causing bleeding dealing 45 (+15/level) damage and decreases the target's movement speed by 30% for 10 seconds leaving a trail of blood behind when moving. The target also gets Mark of Blood making the target visible to Garona and her allies for the same duration.

Tier 5 (Level 13) Talents:
 1. Broken Armor
An enemy hero hit by Revealing Strike will receive 40% more damage from all sources and lasts 1 second longer.

 2. Sprint
Activate to gain 75% Movement Speed for 3 seconds.

 3. Slice and Dice
After using Venom Slash your attack speed is increased by 20% for 3 seconds.

 4. Burning Rage
Deal 10 (+2/level) damage per second to nearby enemies.

 5. Spell Shield
Upon taking Ability Damage, reduce that damage and further Ability damage by 50% for 3 seconds. Can only trigger once every 30 seconds.

Tier 6 (Level 16) Talents:
 1. Merciless Assault
Revealing Strike also slows the target's Movement Speed by 20%.

 2. Executioner
Basic Attacks deal 40% more damage against slowed, rooted or stunned targets.

 3. Fast Feet
After using Leap Kick your movement speed is increased by 30% for 3 seconds.


 4. Blood for Blood
Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.

Tier 7 (Level 20) Talents:
 1. Suffocating Smoke
Also silences all the enemies in the smoke.

 2. Crippled
The target becomes weaker and receives 15% more damage from all sources for the duration of Mark of Blood.

 3. Nexus Blades
Basic attacks deal 20% more damage and slow the target for 1 second.

 4. Bolt of the Storm
Activate to teleport to a nearby location.

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1
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Healing Mantra (3) | August 8, 2015 12:48am
Okay, ji there once more, the numbers are mostly all right, the only one that is too high is your Deadly Poison that can deal 300 damage at level 1 (comparing to Nazeebo's trait, this is 1150% stronger. Yes, I know this requires to strike three times in a row, however even one attack brings 100 damage with no need of stacking. Comparing this 100 damage to Nazeebo's 24 it's still four times that much.). Maybe Rupture deals a bit too much, but probably Furncae Blast deals more damage, so you don't have to change it.
Btw. Almost all rogues I'vs seen there have Smoke Bomb/Smoke Screen as their ultimates. You could do sth more original and give her something... Other than Smoke Bomb :P
But still, it's your hero, so it's your decision, which abilities she's going to have.
1
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Siperos (9) | August 4, 2015 2:14pm
furynator wrote:

i thinshould change the name and the icon of kick. Dont change what the ability can do just he name because seriously, is kicking really an ability? An ability is something that makes you different from everybody else and afterall kicking someone doesnt seem or sound very imppresive
It is admittedly not very cool name for an ability, I agree. However changing the ability's name has not been at the top of my list of priorities. Plus it's supposed to represent the rogues' Kick ability from WoW with some slight changes. If you got a name suggestion then feel free to share.
1
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furynator (3) | August 4, 2015 1:42pm
i thinshould change the name and the icon of kick. Dont change what the ability can do just he name because seriously, is kicking really an ability? An ability is something that makes you different from everybody else and afterall kicking someone doesnt seem or sound very imppresive
1
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Siperos (9) | August 4, 2015 10:50am
Alright!

I have fixed the numbers to represent Garona's lvl 1 ability numbers. Thank you for pointing out that flaw of mine, Healing Mantra. I have no idea what the f*ck I was thinking when making up those numbers. Actually I wasn't thinking about that as much as I should have. Anyway, now I just need to review and rework my two other hero concept's ability numbers.
1
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Siperos (9) | August 4, 2015 9:07am

Hey, this concept looks great, however the numbers you gave there are broken. Imagine:
Around 100 DPS on level 1 with deadly poison/constant 40% atk spd and move spd debuff/75% healing reduction. I know she has to strike, or even strike three times, but really, this is way too much (Imagine level 30 and 960 damage per second with trait, about 80% of Falstad's Hinterland Blast)
Kick deals too much damage (at least for me)
Venom Slash deals more damage than Archangel's Wrath (yet Venom Slash doesn't require the caster to die and can be cast once every 10 seconds)
Reveal Strike with these numbers make Venom Slash deal damage comparable to Furnace Blast... Wait, even greater, - 325 damage at level 1, this is a bit more than 50% of Tyrande's max health)
If Rupture deals this additional damage (45 (+15 per level)) per second, this can kill all enemy heroes. It would result in 685 (+245 per level) damage - at level 30 it's more than any one hero's max health at the same level. Plus add +15% and +30% damage taken, making it deal 993,25 (+355,25 per level) damage. Add Vulnerability status to make it deal 1130,25 (+404,25 per level) damage = 13257.75 damage total at level 30 with help of Tyrande. Wait, I didn't check talents. Now I checked and realized that it will be 14061,25 damage at level 30 with help of Tyrande.
However, if you analyse (if there's such a word) other assassins and control their numbers, this could fit current hero pool perfectly I would say.
Yeah. I'm not very good at numbers admittedly.

However, these are not supposed to be the numbers of a lvl 1 hero but a lvl 10 hero. But I think I'll change the numbers to represent a hero at lvl 1 and review the numbers again overall and make changes if I think they're necessary.
1
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Healing Mantra (3) | August 4, 2015 6:33am
Hey, this concept looks great, however the numbers you gave there are broken. Imagine:
Around 100 DPS on level 1 with deadly poison/constant 40% atk spd and move spd debuff/75% healing reduction. I know she has to strike, or even strike three times, but really, this is way too much (Imagine level 30 and 960 damage per second with trait, about 80% of Falstad's Hinterland Blast)
Kick deals too much damage (at least for me)
Venom Slash deals more damage than Archangel's Wrath (yet Venom Slash doesn't require the caster to die and can be cast once every 10 seconds)
Reveal Strike with these numbers make Venom Slash deal damage comparable to Furnace Blast... Wait, even greater, - 325 damage at level 1, this is a bit more than 50% of Tyrande's max health)
If Rupture deals this additional damage (45 (+15 per level)) per second, this can kill all enemy heroes. It would result in 685 (+245 per level) damage - at level 30 it's more than any one hero's max health at the same level. Plus add +15% and +30% damage taken, making it deal 993,25 (+355,25 per level) damage. Add Vulnerability status to make it deal 1130,25 (+404,25 per level) damage = 13257.75 damage total at level 30 with help of Tyrande. Wait, I didn't check talents. Now I checked and realized that it will be 14061,25 damage at level 30 with help of Tyrande.
However, if you analyse (if there's such a word) other assassins and control their numbers, this could fit current hero pool perfectly I would say.
1
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Vynadrian (2) | July 16, 2015 7:04pm
Ok, cool. Thanks Siperos, I appreciate it.
1
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Siperos (9) | July 16, 2015 6:30pm
Vynadrian wrote:

Hey Siperos, would you mind explaining to me how you did insert the Images? I try using the Insert Image tool but they keep reverting back to their URL. Thanks and Looking Good.
I simply uploaded the images from their source URL to my imgur image gallery and then moved the uploaded imagines from there to here and apparently it worked.
1
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Vynadrian (2) | July 16, 2015 5:47pm
Hey Siperos, would you mind explaining to me how you did insert the Images? I try using the Insert Image tool but they keep reverting back to their URL. Thanks and Looking Good.
1
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Siperos (9) | July 16, 2015 5:08pm
I have made some changes to the Garona's talents but most of all I finally found a way to add game icons from other sites here to make the hero concept look prettier! And to make this look even more cool I added a picture of Garona herself to show off her badassness. I may add one more later if I find a really good one.
1
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Vynadrian (2) | July 16, 2015 5:15am
Siperos wrote:

*******it! There was a new post all this time (4 days) and I didn't notice it! Sorry for the late reply. This site needs to inform the ones reading the first page that there's another page of comments better. Anyway...


No need to apologize, I have done the same thing. I am glad you like my Q: Idea and Thank you for answering all of my questions. I can't wait until the next update.
1
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Siperos (9) | July 15, 2015 8:48pm
Alright, could someone please tell me that how the f*ck you can add game icons such as these (http://wowwiki.wikia.com/WoWWiki:WoW_Icons/Icon_List/Images) without getting some sort of error imagine instead every time?! I just want my Hero Concept to look prettier, that's all...
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