Garrosh by Garland

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Garrosh

By: Garland
Last Updated: Oct 6, 2015
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Garrosh

Son of Hellscream

Garrosh is a bruiser style Warrior that makes up for his lack of group wide crowd control and myriad of defensive options with a strong single target focus and some ability to sustain while providing decent DPS.

He is designed to leap into the fray and stay there, harassing the backline. He is designed around swapping between being Armed and Unarmed depending on what best suits his needs. He is at his best when using his Unarmed mode to quickly gather Rage before swapping back to Armed and laying on the damage with Mortal Strike.

STATISTICS
Life 1040 (+220 per level)
Life Regen 2 (+0.457 per level)
Rage 100
Attack Speed 0.9
Attack Range 1.5
Attack Damage 38 (+9 per level)
Damage Per Second 34.2 (+8.1 per level)

Armed
Attack Speed 0.9
Attack Range 2.0
Attack Damage 49.4 (+11.7 per level)
Damage Per Second 44.46 (+10.53 per level)



Unarmed
Attack Speed 1.26
Attack Range 1.5
Attack Damage 38 (+9 per level)
Damage Per Second 47.88 (11.34 per level)

Combat Trait

1
Rage
Use Rage instead of Mana. Rage is generated through basic attacks or taking damage.

While Armed, your basic attacks have increased range and deal 30% more damage.

While Unarmed, your basic attacks have 40% increased attack speed and increase your movement speed by 10% for 2 seconds.

Activate this ability to pick up Gorehowl.

Gorehowl's pick up range will have a clear indicator. I'm not sure on the pick up range as of yet, but you won't have to be standing right next to it. While Gorehowl is on the ground it will be impaled into the floor.

Primary Abilities

1
Charge
Charge an enemy hero, dealing damage and rooting them for 1 second.

Generate 25 Rage. 12 second cooldown.
2
Mortal Strike
Strike a target enemy, dealing damage. If the target is below 50% health, deal bonus damage and heal yourself.

Costs 20 Rage. 2 second cooldown.

This is Garrosh's main pay-off ability. This is his biggest source of damage, his main source of survivability outside of talents and his best Rage dump option.
3
Heroic Throw
Throw Gorehowl at a target area, dealing damage, knocking back enemies a small distance and becoming Unarmed.

Costs 15 Rage. 5 second cooldown.

Heroic Throw is an activator above all else. The damage is low and you don't really want to throw Gorehowl unless you are going to be following it. The knockback effect is smaller than Tychus' grenade.

Secondary Abilities

1
Pummel
Your next basic attack deals 175% damage and stuns the enemy for 0.5 seconds.

Costs 20 Rage. 8 second cooldown.

Replaces Mortal Strike while Unarmed.

Pummel resets the basic attack timer the same way Arthas' trait does, so it's best used right after an auto attack. The stun is for harassment more than a hard lockout and to pick on channeled skills (sorry Nazeebo), mimicing the fact that Pummel is an interrupt ability in WoW.
2
Cleave
If you are near Gorehowl, pick it up and swing in a big arc in front of you, becoming Armed, dealing damage and slowing enemies struck by 30% for 4 seconds.

Costs 30 Rage. 5 second cooldown.

Replaces Heroic Throw while Unarmed.

Cleave is designed to feel rewarding and to help Garrosh wave clear. It costs 45 Rage in total in order to get to this skill from being Armed and it requires you to be within Gorehowl's pick up range. As such, the damage is strong for a Warrior ability and the arc is similar to Leoric's Skeletal Swing in size. There is the option to activate Garrosh's trait to pick up Gorehowl for free, but if you're able to use Cleave and follow up with Mortal Strikes you're in a good spot.

Heroic Abilities

1
Shattering Throw
Throw Gorehowl at an enemy Hero, dealing damage, removing any buffs from the target and making them Vulnerable, taking 25% increased damage for 4 seconds.

Must be Armed to use.

You become Unarmed.

60 second cooldown.

Yes, this breaks Uther's Divine Shield. This ability will cause some stressful flashbacks for you Paladin players out there.
2
Hellscream's Warsong
Grant nearby allied Heroes 30% increased health and 20% increased damage for 4 seconds.

100 second cooldown.

Talents

Level 1:
Juggernaut: Reduce the cooldown of Charge by 4 seconds.
Bull Rush: Increase the Rage generation of Charge by 20.
Block: Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.
Regeneration Master:
Collecting Regeneration Globes permanently increases Health Regeneration by 1.5 per second.

Level 4:
Hamstring: Mortal Strike refreshes the duration of Cleave's slow on the target enemy. Pummel's stun duration is increased to 1 second.
Anger Management: Reduces the cost of Mortal Strike to 15 Rage and the cooldown of Pummel by 1.5 seconds.
Bloodthirst: Heroic Throw generates 5 Rage for every enemy hit (max: 30 rage). Enemy heroes generate 15 rage. Cleave restores 1% of your max health for every enemy hit.

Level 7:
Rend: Attacks while Armed cause additional bleed damage over time.
Execute: Increase the bonus damage and healing of Mortal Strike on wounded enemies by 50%.
Enraged Regeneration: Activate to heal 2% of your health per second. Costs 5 Rage per second. Toggle Ability.

Level 10:
Shattering Throw: Throw Gorehowl at an enemy Hero, dealing damage, removing any buffs and making them Vulnerable.
Hellscream's Warsong: Grant nearby allies bonus health and slow nearby enemies for 4 seconds.

Level 13:
Enraged Speed: The movement speed boost while Unarmed can stack up to 2 times. The stacks drop off independantly.
Burning Anger: Deal damage per second to nearby enemies while Unarmed.
Berserker Rage: Activate to remove all stuns, roots, silences and slows and increase movement speed by 25% for 1 second. If you remove a disable, generate 10 rage. 20 second cooldown.
Spell Shield:
Upon taking ability damage, reduce that damage and further ability damage by 50% for 3 seconds. This can only trigger once every 30 seconds.

Level 16:
Weapon Chain: Increase the range from which you can pick up Gorehowl by 33%.
Wake the Earth: Heroic Throw causes tremors at the impact zone, dealing extra damage over 4 seconds.
Second Wind: When struck by a disable, heal 10% of your health over 2 seconds and gain 10 Rage.
Demoralizing Shout: Activate to lower the attack speed of nearby enemies by 30% for 3 seconds.

Level 20:
Unstoppable: Shattering Throw also stuns the target for 1 second. In addition, while Unarmed you can activate Shattering Throw to rush to Gorehowl, knocking aside enemies in the path. This ability doesn't share a cooldown with Shattering Throw. 30 second cooldown.
Piercing Howl: Increase the duration of Hellscream's Warsong by 2 seconds and also slow nearby enemy heroes by 30% for 4 seconds.
Recklessness: For the next 10 seconds, all Unarmed and Armed benefits apply at all times. 60 second cooldown.
Hardened Shield: Activate to reduce damage taken by 75% for 4 seconds.

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1
[-]
GeorgeGaming (3) | November 21, 2016 10:54am
1000 hitpoints for a warrior. That's less than Chromie. MAYBE yo might want to change that
1
[-]
Garland | October 7, 2015 2:20pm
mpeti wrote:

I like its current version a lot.
I feel Rage now much more reasonable, because the attack speed bonus while hi's unarmed.
Its current version is very well made, and I like his playstyle. Charge in, spam Mortal Strike, change to Unarmed mode with Heroic Throw to generate fury quickly, then change back and spam mortal strike again :)


Thank you for taking another look :) I'm glad that you like the attack speed. That was in the original build but didn't have a number yet as I had no idea about his base stats. Have to say, it was fun balancing his Armed and Unarmed DPS :P had to tweak the bonus values a fair bit, and mess with Garrosh's base attack damage/attack speed. Luckily it didn't take much to find a value I liked, I settled on 0.9 ats quickly, started low with his damage because I knew that the number would look normal once bonus damage or attack speed is factored in, lowered the armed damage multiplier three times and the unarmed attack speed multiplier only once.

mpeti wrote:

I don't like Pummel, because its rage cost. Unarmed mode is perfect to generate rage quickly, so I don't want to cast Pummel. I guess this ability should be something which generates fury/helps to generate fury.


Pummel is an odd one. It's meant to be a harass tool that can really put a dent in movement and channels, and a way for Unarmed mode to drop some Rage without Unarmed being really good at that job. But, I'm not entirely satisfied with it. I like how it works with auto attacks and how it plays on what WoW Warriors have available, but maybe I should drop it's Rage cost to 15, or even to 10. Do you have any suggestions?

mpeti wrote:

Hellscream's Warsong is a nice heroic, but I think it doesn't fits in the concept. We need something, wich helps to generate fury/deal more damage/or helps the hero in any other way.
Shattering Throw is perfect, because it does the same work than Heroic Throwe, but much better, so I feel it reasonable pick, and a good counter-pick (fore example to Uther :P)


I agree with Hellscream's Warsong. It came about because I was stuck for ideas and looked up some of his old mechanics. Garrosh originally was supposed to be able to turn into a bit more of a tank by dropping damage talents for cc, but the build has moved away from that and the only talent spot left is at level 4 (and arguably level 7) where I'm not sure a cc talent would fit. I like the idea as a team benefitting ult, but that isn't really what Garrosh is about.

What if I moved things around a little? Made the baseline version a health buff for the team and a slow for the enemy, add the damage buff as a level 20 talent? As well as that, make the baseline version generate Rage.

I'll try to think of a different Heroic in the meantime.

On the topic of Rage generating ults, I was actually thinking about adding a rage generating component to Shattering Throw. Somebody on Reddit felt that both ults were underwhelming (in the power sense) and said that Shattering Throw was too niche. I figured that rage generation would fit what it's trying to do as a selfish skill for Garrosh and it would make sure that people that pick Bloodthirst at level 4 don't feel bad for using Shattering Throw to enter unarmed mode instead.

mpeti wrote:

The talents are also well-made, I can find many builds which I do like.
Wery nice work, one of the best concepts.


I don't know what to say, this means a lot! Glad you enjoyed it.

PS. If you have any suggestions for a level 4 talent I'd gladly use some food for thought. The build feels like it's missing one talent. A level 7 option would be nice too but I think that tier's in a good spot.
1
[-]
mpeti | October 7, 2015 10:01am
I like its current version a lot.
I feel Rage now much more reasonable, because the attack speed bonus while hi's unarmed.
Its current version is very well made, and I like his playstyle. Charge in, spam Mortal Strike, change to Unarmed mode with Heroic Throw to generate fury quickly, then change back and spam mortal strike again :)
I don't like Pummel, because its rage cost. Unarmed mode is perfect to generate rage quickly, so I don't want to cast Pummel. I guess this ability should be something which generates fury/helps to generate fury.
Hellscream's Warsong is a nice heroic, but I think it doesn't fits in the concept. We need something, wich helps to generate fury/deal more damage/or helps the hero in any other way.
Shattering Throw is perfect, because it does the same work than Heroic Throwe, but much better, so I feel it reasonable pick, and a good counter-pick (fore example to Uther :P)

The talents are also well-made, I can find many builds which I do like.
Wery nice work, one of the best concepts.
1
[-]
Garland | October 5, 2015 9:30pm
Huitzil wrote:

I like him!

Well, I hate him, Garrosh is an awful person and an awful character in the story. But I like the game character concept! :-p

I love the idea of a warrior who mode-swaps by throwing away his weapon because he gets SO DAMN ANGRY HE MUST USE HIS FISTS.


Thank you so much!

Yeah, I hate Garrosh too, but that must be good because he's meant to be hated :P though they did overuse him in the story.

I've been burning to have a proper in your face charging WoW Warrior in HotS, and I love the way Garrosh fights in game, throwing around Gorehowl. It seemed like it would translate in a great way into a HotS and it only seemed fair to let Garrosh be the pilot of his own fighting style!

Funnily enough, he does get angrier when he's unarmed! Higher attack speed means more fury generated per second hehe. He's been a ton of fun to design so far.
1
[-]
Huitzil (2) | October 5, 2015 9:16pm
I like him!

Well, I hate him, Garrosh is an awful person and an awful character in the story. But I like the game character concept! :-p

I love the idea of a warrior who mode-swaps by throwing away his weapon because he gets SO DAMN ANGRY HE MUST USE HIS FISTS.
1
[-]
Garland | October 5, 2015 8:28pm
Well, I'm an idiot. Didn't realise the published version hadn't been updating itself. There's a huge overhaul now!

In my opinion the most important bit is that Rage won't incorrectly be called Fury anymore :P
1
[-]
Garland | October 5, 2015 4:06pm
mpeti wrote:

I like your idea keep up the good work.

Few things:
I don't really understand why is his trait Fury, it's boring because it's same as Sonya's Fury. Why can't he use mana? How it changes the hero? I guess you should change fury to a more interesting trait, wich fits more to the hero.
I think Mortal Strike needs a cc to make it more viable, maybe knocking enemies back or stunning.
Heroic throw: 0,25 sec. stun? seriously? make it a bit longer.
How much is the range of Retrieve?

At all i like your concept a lot.


Thanks! This is basically the start of it, the main reason I published it so soon is to let somebody I know have a look. It's definitely subject to change.

His trait is Rage because he is a Warrior from World of Warcraft. Sadly it's very hard not to make it unlike Sonya's Fury as Barbarians and Warriors work very similarly, but I don't think two characters having it is a bad thing. The similarities to Sonya are exactly why he doesn't have Bladestorm as an ult or some kind of self targeted buff similar to Wrath of the Berserker (Hellscream's Warsong seemed okay because it's a team benefit).

If he used mana then he wouldn't be allowed to spam Mortal Strike and it wouldn't be very flavourful for the guy.

I think the main reason the cc looks bad is because there's no numbers yet, as far as Warriors go he's meant to be more on the Arthas or Leoric spectrum. Relatively tough to kill, but pretty decent DPS. Giving him too much cc with damage would be an issue. I'll put that at the top of the concept so maybe that'll help get an idea of what he does.

Besides that I'm trying to avoid him locking up somebody for too long as he already has a root on charge and Pummel. Maybe I'm overestimating how annoying a few short stuns can be.

Heroic Throw is a weird one. It's meant to do decent damage on impact and had a stun just to act as an interrupt, though it's just a knockback now. Heroic Throw's reward is meant to be slight displacement of the opponent followed by entering Unarmed mode to generate fury quickly (as the attack speed is much higher in that mode). But, I'm starting to think that the skill may need a little more reward in itself. I was considering making it generate fury for a successful blow. Either way the stun will probably be back at 0.5 seconds in a talent.

I'm also trying to come up with a way to encourage "stance dancing" besides that the Unarmed mode will generate fury faster and allow Garrosh to quickly stun a problem target. I was thinking a short lived buff when swapping between the two, but then I think Heroic Throw could use some work if that's the case, make it a second Rage dump and give it a different replacement ability in Unarmed mode while rolling Retrieve into his trait.

The range of retrieve I'm not entirely sure on yet, but you definitely don't need to be standing next to Gorehowl. Perhaps a little bigger than an empowered Flamestrike. You have a little grace window to run past it. There will be a clear ground indicator dictating where you can pick up Gorehowl from. I'm thinking this might be visible to both teams so that the opponent can play around it by moving away from Gorehowl.

Thanks for the input! Glad you like it. Imagining having a proper WoW Warrior in HotS and imaging Garrosh throwing his axe around was eating at me for a while.

Edit: Seems like it took a while for your comment to come through to me actually! That explains all of the references to older parts of the build. What do you think of how it stands currently? There may be a lot more talents for you to look at too. Speaking of adding cc to Mortal Strike, perhaps you'll like Hamstring. - Nevermind. Turns out this was me not hitting publish every time I saved. It's updated now!
1
[-]
mpeti | October 5, 2015 11:59am
I like your idea keep up the good work.

Few things:
I don't really understand why is his trait Fury, it's boring because it's same as Sonya's Fury. Why can't he use mana? How it changes the hero? I guess you should change fury to a more interesting trait, wich fits more to the hero.
I think Mortal Strike needs a cc to make it more viable, maybe knocking enemies back or stunning.
Heroic throw: 0,25 sec. stun? seriously? make it a bit longer.
How much is the range of Retrieve?

At all i like your concept a lot.
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