Garrosh by Vic1ouS

0 Votes
Rating Pending

Garrosh

By: Vic1ouS
Last Updated: Oct 31, 2017
Quick Share

Garrosh

A major rework

This is a MAJOR rework primarily designed from the perspective of changing/reworking the basic functionality of the hero.

Removed the Wrecking Ball from the basic abilities as well as the Armor Up trait as being a passive that's "activated" all the time

In return I designed the hero on using Groundbreaker AS OFTEN AS POSSIBLE giving the opponents (and the allies somewhat) a REAL impression of a really angry Warchief of the Horde

The new Trait is called Relentless which causes Garrosh gain more "rage" in proportion to how many hits he takes, i.e. each hit from an opponent reduces CDs of Garrosh's basic abilities up to a certain threshold

Armor Up is now an ACTIVE ability with a CD on the [D] key similar to how Double Up worked

One "creative" feature I allowed myself is a "Get in there and fight Maggot" mechanic for Garrosh, i.e. Bloodthirst does not start as a hit an opponent ability but rather hit an ALLY hero that causes it heal Garrosh for a while and temporarily increasing it's damage output (in exchange for the damage suffered ofcourse)

The "Missing" ability that's placed at his [E] is called Bonecrusher, should basically function as a mini Sunder from Thrall but used MUCH more often as well as much less impact of displacement and range of effectiveness ofcourse. The animation should be the same/similar as Sunder i.e. jump and smash the ground with Gorehowl similar to how Thrall uses the Hammer to hit the ground and do so. There's one "niche" with this cause Garrosh uses his father's legendary Axe as a weapon there's an additional effect that if this effect hits one and only one target then it's dealt quite a larger amount of damage to

IDK about you, but I think Garrosh is really in dire need of a rework, slightly talking from a perspective as playing the hero but much greater motivation is make him less cheesy one-trick-pony when playing against the hero

Enough with the introductionary wall of text, hopefully you enjoy reading the rework below :)

Combat Trait

1
Relentless
Passive: Each phisical hit taken reduces Garrosh basic ability CDs by 0.5 sec, this effect cannot occur more than 3 times per second

Active: [Armor Up, D] = Activate to gain 25 + 1 per missing 2% HP for 3 seconds [20 sec CD]

Primary Abilities

1
Groundbreaker
[Q] Deal damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh [CD = 8 sec]
2
Bloodthirst
[W] Deal 156 damage to an ally and cause it gain 30% increased attack speed and a life-transfer buff (lifesteal that heals Garrosh) for the next 2.5 seconds. This also gives Garrosh intimidation Aura (25% reduced damage to opponents nearby) the duration [Has 2 charges, 12 sec CD]
3
Bonecrusher
[E] Jump and crash Gorehowl on the ground, targets hit deal half the damage to Garrosh for next 2 seconds and are slightly nudged toward the side. If there was only one target hit then Garrosh deals 15% of missing HP as damage to that target in addition [CD = 12]

Heroic Abilities

1
Warlord's challenge
[R1] Silence nearby enemy Heroes and force them to attack Garrosh for 2 seconds. While this effect lasts Garrosh has Armor up activated automatically without setting it on CD [CD = 50 sec]
2
Wrecking Ball
[R2] Throw a nearby enemy Hero to the target location, dealing 91 damage to enemies near the impact and Slowing them by 30% for 2.50 seconds [CD = 50 sec]

Talents

Tier 1
Warbreaker: Quest: Pull Heroes with Groundbreaker.
Reward: After pulling 10 Heroes, Groundbreaker deals an additional 150 damage over 3 seconds to Heroes.
Reward: After pulling 30 Heroes, reduce Groundbreaker's cooldown by 2 seconds.
Damnation: Basic attacks against Heroes reduce CD of Bonecrusher by 2 seconds
Task Master: Bloodthurst now grants first attack damage for 75% increased damage but this first hit does not heal-transfer to Garrosh


Tier 2
Body Check:

[Active] Activate to deal 111 damage to a target enemy and Slow them by 30% for 2 seconds.

Damage is increased by 200% of Armor Up's current bonus, and the Slow amount is increased by 30% if Armor Up's bonus is above 25.
Indomitable: [Active] Activate to become Unstoppable for 1.50 seconds.
Warlord: Reduces the CD of Armor up by 2 seconds. Hitting opponents with Groundbreaker or single-hitting an opponent with BoneCrusher reduce it's CD by 4 seconds


Tier 3:
Intimidation: Groundbreaker reduces the Attack Speed of Heroes hit by 40% for 4 seconds.
Groundshaker: If Groundbreaker hits at least one hero and pulls toward Garrosh, another wave that deals tripple the amount of damage is echoed 1.5 seconds later
KO: Hitting one target hero with Bonecrusher renders it unconscious until hit again or up to 1 seconds


Tier 5:
Obedience: Increase duration of Bloodthirst bonuses by 1 sec. [Active] Throw a rock at an ally hero rendering the same effect of Bloodthirst [CD = 20 sec, cast range = 6]
Bloodbath: Doubles the damage of Bloodthirst but can also be used to opponents which also take 25% reduced healing for the duration
Into the Fray: [Active] Activate to throw a nearby ally and grant them 25 Armor for 3 seconds. Deals 91 damage to nearby enemies upon impact and Slows them by 30% for 2.50 seconds.

While in flight, allied Heroes are Unstoppable.

Tier 6:
Rough Landing: Heroes pulled by Groundbreaker are Slowed by 50% for 2.5 seconds.
Warcry: [Active] Activate to gain 25% movement speed and 40% lifesteal per hit for 3 seconds. Activating armor Up removes this effect's bonuses but halves it's CD for next use [CD = 40 sec]
Opressor: Basic attacks reduce the target's Spellpower by 40% for 2.5 seconds

Tier 7:
Death Wish: If an enemy Hero is killed while Taunted by Warlord's Challenge, its cooldown is reduced by 45 seconds
Unrivaled Strength: Gain 2 charges of Wrecking Ball, these cannot be used in succession in less than 5 seconds. Increase Wrecking Ball's throw range by 50% and its damage by 125%
Berserker: While Armor Up is active the bonuses of Relentless are now doubled, basic attacks also increase the duration of Armor Up effect by 1 second

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved