Garrosh by Alser

8 Votes

Garrosh

By: Alser
Last Updated: Aug 17, 2018
Quick Share

Garrosh

Rework

NEW Talent - *
MOVED Talent - *
CHANGED Talent - *


Another concepts:
RAYNOR - REWORK
VARIAN - REWORK
KHARAZIM - REWORK
REXXAR - REWORK
ARIEL HANSON - INFESTED SCIENTIST

Combat Trait

1
Armor Up
Garrosh gains 1 Armor for every 2% of maximum Health missing.

Primary Abilities

1
Groundbreaker
Mana: 30
Cooldown: 8 seconds
*

Deal 81 damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh.
2
Bloodthirst
Mana: 55
Cooldown: 12 seconds

Deal 156 damage to an enemy and heal for 10% of Garrosh's missing Health. Healing is increased by 100% against Heroes.
3
Decimate
Mana: 30
Cooldown: 9 seconds
Charges: 2
* *

Deal 90 damage to nearby enemies, and each Hero hit reduces the cooldown by 1 second.
Hit by Haft are Slowed by 30% for 1.50 seconds.
Hit by Axe Head are Deals 100% more damage to Heroes.

Spoiler: Click to view

Secondary Abilities

1
Out of Fray
Mana: 60
Cooldown: 40 seconds
*

Activate to throw a nearby ally. While in flight, allied Heroes are Unstoppable.

Heroic Abilities

1
Wrecking Ball
Mana: 60
Cooldown: 20 seconds
* *

Throw a nearby enemy Hero to the target location, dealing 91 damage to enemies near the impact and Slowing them by 50% decaying over 2 seconds.
2
Warlord's Challenge
Mana: 40
Cooldown: 50 seconds
*

Silence nearby Heroes and force them to attack Garrosh for 2 seconds.
Gains 5 Armor for each taunted enemy Hero for 2 seconds.

LEVEL 1

Warbreaker * ? Quest: Pull Heroes with Groundbreaker
? Reward: After pulling 5 Heroes, Groundbreaker deals an additional 150 damage over 3 seconds to Heroes.
? Reward: After pulling 15 Heroes, reduce Groundbreaker

LEVEL 4

In For the Kill Increase Bloodthirst's damage against non-Heroes by 60% Killing enemies with Bloodthirst resets its cooldown and refunds its Mana cost.

Thirst for Battle Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds.

Indomitable
(active)
Cooldown: 40 seconds
Activate to become Unstoppable for 1.5 seconds.

LEVEL 7

Intimidation Groundbreaker reduces the Attack Speed of Heroes hit by 40% for 4 seconds.

Brute Force Enemies hit by Body Check receive 50% reduced healing for 4 seconds.

Oppressor Basic Attacks against Heroes reduce the target's Spell Power by 40% for 2.5 seconds.

Into the Fray * Throw grants ally 25 Armor for 3 seconds. Deals 91 damage to nearby enemies upon impact and Slows them by 30% for 2.50 seconds.

LEVEL 13

Defensive Measures * Pulling a Hero with Groundbreaker grants Garrosh a 350 Shield for 6 seconds.

Bloodcraze When hitting a Hero, Bloodthirst heals for an additional 10% of Garrosh's maximum Health over 3 seconds.

Double Up Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds.

LEVEL 16

Rough Landing * Heroes pulled by Groundbreaker are Slowed by 50% for 3 seconds.

Whirlwind * Decimate gain additional charge and reduces Mana cost from 30 to 15.

Mortal Combo * For each enemy Hero pulled by Groundbreaker, Garrosh's next Decimate deals an additional 100 damage by Axe Head or 10% Slow by Haft.

Inner Rage * Body Check gains an additional charge, and its cooldown recharges 100% faster while Armor Up's bonus is at or above 25.

LEVEL 20

Death Wish Increase the duration of Warlord's Challenge by 0.5 seconds.
If an enemy Hero is killed while affected by Warlord's challenge, its cooldown is reduced by 45 seconds.

Earthshaker * * Wrecking Ball Stuns enemies near the impact area for 0.5 seconds.
If Wrecking Ball is used on a Hero within 2 seconds of pulling them with Groundbreaker, Wrecking Ball

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
2
[-]
Challenge (8) | July 7, 2018 1:23pm
I had this exact same theme of idea for a garrosh rework. Return the pull and swap decimate and wrecking ball would reduce a lot of his annoying presence but increase his bruiser hero fantasy
3
[-]
chubra (1) | May 12, 2018 2:58am
I think you did a great job here! This would be a nice change for Garrosh. Swapping Wrecking Ball and Decimate is the key feature. With Decimate added to basic abilities, Garrosh could deal quite some damage. More importantly, if you happen to use Wrecking Ball on an enemy hero (especially in first few minutes of the game), that hero would be as good as dead. As a heroic, those early game advantages are traded for more damage which I think is good. Both Death Wish and Wrecking Ball are CC/utility abilities and by denying Garrosh from attaining both, he would be more balanced. Of course, Groundbreaker now pulls back targets once again and this is a nice trade for loosing Wrecking Ball from early game. A great feature is that Wrecking Ball targets HEROES only. I believe Blizzard will eventually make these changes to Garrosh no doubt!
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved