Tier 1 :
- Feels critical (trait) : !Quest! Succeed 15 critical strikes on ennemy heroes
!Reward! Increase the damages of critical strikes to +100%
- Lower cost (Q) : !Quest! Each time Whirlwind kills a minion, its damage is increased by 1,5 - up to 45
!Reward! Reduce the rage cost to 30
- Armor up : Garrosh gain 1 stack of 60 physical armor each 5 s. Can store up to 3 stacks
Tier 2 :
- Enraged speed (trait) : Increase the duration of the move speed bonus to 4,5 s.
- Get the f*** out ! (E) : The knock back distance is increased by 75 % (Garrosh can still leap to the target from a longer distance).
- Free kick (E) : Kick them all ! doesn't need any rage.
Tier 3 :
- Enrage (trait) : Critical strikes against heroes increase Garrosh's attack speed by 30% for 3 s.
The effect doesn't stack, but an other critical strike refresh the duration.
- Cleave (Q) : Set the cooldown of Whirlwind to 0.5 s.
- Rend (E) : Garrosh's leap automatically rend the target for an additional 150% damages over 10 s.
Tier 4 :
- Ruthlessness (R1)
- Juggernaut (R2)
Tier 5 :
- Intimidating shout (W) : Piercing Howl no longer reduce the move speed but fear all ennemies for 0.75 s.
Increase cooldown to 18 s.
- Hoarse voice (W) : Increase the move speed reduction to 40% and 4 s.
- Battle cry (W) : Increase the radius by 20% and allies in the area of effect gain +20% physical damages for 6 s (including Garrosh).
Tier 6 :
- Got no time (Q) : Whirlwind deals +30% dmgs against stunned, rooted or slowed ennemy heroes.
- Frenzy (E) : The cooldown of Kick Them All !
is not increased anymore if Garrosh succeed a leap.
- Recklessness (Active ability) : All attacks do critical hits during 4 s.
Cooldown : 50 s
Cost : 30
- Enraged regeneration (Active ability) : Garrosh
consumes 30 rage to heal himself for 50% max HP over 5 s
Cooldown : 50 s
Cost : 30
Tier 7 :
- Bloodbath (R1) : Increase the duration to 4 s. While he's unstoppable, Garrosh's gain 40 % attack speed.
- Come back here ! (R2) : Juggernaut gain an active ability : When activated, all ennemy heroes who aren't facing Garrosh are taunted for 1,25 s. "Come back here !" has the same radius as Juggernaut dmgs/s (half of ETC's Mosh).
Cooldown : 30 s
Cost : N/A
- In Theramore we trust (Active ability) : Garrosh order a Goblin Zepplin to launch a Manabomb on the focused area. It works exactly the same way as Nuclear bombs of Warhead Junction (Range, radius, damages).
Cooldown : 120 s
Cost : N/A
~~~~~~~~
Try to remake it to something like: every 3 attacks against same target deal 50% increased damage.
Also Orc Warrior having aoe heal seems kinda weird to me.
Well i asked myself about % chance and i thought "why not" because each character is unique in HOTS and give Garrosh the same way he crits as Samuro feels weird to me. His role is bruiser, then some % chance about crits is not really impactful on this concept i think.
And then it's not really a aoe heal but aoe buff of HP. But i will think about this defensive ult yeah.
Comment has been deleted
Load more comments (1 more replies) →Exactly there is actually some random system in hots with Gul'dan and Samuro as u said.
I feel like it's ok and fun to play and become berserk like 3s, one shot probius and leave.
That brings 100 of opportunities