Garrosh [Complete Concept] by Mantus

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Garrosh [Complete Concept]

By: Mantus
Last Updated: Jul 26, 2017
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Garrosh [Complete Concept]

Harbinger of Y'Shaarj

This version of Garrosh is inspired by his Sha infused form and, while not perfectly balanced, aims at making him a unique warrior, able to use both brute force and spells to lockdown enemies and protect teammates.

He completely lacks mobility and gap-closing skills but has outstanding self sustaining and crowd control abilities. He can dive recklessly into the battlefield, or I should say he must, as he needs to be damaged in order to Empower is Abilities. He gains Hubris stacks whenever he suffers damage equal to 3% of his maximum Health.

His Heroic Abilities use all available Hubris and become more powerful the more stacks are consumed. Touch of Y'Shaarj grants Garrosh even more survivability while Whirling Corruption can be used strategically to isolate enemies or to block key areas and passages.

Combat Trait

1
Hubris
Whenever Garrosh loses 3% of his Maximum Health, he gains a stack of Hubris. Upon reaching 5 stacks he can activate it to Empower his next Basic Ability. Maximum 10 stacks. All are lost upon death.

Primary Abilities

1
Desecrate
Your next Auto Attack deals double damage and slows its target by 40% for 1 second. Cooldown: 6 seconds.
Empowered Desecrate: damage and slow applies to all nearby enemies.
2
Sha Veil
Engulf Garrosh in a dense Veil of Sha, reducing all damage taken by 50% for 1 second. After it expires, all absorbed damage is dealt as bonus on your next Auto Attack. Cooldown: 12 seconds.
Empowered Sha Veil: shield capacity increased to 100%.
3
Gripping Despair
The targeted Enemy deals moderate damage to all nearby Allies every 0.5 seconds for 3 seconds. Cooldown: 12 seconds.
Empowered Gripping Despair: target is rooted in place for the first second.

Heroic Abilities

1
Touch of Y'Shaarj
Send out a projectile the marks an Enemy Hero with the Touch of Y'Shaarj, dealing all damage suffered by Garrosh also to the target. Lasts for 0.4 seconds for each Hubris stack consumed. This damage does not contribute to Hubris stacks. Cooldown: 60 seconds.
Passive: grants Garrosh 20% extra health while making him vulnerable, taking 10% increased damage from all sources.
2
Whirling Corruption
Garrosh starts whirling, becoming Unstoppable and dealing massive damage around him for 2.5 seconds. Can move at 25% speed for the duration. Each stack of Hubris consumed reduce the Cooldown by 3 seconds. Cooldown: 75 seconds.

TALENTS

Level 1

Swelling Hubris. Quest: spend 150 seconds at or above 5 stacks of Hubris. Reward: Increase maximum Hubris by 2.
Paralysing Despair. Quest: root 10 heroes with Empowered Gripping Despair. Reward: enemies are now rooted for 2 seconds.
Embrace of the Old Gods. Quest: Gather 20 Regeneration Globes. Reward: Regeneration Globes heal Garrosh for 50% more, but he takes 50% bonus damage for the duration.

Level 4

Vengeful Dash. Upon activating Hubris, Garrosh gains 30% bonus movement speed. Lasts for 1.5 seconds or until the ability is used.
Blood Craze. Whenever Garrosh kills a minion, he gains 5% bonus movement speed for 4 seconds. Stacks refresh duration and increase speed by maximum 30%.
Seething Rage. Hubris stacks passively increase movement speed by 4%, but you can no longer use mounts.

Level 7

Insignia of Pride. Activate to make your Auto Attacks deal 20% bonus damage. Each swing makes you vulnerable, gradually increasing damage taken by 5%. Lasts untile cancelled. 60 seconds Cooldown.
Insignia of Fear. Activate to heal 35% of Maximum Health after a 5 seconds delay. If any damage is taken the effect is cancelled. 60 seconds Cooldown.
Insignia of Doubt. Every 30 seconds, a Figment of Doubt spawns from the enemy Core to hunt Garrosh down. Destroying them grants 2 stacks of Hubris. 60 seconds Cooldown.

Level 10

- Touch of Y'Shaarj. Send out a projectile the marks an Enemy Hero with the Touch of Y'Shaarj, dealing all damage suffered by Garrosh also to the target. Lasts for 0.4 seconds for each Hubris stack consumed. This damage does not contribute to Hubris stacks. 60 seconds Cooldown.
Passive: grants Garrosh 20% extra health while making him vulnerable, taking 10% increased damage from all sources.
- Whirling Corruption. Garrosh starts whirling, becoming Unstoppable and dealing massive damage around him for 2.5 seconds. Can move at 25% speed for the duration. Each stack of Hubris consumed reduce the Cooldown by 3 seconds. Cooldown: 75 seconds.

Level 13

Unbridled Fury Garrosh gains 2 stacks of Hubris whenever he is Stunned or Rooted. Gain 1 stack when Slowed or Blinded.
Desecrated Armor Heroes hit by Empowered Desecrate have their armour lowered by 15 for 4 seconds.
Spiralling Despair Empowered Gripping Despair no longer Roots the enemy, but damage is increased by 150%.

Level 16

Garrosh the Unwavering Lowers the required lost health to gain Hubris stack to 2.5% of Maximum Health.
Heh, Greetings! Your first Auto Attack after Sha Veil expires stuns its target for .25 seconds.
Mounting Hatred Killing a minion empowers your next Auto Attack against Heroes by 2%, stacking up to 20%.

Level 20

Embraced by Y'Shaarj The target of Touch of Yshaar'j takes 25% bonus damage from the effect.
Crushing Corruption. Targets affected by Whirling Corruptions cannot be healed and are slowed by 40%. This status decays after 1 second upon leaving the area of effect.
The Betrayer is Betrayed. Whenever an Ally Hero dies, Garrosh gains 15% extra health that lasts 5 seconds.
Unending Conceit Garrosh no longer loses Hubris Stacks upon death. Passive: automatically generate 1 Stack every 12 seconds.

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[-]
Yormungdir | July 24, 2017 4:49am
That is certainly an original Warrior idea. The only thing that i don't understand is the how overflowing conceit on level 16 work together with swelling hubrus on level 1.
1
[-]
Mantus | July 24, 2017 6:56am
Oh, thank you for the feedback! The two talents indeed overlap, it slipped my attention.
I replaced it with another idea I had previously discarded.
2
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Philosophical Nihilism | June 5, 2017 9:32am
Interesting concept! Add in some fun talents and he seems good to go.
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