Garrosh Hellscream (WIP) by markazama

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Garrosh Hellscream (WIP)

By: markazama
Last Updated: Jun 22, 2015
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Garrosh Hellscream (WIP)

Heartstone Inspired Furious Assassin

Work in Progress. 

Images coming soon.
Missing values will be filled.
Spelling and Grammar 
Improved labeling and talents (Q, W, Active Bar, Passive, etc)

I would love to get your feedback and opinions. Thank you and enjoy!

Combat Trait

1
Enrage
For every 25% health lost, raise attack speed by 10% and ability damage by 10%. Armour Up does no damage, so shield size increased by 25%.

Primary Abilities

1
Mortal Strike
Skillshot. Dive forward whilst swinging your fiery war axe, dealing 65 damage to all characters in the path. Stop when you hit a hero or structure, dealing an extra 20 damage to that actor.
2
Whirlwind
Spin the axe around yourself twice, doing 36 damage on first swing and 45 damage on second swing.
3
Armour Up
Gain a shield equal to 10% max health for 5 seconds. If shield expires, 100% of the shield restored as health.

Heroic Abilities

1
Commanding Shout
Health can't be reduced to less than 1 for 3 seconds.
2
Revenge
Target an enemy and leap to them, dealing damage equal to the amount of health you have lost.

Level 1 Talents

Immolate Strike:
When Enraged, any hero or structure hit by Mortal Strike will be cleaved, bouncing 25%/50%/75% (depending on Enrage level) of the damage to nearby enemies.

Swirling Wind:
As Garrosh becomes more Enraged the range of whirlwind increases by 10%/20%/30%

Furious Steel:
When Enraged, gain 15%/20%/25% more shield per activation.

Seasoned Marksman:
For every 6 enemy Minion or Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 2 Minion kills.

Level 4 Talents

Brutal Steel:
If shield expires, only 50% of shield is restored as health

Mortal Wound:
Able to press Q again to trigger the final hit of Mortal Strike at any time, even if not in contact with enemy heroes of structures.

Fiery War Axe:
Apply a DOT to all enemies damaged by Mortal Strike

Envenom:
Activate to poison an enemy Hero, dealing 180 (+30 per level) damage over 5 seconds.

Level 7 Talents

Resilient Steel:
Taking damage to armour reduces the cooldown of Armour Up by 0.25 seconds per enemy attack.

A Storm is Brewing:
Whirlwind adds a third swing, also doing 50 damage.

Eye of the Storm:
Enemies hit by Whirlwind are dragged closer to Garrosh by 50% of the distance to Garrosh

Follow Through:
After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage.

Heroic Abilities

Commanding Shout:
Health can't be reduced to less than 1 for 3 seconds.

Revenge:
Target an enemy and leap to them, dealing damage equal to the amount of health you have lost.

Level 13 Talents

Battle Rage:
When health is lower than 50%, each basic attack lowers ability cooldowns by 1 second.

Giant Killer:
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.

Burning Rage:
When Enraged, for every 25% health lost, raise attack speed by 15% and ability damage by 15%

Brilliant Steel:
Armour Up now creates a shield worth 15% of max health

Level 16 Talents

Sharpened Blades:
The second (and third) strikes of whirlwind apply damage over time to all targets hit (10 per second). If hit by second and third strike, the most recent DOT cancels the first.

Warchief's Rage:
Deal 20 damage per sec to surrounding enemies when enraged

Stoneskin:
Activate to gain 30% of your health as a shield for 5 seconds.

Berserk:
Activate to increase your Attack Speed by 40% and Movement Speed by 10% for 4 seconds.

Level 20 Talents

Battlecry of the Warchief:
At the end of the 3 seconds of Commanding Shout, gain a shield equal to 30% of maximum health for 3 seconds

Unholy Vengeance:
Activating Revenge resets the cooldown on Armour Up.

Hardened Shield:
Activate to reduce incoming damage by 75% for 3 seconds.

Bolt of the Storm:
Activate to teleport to a nearby location.

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