Turret Build: Clockwerk Steam Fists --> Engine Gunk --> Rock It! Turret XL --> Robo Goblin --> Turret Storage --> Superior Schematics --> Mecha-Lord/Firin' Mah Lazorz.
This build optimizes zoning capabilities of the baseline targetable turrets. A talent that was awesome but came too late into the field was Firin' Mah Lazorz, and making that avaliable at level 10 allowed the micromanagement and skill to come out earlier, but make Gazlowe even stronger at zoning. The remaining turret talents allow Gazlowe to easily dominate a lane and punish poor positioning by an enemy team.
Laser Build: Break it Down --> Reduce, Reuse, Recycle --> Hyperfocus Coils --> Robo-Goblin --> EZ-PZ Dimensional Ripper --> Goblin Fusion --> Firin Mah' Lazorz
This build optimizes heavy poke capabilities to constantly harass and even finish off enemies with ease. It may seem a bit unbalanced with the amount of damage that can be done in a wide range, but when considering the capabilities characters like Li-ming and Kael'thas brings in terms of range, the Laser is only strong enough to challenge those heroes' role at poke, not overtake.
Wombo Build: Extra TNT --> ARK Reaktor --> Shocking Explosion --> Grav-O-Bomb 3000 --> X-Tra Large Bombs --> Kwik Release Charge --> Miniature Black Hole
This build is even stronger with the baseline changes of the Xplodium Charge, capable of detonating earlier now. Also, there is more crowd control provided by the Shocking Explosion talent at level 7.
Defensive/Safe Build: Regeneration Master --> Reduce, Reuse, Recycle/Mercenary Goblin --> Quick Repairs --> Either ult --> Sprint -->
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