Level 1 Regeneration Master:Collecting Health Globes permanently increases Health Regeneration by 1.5 per second. Vigilance:Increase the duration of Bayonet by 2 seconds Improved Choke: Increase the arc of Personal Armament's blast by 30 degrees.
Level 4 Vampiric Strike: Basic attacks heal for 25% of the damage dealt to the primary target. Shrapnel Shot: Personal Arm-ament's blast now deals an additional 12 (+2.5 per level) damage over 3 seconds. General of the Dominion: Non-Boss Mercenaries near you deal 75% more damage. They also take 50% reduced damage from non-heroic targets. Counterattack:When Bayonet is activated, you dash forward a short distance, knocking back enemies in front of you.
Level 7 Hold the Line: Bayonet now grants a 200 (+20 per level) point shield upon activation which lasts for 5 seconds or enemy Hero 4 basic attacks. Fight or Flight:Evacuate the Wounded now grants 40% increased movement speed, but the effect decays over its duration. Concussive Shells:Personal Armament now knocks back enemies a short distance. Stopping Power: Personal Armament now stuns all affected targets for 0.25 seconds
Level 10 Bunker Up: Summon a bunker Drop Pods: Summon 4 Marines
Level 13 Burning Rage: Deal 12 (+2 per level) damage to nearby enemies Relentless: Reduce the duration of silences, stuns, slows and roots against your Hero by 50% Strategic Retreat: Enemy basic attacks against a target affected by Evacuate the Wounded reduce the ability's cooldown by 1 second. Shoulder to Shoulder: Increase duration of damage absorption of A Soldier's Sacrifice by 2 seconds.
Level 16 Covering Fire:Evacuate the Wounded now grants the target 20% damage reduction from enemy Hero basic attacks. Aggressive Defense: Bayonet now also applies to the nearest allied Hero. Blood for Blood: Activate to deal 10% of Enemy Hero's max Health, and heal for twice that amount. Selfless: Increase damage absorbed by A Soldier's Sacrifice to 15%
Level 20 Garrison: Bunker Up now deals low damage in a short radius every 1.5 seconds, and the ability duration is increased by 4 seconds. KABOOM, baby!: Drop Pods now also spawns a marauder who's attacks slow the target by 20% for 1 second. Marauder deals 1/3 of your basic attack damage. Hero of Torus: A Soldier's Sacrifice now grants permanent health instead of a shield. Storm Shield:Activate to give all nearby allied Heroes a shield equal to 20% of their max health for 3 seconds.
Reworked [Variable Armaments] ability into simpler [Personal Armament] ability, to reflect the change in his trait.
Replaced [Battle Wounds] trait with [A Soldier's Sacrifice], to improve overall tankiness.
New Talents at levels 7, 13, 16 and 20 to reflect this change.
Moved previous talents around to (hopefully) improve progression.
This guy's kit seems to be all over the place. He repels enemy melee heroes... except none of his abilities have any knockback without talents? He has an ability that hurts enemies for attacking him, but he's already a ranged character and he doesn't have any ability to dive into the enemy team (and making that ability "Bayonet" makes no sense at all), so there's no reason for others to attack him. His assist skill is an untargeted one that goes toward the lowest health ally, which is fine for Li Li because it's attached to a heal, but isn't for a basic movement speed boost. And his D ability just switches between two Q abilities, one of which is just "deal damage to target" -- you get the same effect if one of those abilities is mapped to D, and there's no real interplay between them. Bunker only lasts 4 seconds and is only useful to ranged heroes? The Drop Pod ability is the only one here I actually like.
I love the concept of the ranged Warrior, but this guy just does not do what Warriors need to do, and he doesn't even do what you claim he's supposed to be doing.
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Reworked [Variable Armaments] ability into simpler [Personal Armament] ability, to reflect the change in his trait.
Replaced [Battle Wounds] trait with [A Soldier's Sacrifice], to improve overall tankiness.
New Talents at levels 7, 13, 16 and 20 to reflect this change.
Moved previous talents around to (hopefully) improve progression.
I love the concept of the ranged Warrior, but this guy just does not do what Warriors need to do, and he doesn't even do what you claim he's supposed to be doing.