General Horace Warfield by Sacruba

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General Horace Warfield

By: Sacruba
Last Updated: Mar 15, 2017
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General Horace Warfield

Commander of the Dominion Forces

Horace Warfield is fighting in an terran marine Warsuite, like Raynor and Tychus. His right Arm is an Robotic prosthesis which has either a normal Hand or a huge cannon.

Life: 1500 (+250 per level)
Life reg: 2,2 (+0,5 per level)
Mana: 500 (+10 per level)
Mana reg: 3 (+ 0,1 per level)

Combat Trait

1
Robotic Arm
Cooldown: 3 seconds

You can switch your right arm between a robotic hand or a huge cannon. With the robotic Hand, Warflield gets melee and with the Cannon he is ranged. The attack Speed of the Cannon is 25% slower.

Primary Abilities

1
Concussive Shells
Mana: 70
Cooldown: 12 seconds


This abbility will switch your Robotic arm to ranged and you cannot go back to melee for the duration of this spell. All basic attacks deal splash Damage in a little Area around the main target for 100% of the damage. Also all Enemys hit by your auto attacks, are slowed by 20% of their movement for 1 second. This abbility lasts for 6 seconds.
2
Combat Shield
Mana: 50
Cooldown: 15 seconds

This abbility will switch your Robotic arm to melee and you cannot go back to ranged for the duration of this spell. You gain 50% Armor for the duration of the spell. While this shield is up, your movement is slowed by 10 %. the shield lasts for 4 seconds.
3
Explosive Rocket (Thrid abbility while in range mode)
Mana: 60
Cooldown: 6 seconds

Fire a Rocket into one direction. When hitting a target the Rocket will Explode dealing 100 (+10 per level) damage to the target and enemys in an area around it. Also stuns all enemys hit for 0,5 second.
4
Power blow (Thrid abbility while in melee mode)
Mana: 60
Cooldown: 6 seconds

Swing your Arm in area in front of you, knocking back enemys and dealing 120 (+12 per level) damage to them. Enemys hit are also stunned for 0,5 second.

Heroic Abilities

1
Lock On
Mana: 100
Cooldown: 75 seconds

This abbility will switch your Robotic arm to ranged and you cannot go back to melee for the duration of this spell. A Normal auto attack against a hero will lock your weapon on them. You fire constantly Missiles at a locked target that deal 150% of your normal auto attack Damage. The range were you can fire on a locked target is 50% bigger then your normal auto attack range. When a target gets out of your vision they are no longer locked. This abbillity lasts for 6 seconds.
2
EMP Bomb
Mana: 100
Cooldown: 110 seconds

Place down an EMP, that will channel for 2 seconds and then removes all Mana from heroes in its range.

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