Horace Warfield is fighting in an terran marine Warsuite, like Raynor and Tychus. His right Arm is an Robotic prosthesis which has either a normal Hand or a huge cannon.
Life: 1500 (+250 per level)
Life reg: 2,2 (+0,5 per level)
Mana: 500 (+10 per level)
Mana reg: 3 (+ 0,1 per level)
Combat Trait
1
Robotic Arm
Cooldown: 3 seconds
You can switch your right arm between a robotic hand or a huge cannon. With the robotic Hand, Warflield gets melee and with the Cannon he is ranged. The attack Speed of the Cannon is 25% slower.
Primary Abilities
1
Concussive Shells
Mana: 70
Cooldown: 12 seconds
This abbility will switch your Robotic arm to ranged and you cannot go back to melee for the duration of this spell. All basic attacks deal splash Damage in a little Area around the main target for 100% of the damage. Also all Enemys hit by your auto attacks, are slowed by 20% of their movement for 1 second. This abbility lasts for 6 seconds.
2
Combat Shield
Mana: 50
Cooldown: 15 seconds
This abbility will switch your Robotic arm to melee and you cannot go back to ranged for the duration of this spell. You gain 50% Armor for the duration of the spell. While this shield is up, your movement is slowed by 10 %. the shield lasts for 4 seconds.
3
Explosive Rocket (Thrid abbility while in range mode)
Mana: 60
Cooldown: 6 seconds
Fire a Rocket into one direction. When hitting a target the Rocket will Explode dealing 100 (+10 per level) damage to the target and enemys in an area around it. Also stuns all enemys hit for 0,5 second.
4
Power blow (Thrid abbility while in melee mode)
Mana: 60
Cooldown: 6 seconds
Swing your Arm in area in front of you, knocking back enemys and dealing 120 (+12 per level) damage to them. Enemys hit are also stunned for 0,5 second.
Heroic Abilities
1
Lock On
Mana: 100
Cooldown: 75 seconds
This abbility will switch your Robotic arm to ranged and you cannot go back to melee for the duration of this spell. A Normal auto attack against a hero will lock your weapon on them. You fire constantly Missiles at a locked target that deal 150% of your normal auto attack Damage. The range were you can fire on a locked target is 50% bigger then your normal auto attack range. When a target gets out of your vision they are no longer locked. This abbillity lasts for 6 seconds.
2
EMP Bomb
Mana: 100
Cooldown: 110 seconds
Place down an EMP, that will channel for 2 seconds and then removes all Mana from heroes in its range.
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