Ranged Tank. Design inspired by the Starcraft 2 War Pigs mercenary model.
Comments and/or suggestions are always welcome.
Health: 2300 (+4% per level) Health Regen: 4.6 (+4% per level) Mana: 500 (+10 per level) Mana Regen: 3 (+0.98 per level) Damage: 95 (+4% per level) Attack Speed: 1.0
Combat Trait
1
Front-Line General
Mark a nearby allied Hero. While marked, 60% of the damage done to them is done to you instead. Lasts until cancelled or until out of range.
Primary Abilities
1
Stimpack
Instantly heal for 575 (+4% per level) health, and your Basic Attacks deal 50% more damage for 4 seconds.
Mana: 50 Cooldown: 12 seconds
2
Combat Shield
Block all damage from sources in front of you for 1 second.
Mana: 30 Cooldown: 7 seconds.
3
Bayonet
Charge forward and root the first enemy hit for 0.75 seconds, dealing 140 (+4% per level) damage.
Mana: 65 Cooldown: 5 seconds
Heroic Abilities
1
Bunker
Spawn a large pathable zone that grants a shared 2200 (+4% per level) shield to allied Heroes. This shield is divided equally amongst allied Heroes in the zone. Zone lasts 20 seconds or until the shield is depleted.
Mana: 90 Cooldown: 100 seconds
2
Elite Guard
Select an allied Hero to be surrounded by a squad of 4 marines. These marines attack the nearest enemy to that Hero for 75(+4% per level) damage a second. Each Marine has 150 (+4% per level) health, and while they are alive, the selected allied Hero is Invulnerable. Lasts 8 seconds or until marines are destroyed.
Mana: 80 Cooldown: 80 seconds
Talents (In Progress)
Level 1
Serrated Blade:QUEST: Hitting an enemy Hero with Bayonet increases it's damage by 2, up to 60. REWARD: After hitting 30 enemy Heroes, Bayonet's root duration is increased by 100%.
Vanadium Plating:QUEST: Block 50,000 damage from enemy Heroes with Combat Shield. REWARD: Combat Shield gains a second charge.
Bulletproof Shield: Combat Shield grants 2 charges of Block upon expiring, reducing the damage of the next Heroic Basic Attack by 75%. Maximum 2 stacks.
Level 4
Booster Shot: Stimpack now increases your Basic Attack damage by 60%
Ultra Capacitors: Front-Line General now increases the attack speed of your marked Hero by 5%
Bleed Out: Bayonet now inflicts a 30% slow after the root expires, decaying over 3 seconds.
Ricochet: Combat Shield now returns 15% of the damage absorbed to the attacker.
Level 7
Combat Preparation: Front-Line General generates a 225 (+4% per level) point shield on you over 5 seconds. As long as your trait is active, this shield will regenerate after not taking damage for 4 seconds.
Absorbent Alloys: Combat Shield grants a 3 second shield equal to 25% of the damage blocked.
Super Stimpack: Stimpack heals for an additional 285 (+4% per level) over 10 seconds.
Battle Commander: Nearby friendly minions and non-boss mercenaries deal 25% more damage.
Level 10
Bunker: Summon a zone to shield allies.
Elite Guard: Summon an escort for an ally.
Level 13
Mobile Shielding: Activating Combat Shield makes you Unstoppable for 1 second.
Heavy Shielding: Activating Combat Shield makes you Resistant for 2 seconds, reducing all damage taken by 25%.
Resupply: Hitting enemy Heroes with Basic Attacks empowered by Stimpack reduces its cooldown by 1 second.
Level 16
Optimized Logistics: Front-Line General now transfers 70% damage, and activating it grants the targeted Hero 10% increased movement speed for 5 seconds.
Imposing Reputation: Enemies that attack the target of Front-line General have their Attack Speed slowed by 20% for 2.5 seconds.
Juggernaut Charge: Bayonet now removes all root and slow effects from you, and if it hits an enemy, all other enemies near them are knocked back.
Level 20
Fire Suppression System: While standing in the Bunker zone, DOT effects on allied Heroes tick 50% slower.
Reinforcements: Elite Guard gains 2 more marines, and all marines attack 25% faster.
Hold the Line: All nearby allied Heroes gain an untalented version of Combat Shield for 2 seconds.
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