Again, I’m pretty terrible at balancing things. There will definitely be some talents that need to be nerfed / buffed / swapped around or removed completely. Just ideas.
Level 1:
[Block]
(you know what block is)
[Regeneration master]
(yeah boring)
[Intimidating Shout]
War Song deals super high damage to minions and mercenaries and causes them to tremble in fear for 4ish seconds
[Unending Rage]
Rage pool increased (not sure by how much)
Level 4:
[Commanding Presence]
War Song’s radius is increased by x%. Friendly minions and mercenaries gain double the bonus movement speed and attack speed
[Enraged Regeneration]
Activate to consume x rage to regenerate x% hp over x seconds. 1 minute cooldown.
[Rubblemaker]
Bonecracker deals (super high)% extra damage to enemy structures.
[Victory Rush]
If you are present for a hero kill, your next Sundering Blow will also heal you for x% of your max hp.
Level 7:
[Strongarm]
Bonecracker’s travel speed and impact radius is increased by x%
[Regroup!]
War Song’s movement speed bonus is increased by x%
[Art of War]
While in Battle Stance you generate additional rage per second. While in Defensive Stance you regenerate a little hp per second.
[Collateral Damage]
Bonecracker’s damage is increased per enemy hero it hits upon impact, up to x%.
Level 10:
[Heroic Shockwave]
(already mentioned)
[Ravager]
(already mentioned)
Level 13:
[Burning fury]
when you consume rage to empower an ability, you deal x ticking damage to nearby enemies for x seconds.
[Spell Shield]
(yeah)
[Fuse Armor]
Targets affected by sunder armor are now slowed by x% per stack.
[Devastate]
Sundering Blow deals x increased damage per stack of sunder armor on the target.
Level 16:
[Demoralizing Shout]
War Song now also reduces the attack speed of nearby enemies by 40% for x seconds.
[Rallying Cry]
War song now also gives you and other nearby friendly heroes a small amount of hp regeneration throughout the duration.
[Last Stand]
Activate to increase your current and maximum hp by 30% for x seconds. X minute cooldown.
[Execute]
Sundering Blow will now attempt to finish off an enemy, dealing (super high) damage to targets below x% hp. Sundering Blow will now also instantly kill minions and some mercenaries.
Level 20:
[Shield Wall]
reduces damage taken by 75% for 4 seconds
[Second Wind]
while below 35% max hp, you regenerate x% of your max hp per second.
[Cataclysm]
Heroic Shockwave now stuns all enemies in the circle regardless of distance from the centre and will have 3 aftershocks over 3 seconds as opposed to one aftershock after 3 seconds. (ok then)
[Ignited Ravager]
Ravager now deals extra damage and in a wider area, also leaving behind a trail of fire that persists for a short duration, burning targets inside it for a moderate amount of damage per second
Ok so I know that a lot of it is terrible, and some of it unoriginal, but i think with some real balancing and possible reworks / rearranging of talents it could be pretty cool. Feel free to let me know if this is the dumbest thing you've ever seen or if it's alright looking. Cheers.
There are small things that I'd personally correct :
- Add berserker stance - You can't wreck faces without bein' a ****in berserker!
- Bladestorm/Whirlwind - It's basically the most iconic warrior ability, cannot leave it out.
Otherwise, you did a really good job!