General Warfield by PrivateJoker

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General Warfield

By: PrivateJoker
Last Updated: Dec 27, 2015
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General Warfield

Commander of the Dominion

General Warfield is a veteran officer of the Dominion's forces. After serving as Imperator Mengsk's second in command for years, he retired, but not for long. In 2504, as the Zerg invaded the terran space once again, he returned to duty and took command of the Dominion's military.  He personally lead the assault on the swarm's main cluster on Char, where he lost his right arm to a Hydralisk in melee combat - which didnt stop him, of course. Using the freed space for an arm cannon rather then a normal prosthete, he continues to lead his troops on the frontlines. 

Combat Trait

1
Command Troops
General Warfield can call in drop-pods fielding terran infantry. Starting out with 2 Squads, he can have up to 4 Squads on the field depending on the talents he chooses. 

Every Squad consists out of 3 Space-Marines. All his troops move at the standard hero movement speed and their Numbers are scaled up with each level. They regenerate 1 Health per second. Marines start out with the Health and DPS of a lane minion, but have 5.5 range. Talents can add Medics or Marauders, upgrade the Marines to War Pigs, or replace one Squad with a Raven

Warfields troops can collect globes, but cannot channel objectives, collect gems/coins or take observation points. They can, however, soak XP by killing opponents and when an opponent dies that they have damaged shortly before. They can not bodysoak XP. 

If a Marine dies, he is replenished by a new one, landing at the location of the rest of the squad with his drop pod. This effect has a cooldown of 12 s per Squad. If a Squad is completely annihilated, it will respawn at Warfields location after 30s, triggering a 30 s cooldown for the Squad during that no reinforcements can be dropped. If Warfield dies, he can still command his troops, and wiped Squads will respawn in the Hall of Storms for the duration of his death. 

Squads can be commanded directly or be told to escort either Warfield or an allied hero. Squads in Escort Mode will stay in close vicinity to their target, attack whatever the target hero attacks respectively what attacks the target hero. Medics in Escort Mode will prioritize the target hero. 

When directly commanding a Squad, Warfield will stay where he is and do nothing. When he takes damage, you immediatly take control of him and zoom back to his position. 

Directly commanding a Squad lets you control the Squad like a hero, using the same commands ( for example, right click on the ground to move) and granting you access to new abilities. Each Squad has its own cooldowns, but only Medics and Ravens use Mana. You can control the Squads individually using the keys 1, 2 and 3 , control 2 of them at once by holding shift and then selecting the Squads you want to command by pressing 1, 2 or 3 or select all Infantry Squads at once using D. The Raven is always controlled individually. 

When controlling a Marine or Marauder Squad, you can use Stimpack by pressing W. It works exactly like Warfields Stimpack and has a 16 s cooldown. 

Medic Squads have the ability Healing Beam, which works like Lt.Morales Healing Beam.  It costs 5 Mana per second and restores 85 Health per second. It is used by the button Q

The Raven is a support aircraft that has no auto-attack, but 4 different abilities.  

Q: Auto Turret  Mana cost: 50 CD: 12
      
  
Deploys an automatic defense turret which has 5.5 range, X Health and attacks a single target for X damage every 0.5 s, prioritizing heroes and lasts for 18s. Can only have 1 turret up at a time. 

W: Hunter/Seeker Missile Mana cost: 75 CD: 24



Launches a Missile at an enemy hero. The missile stays immobile in front of the Raven, pointing a easily visible laser at his target. The missile cant be destroyed. If the target walks out of X range from the Raven during the first 5 seconds, the missile fizzles and does nothing. If not, the missile launches onto the target, quickly gaining speed. It can't be dodged any more in this state other than by Stasis effects used in the right moment - Stasis will not make the Missile lose its target - and teleport skills like Blink or Bolt of the Storm. Void Prison doesn't work, as the Missile just goes into Stasis itself and hits afterwards. When it hits, it deals 335 damage to the main target and 155 splash damage in a range of 4. 

E:Point Defense Drone (needs to be unlocked at Lvl 20 in order to be available). 
   Mana cost: 100 CD: 90

Spawns a PDD at a location. The Point Defense Drone has X health and will intercept all ranged attacks in a range of 7 around it with its laser beam, mitigating their damage completely. This effect has 25 charges. The PDD can be destroyed with abilities or melee attacks. If it isnt destroyed, it expires after 5 s

(Passive): Detector



The Raven grants team vision and permanently reveals all opponents in a radius of 7. 

Primary Abilities

1
Punch
Mana cost: 40 Range: Melee CD: 16

Warfield punshes an opponent in the face, dealing 85 damage and stunning him/her for 1 second. 
2
Stimpack
Mana Cost: 45 CD: 16

Increases Warfields movement speed as well as the movement speed of all his troops near him by 35% for 6 seconds.  This triggers the Stimpack cooldown for all Squads that are affected.
3
Change Ammo Type
Mana Cost:15 CD: 5 

Changes the type of ammunition that Warfields arm cannon currently uses. This takes 2.5 seconds and is interrupted upon taking damage. Without talents, available types of ammunition are Slugs and Grape Shots. 

Slugs:


Slugs deal 100% of Warfields base AA damage and have 5.5 range.

Grape Shots:
Grape Shots deal 150% of Warfields base AA damage and have 3 range

Secondary Abilities

1
Command Alpha Squad
Selects the Alpha Squad for direct command and centers the camera on it.
2
Command Bravo Squad
Selects the Bravo Squad for direct command and centers the camera on it.
3
Command Charlie Squad / Command Raven
Depending on the talents he chooses, Warfield gets to command a third squad or a Raven. 
4
Command Charlie Squad/Delta Squad
Depending on the talents he chooses, this slot can hold a third or fourth squad or nothing. 
5
Select Warfield
Selects Warfield and centers the camera on him. 

Heroic Abilities

1
Card to Play
Mana Cost:100 CD:100 Range of Casting: Global, needs vision

Orders a tactical airstrike, carried out by 3 groups of 3 Banshees each, striking in quick succession with their Air-to-Ground rockets. The first strike lands after 1.5 seconds, the next one 0.5 seconds later, and the third one 0.5 seconds after the second. Each strike deals 140 damage. This means that a hero hit by all three strikes suffers 420 damage. 

Ability is casted by clicking on the ground and pulling the mouse to the direction u want. By clicking again, u set the direction. U can now pull the mouse to stretch the AoE out into a longer and thinner or a shorter but thicker one. Releasing the mouse will set the shape of the AoE and cast the ability. 
2
Emergency Evacuation
Mana Cost: 80 CD: 75 

Can be cast on an allied hero or Warfield himself. Calls in an emergency evacuation team with of a dropship that has 1400 HP. The dropship will reach its target after 1.5 seconds, instantly picking the hero up and unloading 8 Marines as well as 2 Medics
The dropship will then bring the hero inside back to the Hall of Storms and drop him there. 

The troops stay back and fight opponents in range, lasting 23 seconds, when the time elapses, the dropship returns and picks the survivors up. While they are there, they can be commanded using R.

Strenghts/Weaknesses

Strenghts:

- Relatively durable
- Whith his troops at his side, he deals good damage and is a tough duelist
- Can talent to react to many different situations and compositions
- Two very good ults

Weaknesses:

- Without his troops, he has low damage output
- His troops cannot mount
- His troops are vulnerable to AoE
- Requires good multitasking to shine

Talents- Tier 1

-  Improved Scouting Drone: 
              Places a scouting drone that reveals a large area around it for 45 seconds, including cloaked heroes. The drone cannot be hidden and can be killed by                                     opponents with 2 automatic attacks. Stores up to 2 charges. 

- (Passive): CMC Field Care 
               Permanently increases the Health Regeneration of Warfield and all his troops by 3 for every Globe they pick up. 

- (Passive); CMC Stimuli 

                  Permanently increase the Mana Regeneration of Warfield and all his troops by for each Globe they pick up. 

- Q: Ouw, my nose!:    

   Increases the duration of Punch's stun by 0.5 s. 

Tier 2

- Q: Force of Anger:   
      
 Punch now knocks opponents back by 2

- E: Shrapnel Grenades: 

Unlocks Shrapnel Grenades. Shrapnel Grenades deal 65% of Warfields base AA damage in an AoE with the radius 3

- (Passive): Combat Shield 

       Increases the Health of Marines by 20%

Tier 3

- E: Take cover: 
  Adds a new ability to all infantry Squads that can be used with E. The soldiers lower their blast shields and cower down, reducing their movement speed by 55% as well as their range and vision by 40% and damage taken from all sources by 50%. Last 4 seconds. Can be canceled earlier by pressing E again. The cooldown is 25 s.

-(Passive): War is a meatgrinder
  Reduces the cooldown for soldier replenishment to 8 s. Reduces the time for a wiped Squad to be replaced to 15 s. Reduces replenishment cooldown after a                              Squads respawn to 15 s

-First aid CD: 60

 Activate to heal 11.07% of your max health per second over 6 seconds.

Tier 4

R1: Card to Play 

 Unlocks Card to Play.

R2: Emergency Evacuation

Unlocks Emergency Evacuation.

Tier 5

-D(Passive): Reinforcements 

Adds another infantry Squad to Warfields troops. 

-D(Passive): Command Raven

Adds a Raven to Warfield troops that starts with 800 Health . The Raven has no automatic attack, but can use new abilities and uses mana. Cooldowns are not reset                         when the Raven is destroyed.  
 
- E: AHGM-20mm-Missiles

Unlocks Missiles. Missiles deal 200% of Warfields base AA damage in a medium AoE around the target and have range 7.5, but the attack speed is decreased to 50%. 

-Q: One-two Punch

Punch can now hold up to 2 Charges with 1.5 s delay in betweeen. 

Tier 6

-E: Concussive Shells
 Unlocks Concussive Shells. Concussive Shells have 5.5 range, deal 80% of Warfields base AA damage and slow the target by 35% for 1s

- Upgraded Auto-Turrets
 Can only be picked when Raven was picked at Tier 5. Increases the range of auto-turrets by 2, the Health and damage by 20% and the duration by 20 s

-Perdition Turrets
 Can only be picked when Raven was picked at Tier 5. Replaces the auto-turrets with Perdition Turrets. These have 50% more health and deal 50% more damage                    then normal turrets. The damage is dealt in a wide, but short cone in front of the turret, potentially hitting more then one opponent at a time. They have                                  3 Range and they last 22 s

- War Pigs 
 Increases the number of Marines per Squad to 4. Upgrades all Marines to War Pigs. War Pigs have 25% more health and damage.

-Marauder Squads

Adds 1 Marauder to each Squad. Marauders start out with 800 Health. They have 5.5 range and attack every 1.5 s, having overall dps  equal to Marines, but their attacks slow the target by 35% for 1 s. 

-Medic Squads

Adds 1 Medic to each Squad. Medics start out with the health of a Lvl16 Marine with Combat Shields and have 200 max Mana. They cannot attack, but can use Stimpack and Healing Beam. 

Tier 7

-Tactical Genius:

 Adds another infantry squad to Warfields troops. 

-Point Defense Drone

 Can only be taken if Command Raven was taken at Tier 4. Enables the ability Point Defense Drone for the Raven. 

-Nexus Frenzy
 Increases Attack Speed by 20% and Attack Range by 20%

-One more up the sleeve 

Card to play does now hold up to 2 charges with a 10 s delay in between. 

-Resolute Support

Emergency Evacuation now restores 50% of the heroes Health and Mana. The evacuation team is increased by 1 Medic, 3 War Pigs and 3 Marauders

Base Stats

Max Health: 1800
Health Regen: 4
Energy: 500
Energy Regen: 3
Speed: 4.3984 (standard Hero speed in Heroes)  
            
Attack Speed: 1
Attack Range: 5.5
Attack Damage: 50

Per level

Max Health: 4%
Health Regen: 4
Ranged Damage: 4%
Splash Damage: 4%
Energy: 0
Energy Regen: 0

Disclaimer

All pictures belong to the respective artists. Thx, google.  I had pictures for each talent, but there seems to be a bug with the site. 

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