General Warfield can call in drop-pods fielding terran infantry. Starting out with
2 Squads, he can have
up to 4 Squads on the field depending on the talents he chooses.
Every Squad consists out of
3 Space-Marines. All his troops move at the standard hero movement speed and their Numbers are scaled up with each level. They regenerate 1 Health per second. Marines start out with the Health and DPS of a lane minion, but have 5.5 range. Talents can add
Medics or
Marauders, upgrade the Marines to
War Pigs, or replace one Squad with a
Raven.
Warfields troops can collect globes, but cannot channel objectives, collect gems/coins or take observation points. They can, however, soak XP by killing opponents and when an opponent dies that they have damaged shortly before. They can not bodysoak XP.
If a Marine dies, he is replenished by a new one, landing at the location of the rest of the squad with his drop pod. This effect has a cooldown of
12 s per Squad. If a Squad is completely annihilated, it will respawn at Warfields location after
30s, triggering a
30 s cooldown for the Squad during that no reinforcements can be dropped. If Warfield dies, he can still command his troops, and wiped Squads will respawn in the Hall of Storms for the duration of his death.
Squads can be commanded directly or be told to escort either Warfield or an allied hero. Squads in Escort Mode will stay in close vicinity to their target, attack whatever the target hero attacks respectively what attacks the target hero. Medics in Escort Mode will prioritize the target hero.
When directly commanding a Squad, Warfield will stay where he is and do nothing. When he takes damage, you immediatly take control of him and zoom back to his position.
Directly commanding a Squad lets you control the Squad like a hero, using the same commands ( for example, right click on the ground to move) and granting you access to new abilities. Each Squad has its own cooldowns, but only
Medics and
Ravens use Mana. You can control the Squads individually using the keys
1, 2 and 3 , control 2 of them at once by
holding shift and then selecting the Squads you want to command by pressing
1, 2 or 3 or select
all Infantry Squads at once using D. The Raven is always controlled individually.
When controlling a
Marine or
Marauder Squad, you can use
Stimpack by pressing
W. It works exactly like Warfields Stimpack and has a
16 s cooldown.
Medic Squads have the ability
Healing Beam, which works like Lt.Morales Healing Beam. It costs
5 Mana per second and restores
85 Health per second. It is used by the button
Q.
The
Raven is a support aircraft that has no auto-attack, but 4 different abilities.
Q: Auto Turret Mana cost: 50 CD: 12
Deploys an automatic defense turret which has 5.5 range, X Health and attacks a single target for X damage every 0.5 s, prioritizing heroes and lasts for
18s. Can only have 1 turret up at a time.
W: Hunter/Seeker Missile Mana cost: 75 CD: 24
Launches a Missile at an enemy hero. The missile stays immobile in front of the Raven, pointing a easily visible laser at his target. The missile cant be destroyed. If the target walks out of X range from the Raven during the first 5 seconds, the missile fizzles and does nothing. If not, the missile launches onto the target, quickly gaining speed. It can't be dodged any more in this state other than by Stasis effects used in the right moment - Stasis will not make the Missile lose its target - and teleport skills like Blink or Bolt of the Storm. Void Prison doesn't work, as the Missile just goes into Stasis itself and hits afterwards. When it hits, it deals 335 damage to the main target and 155 splash damage in a range of 4.
E:Point Defense Drone (needs to be unlocked at
Lvl 20 in order to be available).
Mana cost: 100 CD: 90
Spawns a
PDD at a location. The Point Defense Drone has X health and will intercept all ranged attacks in a range of
7 around it with its laser beam, mitigating their damage completely. This effect has
25 charges. The PDD can be destroyed with abilities or melee attacks. If it isnt destroyed, it expires after
5 s.
(Passive): Detector
The Raven grants team vision and permanently reveals all opponents in a radius of 7.
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