HEALTH 1654.6 REG 3.55
NO MANA
5.50 RANGED
89.5 DMG
A HERO WHO HAS AN ARMY SUPPORT ON HIM FOR LANE BATTLES
Combat Trait
1
ARMIES OF THE DIRECTORATE
GERARD HAS 2 MARINES AND 1 INVISIBLE GHOST FOLLOWING HIM TO PROTECT HIM AND DEAL DMG.
EXTRA UNITS CAN BE ADDED BY ABILITIES AND TALENTS
Primary Abilities
1
UED RECRUITMENT
ADD 2 EXTRA MARINES AND A MARAUDER FOR 15 SEC TO YOU'RE ARMY. COOLDOWN 13 SEC
TALENTS
1.ADD 3 EXTRA MARINES AND A GHOST
2.ADD 2 MARAUDERS
3. ADD 2 REAPERS
4.ADD 3 FIRE BATS
5. COOLDOWN REDUCED AND LASTS 10 EXTRA SEC
2
ATTACK-W
ORDERS YOU'RE ARMY TO PUSH A LANE
3
DEFEND-W
ORDERS TO DEFEND YOU
4
VEHICLE SPECIALTY
ADD A SIEGE TANK TO YOU'RE ARMY FOR 20 SEC. COOLDOWN 15 SEC
TALENTS
1. ADD AN EXTRA SIEGE TANK
2.ADD 2 VULTURES
3. ADD A BANSHEE
4. ADD A THOR AND 3 GOLIATH
5. ADD 2 VIKINGS
Secondary Abilities
1
SPACE JUMP-E
MUST BE IN BATTLE CRUISER.
INSTANTLY TELEPORT TO AN ALLIED AREA COOLDOWN 12
Heroic Abilities
1
PERSONAL BATTLECRUISER
CALLS A BATTLE CRUISER WHICH LOADS GERARD PREVENTING HIM FROM TAKING ANY CLOSE RANGE DMG. COOLDOWN 100
BATTLE CRUISER PERIODICALLY FIRES YAMATO CANNON DEALING AREA DMG
2
PLANETARY BOMBARDMENT
FIRES BOMBARDMENTS FROM THE ATMOSPHERE DEALING DMG TO ENEMY AND ALLY ALIKE. COOLDOWN 120
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