Gharbad the Weak by varkarrus

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Gharbad the Weak

By: varkarrus
Last Updated: Apr 6, 2017
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Gharbad the Weak

Your Hero's Title

Gharbad is a not-very threatening support, but one who is hard to get rid of fully, and is able to make his allies into menacing high-damage fighters.

HP: 1237+4%
Attack Damage: 97+4%
Attack Speed: 1/sec

Combat Trait

1
Cower
Upon taking fatal damage, Gharbad becomes invulnerable, and is slowed by 50%. An ally can channel on Gharbad for 3 seconds to revive him at 50% HP. If Gharbad's death timer runs out, he instantly hearths back to base and is healed to full.
Once Gharbad has been revived, this ability goes on cooldown.

CD: 90 seconds.

Primary Abilities

1
Q - Craft Weapon
Channel for 0.75 seconds to create a weapon. Once a weapon is crafted, your Q and W abilities are replaced. Cannot be used while holding a crafted weapon. The channel is not interrupted by taking damage.

CD: 12 seconds between charges. Holds 2 charges.
2
W - Spear of the Khazra
Using Vector Targeting, Gharbad creates a ghostly Khazra very close to him, that attacks in a straight line. Enemies hit take 134+4% damage and lose 25 armor for 3 seconds. Cannot be used while holding a crafted weapon.

CD: 6 seconds.
3
E - Dark Ward
Gharbad places a dark ward at a location. Allies within range of the ward are healed by 40% of the spell damage they deal, as well as gaining an additional 50+4% health per second. The ward has 185+4% health. The ward lasts for 10 seconds.

CD: 16 seconds.

Secondary Abilities

1
Q - Equip Weapon
Gharbad throws the weapon he crafted to a target ally. Self casting this ability causes Gharbad to equip it.

Weapons have limited durability, and cause the target to deal bonus damage. The amount of damage and durability depends on the hero's base attack speed.

Weapons also lose one second's worth of durability every 5 seconds the equipper remains outside of battle.

Bonus Damage: (100+4%) / target's attacks per second
Durability: 6 * target's attacks per second.
2
W - Toss Weapon
Gharbad winds up for 0.5 seconds, then throws the weapon he crafted in a straight line. If it hits an enemy hero, they take 128+4% damage, are knocked back and stunned. Gharbad will turn to face the cursor at a limited speed while winding up.

Heroic Abilities

1
R - Healing Shrine
Gharbad chanels for 5 seconds to construct a Healing Shrine that lasts indefinitely. Taking the damage interrupts the ability but does not put it on CD. It has the same health and regenerating shield as a Healing Fountain.

Allies can use the Healing Shrine to instantly heal for 30% of their max health and regain 40% of their mana. Each ally can only use a Healing Shrine once every 180 seconds, but this cooldown is separate from a Healing Fountain. Only 2 healing shrines can be built at a time.

CD: 50 seconds
2
R - Gharbad the Strong
Channeling the power of the Khazra, Gharbad turns into an unstoppable warrior after a 1.5 second delay. He gains 50 armor, unstoppable, and his attacks cleave for a bonus 175% damage, but cannot use abilities, mount up, or benefit from an equipped weapon. You do, however, gain a benefit depending on the talent you chose at Level 1. Lasts 10 seconds

CD: 90

Talents

Level 1:

Fire Enchanted:
  • Equip Weapon: Equipped Weapons deal 20% more damage to heroes, and 100% more damage to non-heroic targets.
  • Throw Weapon: Deals bonus damage equal to 5% of the target's Max HP.
  • Gharbad the Strong: Attack speed increased by 50%.
Ice Enchanted:
  • Equip Weapon: Equipped Weapons slow the target by 20% for 4 seconds. The final attack from this weapon slows for 40% instead.
  • Throw Weapon: Roots enemies for 1.25 seconds.
  • Gharbad the Strong: Armor bonus is now 75.
Lightning Enchanted:
  • Equip Weapon: The first strike made with an equipped weapon stuns for 0.5 seconds and deals 100+4% bonus damage. Attacks from ranged heroes bounce, dealing the equipped weapon's bonus damage to 4 targets, and attacks from melee heroes cleave in an area around the primary target for the weapon's bonus damage.
  • Throw Weapon: The thrown weapon explodes, dealing damage to all targets in an area.
  • Gharbad the Strong: Deal 81+4% damage per second to targets in melee range around you.

Level 4:

Pathetic: Gharbad's death timer and XP value are reduced by 50%, but he loses 10% max health.

Boar Sticker: Spear of the Khazra slows the target by 15% and deals a bonus 25% damage over the duration for the duration.

Hunting Party: Spear of the Khazra gains 2 charges, but has a 2 second increased cooldown.

Level 7:

Warding: Equipped weapons grant the equipper 15 armor for 1 second after attacking.

Vampirism: Equipped weapons heal the attacker for 50% of the their total physical damage.

Durable: Equipped weapons have 50% more durability.

Level 10:

Healing Shrine
Gharbad the Strong

Level 13:

Empowered Ward: Dark Ward increases ability power by 15%

Khazra Calling: Spear of the Khazra's cooldown restores faster, and can be placed 50% further, while Gharbad is in range of a dark ward.

Recycle: Throw Weapon creates a pile of scrap if it hits a hero. Gharbad can pick it up to regain one charge of Craft Weapon.

Level 17:

You Want, You Take: Bonus damage from an equipped weapon is doubled on Gharbad. PASSIVE: Gain 15% attack speed.

Gharbad the Resourceful: Craft Weapon holds an extra charge, and Gharbad can craft while moving our mounted.

Spirit Channeler: Spear of the Khazra can now be used near allies who are equipping one of Gharbad's weapons.

Level 20:

Gargoyle Trap: Healing Shrines now have a Gargoyle Trap equipped to them. It attacks nearby enemies (prioritizing non-heroic targets) for 182+4% damage per second, holding up to 20 seconds worth of ammo, and restoring 2 ammo every 10 seconds.

Gharbad's Revenge: Cower's CD is reduced to 60 seconds and Gharbad the Strong can be used to end cowering.

Elemental Affinity: Gain a bonus based off of your Level 1 talent.
  • Fire Enchanted: Equipped Weapons deal 40% more bonus damage to heroes, and 200% more bonus damage to non-heroic targets.
  • Ice Enchanted: Equipped Weapons now slow for 40%.
  • Electric Enchanted: Equipped Weapons now stun all targets hit with their first strike. Bonus damage from the first strike is now 170+4% damage.

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