Level 1:
Fire Enchanted:
- Equip Weapon: Equipped Weapons deal 20% more damage to heroes, and 100% more damage to non-heroic targets.
- Throw Weapon: Deals bonus damage equal to 5% of the target's Max HP.
- Gharbad the Strong: Attack speed increased by 50%.
Ice Enchanted:
- Equip Weapon: Equipped Weapons slow the target by 20% for 4 seconds. The final attack from this weapon slows for 40% instead.
- Throw Weapon: Roots enemies for 1.25 seconds.
- Gharbad the Strong: Armor bonus is now 75.
Lightning Enchanted:
- Equip Weapon: The first strike made with an equipped weapon stuns for 0.5 seconds and deals 100+4% bonus damage. Attacks from ranged heroes bounce, dealing the equipped weapon's bonus damage to 4 targets, and attacks from melee heroes cleave in an area around the primary target for the weapon's bonus damage.
- Throw Weapon: The thrown weapon explodes, dealing damage to all targets in an area.
- Gharbad the Strong: Deal 81+4% damage per second to targets in melee range around you.
Level 4:
Pathetic: Gharbad's death timer and XP value are reduced by 50%, but he loses 10% max health.
Boar Sticker: Spear of the Khazra slows the target by 15% and deals a bonus 25% damage over the duration for the duration.
Hunting Party: Spear of the Khazra gains 2 charges, but has a 2 second increased cooldown.
Level 7:
Warding: Equipped weapons grant the equipper 15 armor for 1 second after attacking.
Vampirism: Equipped weapons heal the attacker for 50% of the their total physical damage.
Durable: Equipped weapons have 50% more durability.
Level 10:
Healing Shrine
Gharbad the Strong
Level 13:
Empowered Ward: Dark Ward increases ability power by 15%
Khazra Calling: Spear of the Khazra's cooldown restores faster, and can be placed 50% further, while Gharbad is in range of a dark ward.
Recycle: Throw Weapon creates a pile of scrap if it hits a hero. Gharbad can pick it up to regain one charge of Craft Weapon.
Level 17:
You Want, You Take: Bonus damage from an equipped weapon is doubled on Gharbad. PASSIVE: Gain 15% attack speed.
Gharbad the Resourceful: Craft Weapon holds an extra charge, and Gharbad can craft while moving our mounted.
Spirit Channeler: Spear of the Khazra can now be used near allies who are equipping one of Gharbad's weapons.
Level 20:
Gargoyle Trap: Healing Shrines now have a Gargoyle Trap equipped to them. It attacks nearby enemies (prioritizing non-heroic targets) for 182+4% damage per second, holding up to 20 seconds worth of ammo, and restoring 2 ammo every 10 seconds.
Gharbad's Revenge: Cower's CD is reduced to 60 seconds and Gharbad the Strong can be used to end cowering.
Elemental Affinity: Gain a bonus based off of your Level 1 talent.
- Fire Enchanted: Equipped Weapons deal 40% more bonus damage to heroes, and 200% more bonus damage to non-heroic targets.
- Ice Enchanted: Equipped Weapons now slow for 40%.
- Electric Enchanted: Equipped Weapons now stun all targets hit with their first strike. Bonus damage from the first strike is now 170+4% damage.
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