For every 4 minions or Mercenaries killed near Ghoti, summon a skeleton that lasts for 2min. Hero kills count as 4. You can have a maximum of 8 skeletons at any time.
Primary Abilities
1
Bone Spear
Launch a spear made from bone in a straight line in front of you, piercing all targets. Cooldown of 6s.
2
Life Tap
Curse a target, where any source who deals damage to the target heals for a moderate amount per hit for 3s. Cooldown of 8s.
3
Decrepify
Curse a target, slowing them by 50% and increase the damage dealt to the target from any source by 25% for 1.5s. Cooldown of 12s.
Secondary Abilities
1
Clay Golem
Summon a Clay Golem, who slows targets by 20% for 2s when it deals damage. Lasts for 10s. Cooldown of 60s.
2
Iron Golem
Summon an Iron Golem, who increases the damage of the abilities of those around the golem by 5% for 10s. Cooldown of 60s.
3
Fire Golem
Summon a Fire Golem, who deals area of effect damage to nearby enemies. Lasts for 10s. Cooldown of 60s.
4
Bone Armor
Activate to gain 30% of your Health as a shield for 5s. Cooldown of 60s.
Heroic Abilities
1
Poison Nova
Release a cloud of toxins that poisons enemies around you, dealing massive damage over 6s. Reduces effective healing done to poisoned enemies by 20%. Cooldown of 60s.
2
Iron Curse of Rathma
Curse a target, where any damage the target deals is reflected back onto them at 50% for 5s. If the target dies while the curse is active, the Necromancer summons a shadowy copy of the slain enemy for 10s. Cooldown of 90s.
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