Ghoti by GoldSoundz89

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Ghoti

By: GoldSoundz89
Last Updated: Sep 23, 2015
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Ghoti

Priest of Rathma

Combat Trait

1
Raise Skeleton
For every 4 minions or Mercenaries killed near Ghoti, summon a skeleton that lasts for 2min. Hero kills count as 4. You can have a maximum of 8 skeletons at any time.

Primary Abilities

1
Bone Spear
Launch a spear made from bone in a straight line in front of you, piercing all targets. Cooldown of 6s.
2
Life Tap
Curse a target, where any source who deals damage to the target heals for a moderate amount per hit for 3s. Cooldown of 8s.
3
Decrepify
Curse a target, slowing them by 50% and increase the damage dealt to the target from any source by 25% for 1.5s. Cooldown of 12s.

Secondary Abilities

1
Clay Golem
Summon a Clay Golem, who slows targets by 20% for 2s when it deals damage. Lasts for 10s. Cooldown of 60s.
2
Iron Golem
Summon an Iron Golem, who increases the damage of the abilities of those around the golem by 5% for 10s. Cooldown of 60s.
3
Fire Golem
Summon a Fire Golem, who deals area of effect damage to nearby enemies. Lasts for 10s. Cooldown of 60s.
4
Bone Armor
Activate to gain 30% of your Health as a shield for 5s. Cooldown of 60s.

Heroic Abilities

1
Poison Nova
Release a cloud of toxins that poisons enemies around you, dealing massive damage over 6s. Reduces effective healing done to poisoned enemies by 20%. Cooldown of 60s.
2
Iron Curse of Rathma
Curse a target, where any damage the target deals is reflected back onto them at 50% for 5s. If the target dies while the curse is active, the Necromancer summons a shadowy copy of the slain enemy for 10s. Cooldown of 90s.

Overview

Ghoti, Priest of Rathma is a ranged specialist who specializes in buffs, debuffs, and summons. Given the talents, you can specialize Ghoti to be focus on improving the strength and destructiveness of his summons, or increase his utility by improving the strength of his Curses, which make him an invaluable asset in group play. Ghoti himself, however, deals limited damage and is ineffective without either Skeletons to complement his damage or a group to capitalize on his utility.

Ghoti approaches the divide between Specialist and Support by providing a group heal off of Life Tap, but the healing is not sufficient enough to make him a sole Support by design.

Sample Talents

Level 1:
1. Skeleton Mastery: You can have up to 10 skeletons active at any time, and increase the health of all Skeletons by 10%.
2. Trang-Oul's Claws: Increase the damage and range of Bone Spear.
3. Infernal Magic: Collecting Regeneration Globes permanently increases health regeneration of you and your skeletons by 1 per second.
4. Attract: Kill enemy minions to gain stacks of Attract. Use 15 stacks of Attract to attract target Mercenary, instantly defeating them. Does not work on Bosses.

Level 4:
1. Clay Golem: Summon a Clay Golem, who slows nearby enemies by 20% for 2s. Lasts for 10s. Cooldown of 60s.
2. Iron Golem: Summon an Iron Golem, who increases the ability damage of those around the golem by 5% for 10s. Cooldown of 60s.
3. Fire Golem: Summon a Fire Golem, who deals area of effect damage to nearby enemies. Lasts for 10s. Cooldown of 60s.
4. Sacrifice Skeleton: Activate your trait to sacrifice a Skeleton to restore Health to your hero.
5. Skeleton Lord: Non-Boss Mercenaries near your hero deal 50% more damage. Reduces Skeleton damage taken from minions and mercenaries by 50%.

Level 7:
1. Teeth: Bone Spear shatters at the end of its range, dealing additional AoE damage.
2. Poisoned Bone Spear: Bone Spear poisons enemies hit, dealing additional damage over time.
3. Improved Life Tap: Increases the healing received from Life Tap by 10%. Applies to all sources of damage.
4. Improved Decrepify: Increases the duration of Decrepify by 1s.
5. Infernal Torch: Increases the range of your auto-attacks by 20%


Level 10:
1. Poison Nova: Release a cloud of toxins that poisons enemies around you, dealing massive damage over 6s. Reduces effective healing done to poisoned enemies by 20%. Cooldown of 60s.
2. Iron Curse of Rathma: Curse a target, where any damage the target deals is reflected back onto them at 50% for 5s. If the target dies while the curse is active, the Necromancer summons a shadowy copy of the slain enemy for 10s. Cooldown of 90s.

Level 13:
1. Area Decrepify: Decrepify seeks out two additional targets after the initial duration of Decrepify is finished.
2. Skeleton Mages: Skeletons summoned are now Skeleton Mages, who attack from afar with the powers of the mystic arts (randomly selects between fire attacks, ice attacks, poison attacks, and electric attacks, with no unique properties between them).
3. Summon Resist: Reduce the damage your skeletons, golems, and Iron Curse of Rathma revives take from heroes by 25%.
4. Spell Shield: Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.

Level 16:
1. Bone Armor: Activate to gain 30% of your Health as a shield for 5s. Cooldown of 60s.
2. Bone Prison: Root the first target hit by Bone Spear in a Bone Prison for 1 second.
3. Arm of King Leoric: Increase the damage of your Skeletons, Golems, and Iron Curse of Rathma revives by 10%
4. Skeleton Explosion: When a Skeleton under your control dies or is sacrificed, it deals area of effect damage to enemies around it.

Level 20:
1. Death's Web: Increases the range of Poison Nova by 50% and the damage of Poison Nova by 25%.
2. Pure Necromancy: Revives from Iron Curse of Rathma now last indefinitely. Limit to 1 Revive at a time.
3. Homunculus: Increase the duration of Life Tap by 50%, and increase the damage dealt to targets with Decrepify by 25%.
4. Bolt of the Storm: Activate to teleport to a nearby location. Cooldown: 70s

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