Gobbler by RedBeard9246

0 Votes
Rating Pending

Gobbler

By: RedBeard9246
Last Updated: Sep 26, 2016
Quick Share

Gobbler

Mrgl from the Deep

Gobbler is a high skillcap melee assassin that can can outwit his enemies through trapping and deception.

Health: 1590 (+4 per level)
Health regen: 3.723 (+4 per level)

Mana: 500
Mana regen: 3

Attack damage: 104 (+4 per level)
Attack speed: 1.25

Combat Trait

1
Pierce Armor
Gobbler deals 50% more basic attack damage to enemies that have more health than Gobbler.

Primary Abilities

1
Spiked Cage
Set up a Trap-Cage. Enemie Heroes that move into the cage are trapped for 1 second. During this time the cage will roll into whatever direction the enemie Hero was walking and deal X damage. If the cage hits a wall, it will shatter and deal aditional X damage. This damage his increased by 10% for every 10% movement speed the enemie Hero is moving.

Cooldown: 12 seconds
Mana cost: 70 mana
2
Wet Rope
Select an enemie Hero to wrangle a rope around him, dealing minor damage. Either you or your target will be pulled by the other person, depending on movement speed. Press again to cancel, otherwise the rope will break after 11 seconds, or if an object is hit.

Cooldown 20 seconds
Mana cost: 25 mana
3
Enrage
Quickly swirl your spear around you four times, dealing basic attack damage with every hit.

Cooldown: 4 seconds
Mana cost: 40 mana

Heroic Abilities

1
Terror from the Deep
After a short channel, Gobbler will dip into the groundwater and travel at 300% movement speed for 10 seconds in a chosen direction. Gobbler gains a 50% resistance during this time. Will move through terrain. Can be canceled.

Cooldown: 80 seconds
Mana cost: 120 mana
2
Splash
Splash with water to knock back all targets in range dealing X damage. (Skillshot, 2 Charges)

Cooldown: 40 seconds
Mana cost: 70 mana

Talent Ideas:

Level 1:


Bush Hunter: Hitting an enemie Hero with "Wet Rope" from a bush will increase the damage of your next basic attack by 100%.

Level 4:


Frenzy: Quest: Hit enemie Heroes 50 Times with "Enrage". Reward: Gain 10% movement speed for 3 seconds everytime you hit someone with "Enrage".

Level 7:


Double Trap: Quest: Trap 10 enemie Heroes. Reward: Grants "Spiked Cage" a second charge.

Level 13:


Murcodspeed: Increase your movement speed by 20% for 4 seconds.

Level 16:


Piercing Eyes: Enemies you attack that are affected by your trait will be made Vulnerable, increasing all damage taken by 15% for 2 seconds. This effect can only occur every 40 seconds.

Level 20:


The Gills Have Thighs: You are now able to change direction once during "Terror from the deep".

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved