lvl 1
1. Q- Quest: for each ally you heal with the initial heal, increase the initial heal by
5, up to
200. Reward: After hit 40 allies, increase the inicial heal by an additional
40
2. W- Reduces its CD by 0,75s for each nearby enemy Hero hit
3. AA- Basic Attacks heals the Ogre by
40 (+4%) per attack. Healing increased by 100% when an enemy is under the Acid Bomb effect
lvl 4
1. Q- The heal over time also heal a bonus of
1% of the ally's maximum health a second
2. W- Quest: for each nearby enemy Hero damaged, increase the initial damage by
1, up to
50. Reward: After hit 50 Heroes, reduces its CD by 4s
3. E- Also grants a shield to the ally equal to
225 (+4%)
lvl 7
1. E- If used on an ally, also grants you a non-talented on yourself
2. E- everytime the ally affected by CHEMICAL RAGE (E) receive damage, reduces CD by 0,25s
3. E- If stunned, grants you CHEMICAL RAGE at the end of the Stun. This effect has 20s CD
lvl 13
1. Q- For each ally hit, increase the next one by 20%, up to 80%
2. W- Slows target and nearby enemies by 25%
3. E- Movement speed no longer fade and increase time to 6s, but reduces the bonus to 50%
lvl 16
1. Q- For each ally hit, increase your attack speed by 8%, up to 40%, for 6s
2. Q- Now deals damage, numbers equal the Heal
3. W- Now deals a bonus of 1% of enemies's maximum health a second.
lvl 20
1. R1- Increase movement speed by 500% for the first 0,5s
2. R2- Increase the number of charges to 5 and increase healing to
250 (+4%)
3. D- Reduce its CD from 20s to 5s
Throw a flask of healing potion at a target ally Hero. That target receive a new ability at the buttom 1, 2, 3...6 (the first free number). This new ability heals him by 20% of his HP. 3 Charges. After all 3 charges are used, the ability disappear. Only one Hero can have the flasks.
What happens with vikings?
Shes categorized as a hero too.