Goblin Alchemist by Da Huuuuuudge

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Goblin Alchemist

By: Da Huuuuuudge
Last Updated: Aug 5, 2018
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Goblin Alchemist

Alchemical "Genius"

A hearty Support who can provide a good amount of utility and a number of Buffs based on which abilities he chooses to use.

Combat Trait

1
Chemical Cocktail
Cooldown: 15 seconds

Each Basic Ability the Goblin Alchemist uses stores a stack of Chemical Run-Off, up to 3. Using Abilities while above 3 stacks will replace the oldest stack. Activating Chemical Cocktail will consume all Run-Off stacks and release a cloud of gas around you that applies temporary buffs to all nearby allied Heroes for 6 seconds and a permanent buff to you based on what Run-Off you have stored. Each stack applies a different buff:

Healing Spray: Increases Healing Received by 10%.
Acid Bomb: Increases Basic Attack damage by 10%.
Instant Concrete: Increases Physical Armor by 10%.

Passive: Cooldown of each Basic Ability recharges 1.25x times faster after use. Effect ends after you use another Basic Ability.

Primary Abilities

1
Healing Spray
Cooldown:
Mana Cost:

Spray a cone of Healing Mist in a target direction, healing allies and yourself for ? Hp per 0.5 seconds for 3 seconds. Can move while channeling.
2
Acid Bomb
Cooldown:
Mana Cost:

Lob a flask of acid at a target location. Enemies hit by the splash zone take ? damage per second and have their Physical Armor reduced by 30 for 4 seconds.
3
Instant Concrete
Cooldown:
Mana Cost:

Shoot a blob toward a target location. If the blob hits an enemy unit on it's flight path, it solidifies on the target, rooting them for 2 seconds. If the blob reaches it's destination, it grows into an immobile and unpathable rock for 5 seconds. Rock can be targeted and attacked by enemies, having ? Hp.

Heroic Abilities

1
Transmu-Bomb
Cooldown:
Mana Cost:

Lob a bomb of unstable chemicals at a target location. After 2.5 seconds the bomb explodes, turning all non-boss enemy units and structures into Gold for 3 seconds, effectively stunning/disabling them. Any unit that dies while transmuted grants 1.5 times the experience.
2
Love Dart
Cooldown:
Mana Cost:

Fire a Dart that Charms the first enemy Hero hit. Charmed Heroes become Unstoppable, gains 10% movement speed, and will follow you for 2 seconds unable to attack or use abilities.

Talents (unsorted)

[D] CHEMICAL COCTAIL
Panacea [D]
Activating Chemical Cocktail with one of each Run-Off will double the effects of all of them.

Leftovers [D]
Lower the Mana Cost of your abilities by 10 for each stack of Chemical Cocktail you have active for that respective ability.

Pull His Finger [D]
Increase area by 25%.

[Q] HEALING SPRAY
Wide Nozzle [Q]
Increase width of cone by 20%.

Advanced Formula [Q]
Healing to Heroes ramps up by 10% for each second they remain in the Healing Spray.

Exothermic Reaction [Q]
Enemies effected by Acid Bomb, Instant Concrete or the Rock formed by Instant Concrete that are standing in the area of Healing Spray will deal 36 damage per second in a short radius around them.

[W] ACID BOMB
Mana Reactive [W]
Enemies effected by Acid Bomb have the first instance of Spell Damage dealt to them increased by 50%.

Dissolving Pool [W]
Splash leaves behind a pool for 4 seconds that deals ? damage per second and increases the Armor Reduction of Acid Bomb by 10.

Also Removes Stains! [W] [Active]
Cooldown: 40 seconds
Activate to make the next Acid Bomb remove Slows and Roots from allies.

[D] INSTANT CONCRETE
Volatile Adhesive [E]
If a target rooted by Instant Concrete takes at least ? damage, the root breaks but also deals ? bonus damage in a small radius.

Gunk in the Gears [E]
Hitting an enemy structure with Instant Concrete will dissable it for 3 seconds. Towers, forts and keeps won't fire, gates can't be passed through, and fountains will be unusable.

Level 1

Level 4

Level 7

Level 10

HEROICS

Level 13

Level 16

Level 20

The Midas Boom [R1]
Enemy Heroes remain Transmuted for 2 seconds after the stun ends. Transmuted Heroes grant 10 Exp. for each tick of damage they take.

Matchmaker [R2]
Cooldown: 2 seconds
Place a marker on any nearby target that lasts until that target leaves your vision range, turns stealthed, becomes untargetable or the ability is recast. Love Dart will charm targets toward them instead of you.

Ultimate Catalyst [D]
If Chemical Cocktail is used within 5 seconds of using a Heroic Ability, all effects will be increased by an additional 10% and last an additional 2 seconds. Additional buff is lost after 8 seconds on you.

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