Gothik, the Harvester. A master of necromancy and conjuration, Gothik is said to be able to becon forth legions of the undead at a moment's notice. Known for being a force to be reckoned with inside the walls of Naxxramas as well as teaching fledgling Death Knights how to raise the dead, Gothik has decided that the time has come for all the members of the Nexus to embrace death.
Combat Trait
1
Necromancy
Gothik's main resource is a small army of skeletons following him, to a maximum of five. When a skeleton is used by an ability, it no longer counts towards the maximum and is granted a duration, after which it dies. Whenever Gothik kills an enemy, or an enemy dies near him, he gains a skeleton. [This cannot occur more than once every two seconds.]
Primary Abilities
1
Skeletal Assault
Send a single skeleton against target enemy. Should the target die or become unreachable before the skeleton expires, it begins to move down the nearest lane. Unlimited range. [Lasts 30 seconds.]
2
Bone Shield
Send a single skeleton to target allied non-structure. Should it arrive there successfully, the skeleton shall destroy itself to grant ally a shield. Skeleton lasts 30 seconds, the shield granted lasts how much duration the skeleton had on it once it reached the target. Unlimited range. [ 5 second cooldown.]
3
Unholy Sentry
Place a skeleton onto the target location where it will be rooted to the ground, granting vision. Unlimited range. [Lasts 30 seconds.]
Heroic Abilities
1
Harvest Soul
All enemy non-structures within target area become 10% slower, 10% less armoured, and deal 5% less damage for 10 seconds. Takes one second and two skeletons to cast. This effect can stack up to five times on multiple casts. [Gains a 10 second cooldown if Gothik has 0 skeletons.]
2
Vault of the Dead
Gothik teleports to target location, losing all stored skeletons but raising twice as many undead where the spell was cast from. These undead will attack all enemies that enter this area, but will not move down the lane. The undead last for 30 seconds. [90 second cooldown.]
Level 1
- Conjurer's Pursuit. - Necromancy (D) becomes a castalbe ability that is channelled. While channeling, Gothik gains a skeleton every 4 seconds. - Necromancy is also triggered if Gothic is standing next to an allied structure. - Bone Shield can be self-cast for free. - Unholy Sentries have increased HP and collision size.
Level 4
- Healing Ward. - When an ally kills any non-structure enemies while having Bone Shield on them, Gothik gains a skeleton. - When Gothik has the maximum amount of skeletons stored, the first cast of Skeletal Assault will produce a champion skeleton that deals extra damage, has extra health and grants a small bonus to all other non-hero allies nearby. - Increase the maximum number of skeletons stored by 2. - Unholy Sentries cast a pulse of small damage every five seconds, disabling stealth.
Level 7
- Using Skeletal Assault will arm the attacking skeleton with a weapon, dealing extra damage. - Using Skeletal Assault will arm the attacking skeleton with a shield, granting it more durability. - If a Hero dies less than ten seconds after Bone Shield was activated on them, three skeletons rise from their corpse and attack the murderer. - Unholy Sentries mark the first enemy hero they see, increasing damage dealt to them by 5%
Level 10
- Harvest Soul. - Vault of the Dead.
Level 13
- Ice Block. - Unholy Sentries see across walls and other vision-obscuring obstacles. - Skeletons used by Skeletal Assault explode when they die, dealing damage equal to their attack. - Instead of granting a shield, Bone Shield simply makes the next incoming attack deal 0 damage. Can be stacked up to five times
Level 16
- All skeleton duration is increased by 10 seconds. - Every third skeleton used by Skeletal Assault becomes a ranged unit, dealing damage from afar. - The more skeletons attack a single target, the more damage every skeleton deals to target. - Bone Shield becomes castable on structures, and the shield granted to them lasts until destroyed. - Unholy Sentries unroot and attack the first enemy Hero they see.
Level 20
- Harvest Soul no longer has a casting time and can be stacked up to eight times. - Vault of the Dead now has greater teleportation range and summons stronger undead. - Storm Shield. - When a skeleton dies, it is replaced by a spectral double that lasts for 20 seconds.
really interesting kit! love the idea of sending out ur minions all across the map to preform actions! im sure this would be so much fun to play and micro all ur little dudes! speaking of little dudes when i saw the little gothik pic at the top i thought hed be a little cute grumpy necro that would waddle across the battlefield with his army of little skeleton dudes lmfao but i looked him up and turns out hes a regular size dude .. ahaha anyway... really love this idea :) wish i could play it right now!
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