Level 1:
- Necromantic Art 'Skeletal Mage': Instead of two Skeletal Minions, Raise Dead will create 1 Skeletal Minion and 1 Skeletal Mage. Skeletal Mages can deal higher damage at a longer range.
- Necromantic Art 'Skeletal Darkcaster': Casting Shadow Blast will cause a Skeletal Darkcaster to arise in its center. Skeletal Darkcasters weaken opposing Minions and Mercenaries.
- Necromantic Art 'Skeletal Minion': Skeletal Minions gain 50% increased Health and 25% increased damage.
Level 4:
- Extended Shadow: Increase the radius of Shadow Blast by 50%.
- Potent Blast: Increases Shadow Blast damage against enemy heroes by 25%.
- No Escape: Unholy Frenzy also grants 25% increased Movement Speed.
- Undead Horde: Increase the reduction of Area of Effect damage of your minions from 35% to 50%.
Level 7:
- Return to Dust: When one of Gothiks undead minions dies within his control range, he will restore 3% of his Health and Mana over 2 seconds. This effect stacks if multiple minions die in rapid succession.
- Focused Blast: If Shadow Blast only heals minions, it refunds 50% of the mana. If Shadow Blast only damages enemies, its cooldown is reduced by 50%.
- Unending Frenzy: If a living minion dies while effected by Unholy Frenzy, it will be resurrected as an autonomous Skeletal Minion. The resulting minion will have a full duration Unholy Frenzy buff.
- Use Every Part of the Corpse: Raise Dead refunds 75% of the mana if a corpse is used to create undead minions.
Level 10:
- Temple of the Damned: Gothik converts one of his teams keeps into a Temple of the Damned. This temple convets all minions that pass it in its lane into autonomous undead minions. Gothik cannot control these minions, nor do they benifit from any of his talents. They retain the additional movement speed and reduced Area of Effect damage benifits, as well as retaining any special abilities of the undead minions they mimic. Warrior Minions are converted into Skeletal Minions, Wizard Minions are converted into Skeletal Darkcasters, and Archer Minions are converted into Skeletal Mages. Gothik may move the Temple to a different Keep after the cooldown has expired. Temple of the damned may be used on the core, but will only effect minions spawning in the middle lane.
- Undead Champion: Gothik resurrects an Undead Champion at target location. This champion provides a bonus to the Health, Damage, and Attack Speed of nearby undead minions. Gothik may only command 1 Undead Champion at a time.
Level 13:
- Enveloping Shadows: Gothik and all his minions are consumed by shadow, placing them in stasis and granting Invulnerability for 3 seconds.
- Shadow Burst: Shadow Blast gains an extra charge, but the cooldown increases by 6 seconds.
- Necromantic Art 'Corpse Wagon': Raise Dead will also summon a Corpse Wagon, unless one is already present in Gothiks control. Corpse Wagons are useful for siege and can be used as corpses for Raise Dead.
Level 16:
- Prolific Frenzy: Unholy Frenzy becomes a ground targeted Area of Effect ability with a radius of 2, and can effect up to 3 targets.
- Necromantic Mastery: Increase the maximum number of undead minions from 8 to 12.
- Mass Resurrection: Raise Dead creates an extra Skeletal Minion.
- Blood for Blood: Activate to deal 10% of target enemy heroes max health and heal for twice that amount.
Level 20:
- Unholy Liturgy: Increases the Health, Damage, and Movement Speed of all units produced by Gothik's Temple of the Damned. Additionally, corpse wagons will spawn with modified minion waves as an extra unit, even if there is no Siege Minion present in the original minion wave.
- Champion of Darkness: Unholy champions gain increased 30% Health and Damage. Additionally, they gain access to the Dark Assault ability.
- Bolt of the Storm: Activate to teleport to a nearby location.
- Rewind: Activate to reset the cooldowns of your Basic Abilities.
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