Level 1:
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Curse of the Undead: Quest: Hit 30 enemy heroes with Cursed Skulls.
Reward: Cursed Skulls's cooldown is reduced by 1 second and deals 90 additional damage.
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Dark Dealer: Undead Pact costs
1 less skull and its cooldown is reduced by 2 seconds but lasts for 1 less second.
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Death Shiver: Reap stuns for 0.5 additional seconds.
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Benefitial Agreement: Undead Pact can now be used on allied heroes.
Quest: Absorb 800 damage with Undead Pact used on an ally.
Reward: Undead Pact lasts until the target runs out of range and 25% of the damage you take is dealt to the target, when used on allied heroes.
Level 4:
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Soul Harvest: Basic attacks against enemies heal for 30% of the damage dealt.
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Hard Cranium: Using Cursed Skulls grants 25 armor for 1.5 seconds, reducing all damage taken by 25%.
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Sacrifacal Pact: Quest: Kill 3 enemy heroes under the effect of Undead Pact.
Reward: If an enemy hero dies while under the effect of Undead Pact, restore 50% of your maximum health.
Level 7:
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Cursed Corpse: Allies revived by
Necromancy deal 32 damage per second around them. Deals 100% more damage to heroes.
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No Skin But Bones: Allies revived by
Necromancy have 30% less health but the cooldown of Necromancy is reduced by 10 seconds.
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Remorseless Will: Allies revived by
Necromancy move at 25% slower speed but deal 20% more damage.
Level 10:
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Bone Golem: Control a powerful Golem with new abilities.
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Graveyard: Cast Necromancy on all heroes that die within an area. Become unkillable.
Level 13:
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Hunger for Flesh: Cursed Skulls cost
1 less skulls and its cast range is increased by 20%.
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Decapitate: Killing an enemy hero with Reap grants 5 additional
skulls and 15% movement speed for 3 seconds.
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Burried Alive: Hitting an enemy hero with all 3 basic abilities within 2 seconds puts them in statis for 2 seconds and restores
1 skull.
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Ancient Blood: Casting Undead Pact grants a free cast within 2 seconds to cast on a different target. The reduction of damage against you does not stack.
Level 16:
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Haunting Prescence: Grave Keeper deals 23 damage per second around him, slowing enemies movement speed by 15% for 2 seconds.
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Eternal Death: Killing an enemy hero with Reap increases their respawn timer by 20%.
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Bone Rattler: When a nearby enemy minion dies, the cooldown of Cursed Skulls is reduced by 0.75 seconds.
Level 20:
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Grave Golem: If the
Bone Golem survives until its duration is over, Grave Keeper restores
50% of the skulls spent to summon the
Golem and the current cooldown of
Bone Golem is reduced by 25%.
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Graveyard Keeper: Graveyard also affects targets that has already died in the area and its radius is increased by 30%.
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Dead Land: When any hero dies anywhere, they instantly give the Grave Keeper
10 skulls instead of needing to be picked up. Additionally,
Necromancy's cast range is increased by 125%.
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Undead Reaper: Basic attacks slow the target by 20% for 1.5 seconds and reduce the cooldown of Reap by 1 second.
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