Grave Keeper by Slombeeper

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Grave Keeper

By: Slombeeper
Last Updated: Jun 10, 2018
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Grave Keeper

The Necromancer

A Specialist that gains power from laning and can temporarily revive teammates.

The Grave Keeper is a creepy-sounding necromancer living in an area on the outskirts of Raven Court called the Haunted Mines. But now he has risen over a dark and mysterious city, seeking to annex it into the territories he inhabits within the Nexus. Locked in a struggle for dominance over the little gothic burg with the Raven Lord, the Grave Keeper demands that heroes contribute their might to his endeavor.

Strengths:
-Powerful abilities
-Good teamfighter
-Sustain

Weaknesses:
-Needs to clear minion waves to use abilities
-Mobility
-Low overall damage

Combat Trait

1
Skull Gathering
When any minion or hero dies near the Grave Keeper, they drop skulls. Minions drop 2 and heroes drop 10. Can store up to 100 skulls. Grave Keeper uses skulls instead of mana.
2
Necromancy
Cooldown: 30 seconds
Revive a dead ally hero after 3 seconds as an undead but they cannot use their heroic ability. The revived hero moves 15% slower as an undead and dies after 6 seconds. If the undead dies it grants no experience but drops 5 skulls. Does not affect respawn timer.

Primary Abilities

1
Reap
Skulls: 2
Cooldown: 10 seconds

The Grave Keeper swings his scythe and hits all enemies in a line infront of him, stunning them for 0.75 seconds, dealing 150 damage and an additional 120 damage over 3 seconds. Killing an enemy hero resets the cooldown of this ability.

2
Undead Pact
Skulls: 3
Cooldown: 12 seconds

Link yourself to a non-structure enemy. 40% of the damage you take is instead dealt to the target and 25% of the damage dealt to the target is instead dealt to you. Pact lasts for 5 seconds.

3
Cursed Skulls
Skulls: 2
Cooldown: 6 seconds

Deal 148 damage to an enemy and reduce their attack speed by 20% and spell power by 15% for 2 seconds. Damaging an enemy with this ability heals yourself for 33% of your missing health.

Secondary Abilities

1
Binding Roots
Cooldown: 12 seconds
After 1.5 seconds, root all enemy heroes within a target area for 2 seconds. Deals 190 damage every second.
2
Mega Smash
Cooldown: 8 seconds
After 1.5 seconds, deal 473 damage to all enemies around you and stun them for 1.5 seconds.

Heroic Abilities

1
Bone Golem
Cooldown: 40 (max 115) seconds
Activating this ability spends all your Skulls to transform into a Bone Golem that you control. Every skull consumed grants the golem 2% additional health and 1% additional damage but also increase the cooldown by 0.75 second. The Grave Keeper returns when the golem dies. Golem is unstoppable. Lasts 18 seconds.
2
Graveyard
Skulls: 20
Cooldown: 100 seconds

The Grave Keeper makes a large area a Graveyard, causing all heroes that die to be affected by an untalented Necromancy. Enemy heroes that are revived lose control of their hero and attacks their own teammates. The Grave Keeper is unkillable while inside the Graveyard. Lasts 6 seconds.

Talents

Level 1:


-Curse of the Undead: Quest: Hit 30 enemy heroes with Cursed Skulls. Reward: Cursed Skulls's cooldown is reduced by 1 second and deals 90 additional damage.
-Dark Dealer: Undead Pact costs 1 less skull and its cooldown is reduced by 2 seconds but lasts for 1 less second.
-Death Shiver: Reap stuns for 0.5 additional seconds.
-Benefitial Agreement: Undead Pact can now be used on allied heroes. Quest: Absorb 800 damage with Undead Pact used on an ally. Reward: Undead Pact lasts until the target runs out of range and 25% of the damage you take is dealt to the target, when used on allied heroes.

Level 4:


-Soul Harvest: Basic attacks against enemies heal for 30% of the damage dealt.
-Hard Cranium: Using Cursed Skulls grants 25 armor for 1.5 seconds, reducing all damage taken by 25%.
-Sacrifacal Pact: Quest: Kill 3 enemy heroes under the effect of Undead Pact. Reward: If an enemy hero dies while under the effect of Undead Pact, restore 50% of your maximum health.

Level 7:


-Cursed Corpse: Allies revived by Necromancy deal 32 damage per second around them. Deals 100% more damage to heroes.
-No Skin But Bones: Allies revived by Necromancy have 30% less health but the cooldown of Necromancy is reduced by 10 seconds.
-Remorseless Will: Allies revived by Necromancy move at 25% slower speed but deal 20% more damage.

Level 10:


-Bone Golem: Control a powerful Golem with new abilities.
-Graveyard: Cast Necromancy on all heroes that die within an area. Become unkillable.

Level 13:


-Hunger for Flesh: Cursed Skulls cost 1 less skulls and its cast range is increased by 20%.
-Decapitate: Killing an enemy hero with Reap grants 5 additional skulls and 15% movement speed for 3 seconds.
-Burried Alive: Hitting an enemy hero with all 3 basic abilities within 2 seconds puts them in statis for 2 seconds and restores 1 skull.
-Ancient Blood: Casting Undead Pact grants a free cast within 2 seconds to cast on a different target. The reduction of damage against you does not stack.

Level 16:


-Haunting Prescence: Grave Keeper deals 23 damage per second around him, slowing enemies movement speed by 15% for 2 seconds.
-Eternal Death: Killing an enemy hero with Reap increases their respawn timer by 20%.
-Bone Rattler: When a nearby enemy minion dies, the cooldown of Cursed Skulls is reduced by 0.75 seconds.

Level 20:


-Grave Golem: If the Bone Golem survives until its duration is over, Grave Keeper restores 50% of the skulls spent to summon the Golem and the current cooldown of Bone Golem is reduced by 25%.
-Graveyard Keeper: Graveyard also affects targets that has already died in the area and its radius is increased by 30%.
-Dead Land: When any hero dies anywhere, they instantly give the Grave Keeper 10 skulls instead of needing to be picked up. Additionally, Necromancy's cast range is increased by 125%.
-Undead Reaper: Basic attacks slow the target by 20% for 1.5 seconds and reduce the cooldown of Reap by 1 second.

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