Graven Hill by Gospel

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Graven Hill

By: Gospel
Last Updated: Jul 31, 2015
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Graven Hill

Mercenary Recruiter

A mercenary recruiter with links to the black market, who took an interest in Raynor's Raiders.  He can be found on the Hyperion Cantina, having joined the rebel cause, but will only his services for a price.  Now his exclusive mercenary contracts and black market contacts will be used to help himself survive the battlegrounds of the Nexus.

Combat Trait

1
Band of Legends
Graven and nearby allies gain 2% bonus attack and movement speed per allied unit.

Graven accumulates credits to use his abilities.  Killing enemy Minions and Mercenaries gives 5 credit. Killing enemy Heroes and capturing Mercenary camps give 15 credits. Graven is allowed to hold a maximum of 100 credits, but retains no Credits at death.

Primary Abilities

1
Contract Mercenaries (Q)
Credits:35
Cooldown: 12 seconds

Calls in a drop pod at Graven's location that contains a squad of 3 Warpigs with 8 (+1 per level) Basic Attack damage. They will follow Graven and attack whatever he does until death.
2
Demolitions Drop (W)
Credits: 20
Cooldown: 10 seconds

Calls in a drop pod filled with explosives to crash land in an area dealing 56 (+27 per level) splash damage. Deals 25% more damage to Structures.
3
Request Medivac (E)
Credits:45
Cooldown: 15 seconds

Will follow a friendly target and heal nearby allies.  Heals 3 (+0.5 per level) health per 1 energy and has an energy pool of 200 (+10 per level). Lasts until energy is depleted or is destroyed.

Heroic Abilities

1
Chemical Deployment (R)
Credits: 50
Cooldown: 90 seconds

Deploys a chemical attack in an area that deals 70 (+13 per level) damage per second for 8 seconds. Enemy units and structures damaged by this ability will be Blinded for 3 seconds.
2
Sabotage (R)
Credits: 50
Cooldown: 60 seconds

Bribe traitorous elements in the enemy base, disabling an enemy structure for 10 seconds and suffering 315 (+85 per level) damage over the duration of this ability.

Hero Attributes

Health:740 (+140)
Regen: 1.5117 (+0.260)

Attack: 25 (+8)
Range: 5.5
Speed: 1.67

Talents

Level 1
1. Combat Shield (Q): Reduces the damage from non-Heroic sources by 40%.
2. Early Detonation (W): Increases radius by 30%.
3. Savings Account (Trait): Increases maximum Credits to 150 and loses only half of his credits at death.
4. Expert Negotiations (Trait): Can use 25 credits to recruit Mercenaries.
Level 4
1. Stimpacks (Q): Warpigs gain the ability to use stimpacks.
2. Engine Burnout (W): Demolitions Drop crash lands faster.
3. Caduceus Reactor (E): Increases the energy pool of Medivacs by 25 (+5 per level).
4. Collecting Interest (Trait): Gain an additional 3 credits from kills.
Level 7
1. Ultra Capacitors (Q): Increases the Basic Attack damage of Warpigs by 33%.
2. Luxury Payload (W): Demolitions Drop damage to Structures increased to 50%, but cost increases to 30 Credits.
3. Advanced Healing AI (E): Medivacs can heal two targets at once.
4. Making Bank (Trait): Every 15 seconds gain Credits equal to 10% of your current amount.
Level 10
1. Chemical Deployment (R): Deploys a chemical attack in an area that deals 70 (+13 per level) damage per second for 8 seconds. Enemy units and structures damaged by this ability will be Blinded for 3 seconds.
2. Sabotage (R): Bribe traitorous elements in the enemy base, disabling an enemy structure for 10 seconds and suffering 315 (+85 per level) damage over the duration of this ability.
Level 13
1. Improved Navigation (W): Increases the cast range by 50%.
2. Stabilizer Medpacks (E): Medivacs heal 25% faster and heals an additional +1 health per level.
3. Legend Grows Stronger (Trait): Doubles the bonus from Band of Legends for Graven.
4. Vanadium Plating: Increases the health of Warpigs and Medivac by 33%.
Level 16
1. Hammer Securities (Q): Replaces Marines with two Marauders that deal 12 (+2 per level) damage and Basic Attacks have slows nearby enemies.  Marauders deal twice as much damage to Structures and Mercenaries.
2. Shrapnel (W): In a larger radius, enemy units will suffer 80 (+8 per level) damage over 4 seconds.
3. Dropping In (E): Medivac will drop a Warpig when it first arrives.
4. Orbital Command: Using Basic Abilities will provide vision for 3 seconds in an area around Graven.
Level 20
1. Biohazard (R): Chemical Deployment lasts for an additional 4 seconds.
2. Underground Network (R): Gains a second charge of Sabotage.
3. Pay to Win: Each Credit increases Basic Attack Damage by 0.5.
4. Bolt of the Storm: Activate to teleport to a nearby location.

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