Level 1
1. Combat Shield (Q): Reduces the damage from non-Heroic sources by 40%.
2. Early Detonation (W): Increases radius by 30%.
3. Savings Account (Trait): Increases maximum Credits to 150 and loses only half of his credits at death.
4. Expert Negotiations (Trait): Can use 25 credits to recruit Mercenaries.
Level 4
1. Stimpacks (Q): Warpigs gain the ability to use stimpacks.
2. Engine Burnout (W): Demolitions Drop crash lands faster.
3. Caduceus Reactor (E): Increases the energy pool of Medivacs by 25 (+5 per level).
4. Collecting Interest (Trait): Gain an additional 3 credits from kills.
Level 7
1. Ultra Capacitors (Q): Increases the Basic Attack damage of Warpigs by 33%.
2. Luxury Payload (W): Demolitions Drop damage to Structures increased to 50%, but cost increases to 30 Credits.
3. Advanced Healing AI (E): Medivacs can heal two targets at once.
4. Making Bank (Trait): Every 15 seconds gain Credits equal to 10% of your current amount.
Level 10
1. Chemical Deployment (R): Deploys a chemical attack in an area that deals 70 (+13 per level) damage per second for 8 seconds. Enemy units and structures damaged by this ability will be Blinded for 3 seconds.
2. Sabotage (R): Bribe traitorous elements in the enemy base, disabling an enemy structure for 10 seconds and suffering 315 (+85 per level) damage over the duration of this ability.
Level 13
1. Improved Navigation (W): Increases the cast range by 50%.
2. Stabilizer Medpacks (E): Medivacs heal 25% faster and heals an additional +1 health per level.
3. Legend Grows Stronger (Trait): Doubles the bonus from Band of Legends for Graven.
4. Vanadium Plating: Increases the health of Warpigs and Medivac by 33%.
Level 16
1. Hammer Securities (Q): Replaces Marines with two Marauders that deal 12 (+2 per level) damage and Basic Attacks have slows nearby enemies. Marauders deal twice as much damage to Structures and Mercenaries.
2. Shrapnel (W): In a larger radius, enemy units will suffer 80 (+8 per level) damage over 4 seconds.
3. Dropping In (E): Medivac will drop a Warpig when it first arrives.
4. Orbital Command: Using Basic Abilities will provide vision for 3 seconds in an area around Graven.
Level 20
1. Biohazard (R): Chemical Deployment lasts for an additional 4 seconds.
2. Underground Network (R): Gains a second charge of Sabotage.
3. Pay to Win: Each Credit increases Basic Attack Damage by 0.5.
4. Bolt of the Storm: Activate to teleport to a nearby location.
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