Health: 1510 Health Regen: 3.2 Mana: 500 Mana Regen: 3 Attack Damage: 62 Attack Speed: 1.11
The Zerg Overlord is a heavily vision-focused Support hero that can talent into strong healing, vision or utility/damage late game
This is my first concept, I have no experience in hero design or balancing. Feedback welcomed
Combat Trait
1
Generate Creep
Toggled Ability 12 Mana/Second
Become Rooted and generate creep at your location. While on creep allies heal for (55+4%) per second, while enemies are slowed by 30%, lasting for 1 second after leaving creep
Primary Abilities
1
Expel Biomass
12 Seconds 0 Mana
Expel liquefied organic matter at a target hero. You lose 10% of your maximum health. If the target is friendly, they gain a shield equal to 10% of their maximum health for 10 seconds, if the target is enemy, they take damage equal to 1% of their maximum health each second for 10 seconds
Unusable while below 15% health
2
Spawn Changeling
60 Seconds 60 Mana
Spawn a changeling that after 5 seconds morphs into an exact copy of an enemy hero. The changeling can be redirected using the W key. Once morphed, the changeling becomes untargetable by non-heroic enemies and structures, and all enemy AOE. The changeling can move through enemy gates.
Changeling cannot attack and has a timed life of 60 seconds.
3
Contaminate
9 Seconds 80 Mana
Contaminate a small area, dealing (180+4%) damage to all enemies in it's AOE, revealing Heroes and disabling non-heroic enemies for 3 seconds
Heroic Abilities
1
Morph to Overseer
80 Seconds 120 Mana
Morph into an Overseer for 20 seconds, gaining 20% extra vision range and 40% move speed, as well as revealing stealth within your vision range. While in Overseer form Generate Creep no longer Roots you, instead slowing Overseer move speed by 60%
2
Mutate Ventral Sacs
Passive
Mutate ventral sacs, allowing allied heroes to enter Overlord, gaining Stasis and Health regen equal to 60% of the Hall of Storms. Can carry only one hero at a time.
If Overlord dies while an ally is inside a Ventral Sac, that hero will be stunned for 0.5 seconds
Special Mount
1
Permanent Flight
Passive
Overlord has no mount ability, and moves at only 80% base walking speed, but can move and see over any obstacles
Talents
Level 1
Enhanced Contaminant - Increase Contaminate area by 35% Acidic Compound - Contaminate deals 100% extra damage to minions and mercenaries over 3 seconds Creep Skating
I like the concept, though it would have a hard time escaping from enemies. Plus the esis from Helium Synthesis is black, so it's hard to read. Make more of these! Check out some of mine too, I have the Overmind, Maar, Kel'Thuzad, Egon Stetmann, D.Va and Work in Progress (WIP) Admiral Proudmoore. Great job for your first try!
Thank you! I thought about giving him an escape, but his ability to see and move over walls (which can be an escape itself) would be a bit too powerful imo if he had a reliable escape. With his superior vision he should be able to position much safer than any other hero in the game
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