Groin is one of the greatest blacksmiths in Ironforge. After many years, he left Ironforge and started travelling the world. He has met many people and crafted many weapons and armor pieces. One day while he was travelling on his carriage a portal sucked them in and teleported them to the Nexus. Unfortunately his horse did not made the trip but his equipment did. Now he provides his new found allies with the means to completely destroy their enemies
Difficulty: Very Hard
Combat Trait
1
The sidekick
Groin can send his gnome apprentice to deliver the weapons or armors to the other heroes. Flizzles speed is 150%. The cooldown is the duration of time it will take Fizzle to return to Grumnus. Can carry 2 pieces of gear
2
Setting up Shop
Set up a small Blacksmith workshop where you can build your weapons and armors. Setting it up or demolishing it down to build a new one requires 6 Seconds. You can have a maximum of 100 Metal Parts. You can exit the shop (if you want yourself to deliver the gear) and re enter it. one shop can be active at a time
When allied heroes kill minions those minions drop 1 metal part each. Hero kills drop 15 metal parts. When allied heroes grab those parts they are immediately teleported to Groin (The parts not the heroes)
Can stash up to 6 weapons or armor pieces in the shop
3
Grand Master Crafter
As a dwarf that has seen and learn much Groin has perfected the art of Blacksmithing and can choose choose 2 talents instead 1 (Except the heroic).
Primary Abilities
1
Bronze Polearm
Give a melee warrior a polearm increasing their auto damage by 15%. The weapon lasts for 20 auto attacks
Requirements: 8 Metal Parts
Building the Polearm requires 7 seconds
2
Silver Bow
Give an ally range hero a Silver Bow increasing their movement speed by 10%. Lasts for 25 seconds
Requirements: 6 Metal Scraps
Building the Bow requires 5 seconds
3
Heavy mace
Give a melee hero a Heavy mace, increasing their auto attack damage by 10% The weapon lasts for 19 auto attacks
Requirements: 5 Metal Parts
Building the Mace requires 9 Seconds
Secondary Abilities
1
Plain Armor
Give an allied hero a chest plate, reducing the duration of slows by 10%. The armor lasts for 18 attacks the hero receives (auto attacks or ability attacks)
Requirements: 8 Metal Parts
Building the Armor requires 8 seconds
2
Adventurers Cap
Give an allied hero an adventurers Cap, giving them a shield that absorbs 120 (20/level) damage
The armor lasts for 6 attacks
Requirements: 5 Metal Parts
3
lEATHER BOOTS
Give an allied hero leather boots, increasing their movement speed by 10%. The duration of the boots last for 50 Seconds
Requirements: 4 Metal Parts
Building the boots requires 3 seconds
Heroic Abilities
1
Thunderfury blessed blade of the wind seeker
Give a melee attacking allied hero the legendary weapon for 30 seconds. It increases their attack speed and damage by 25% and their auto attacks chain to two other random enemies nearby for 50% of the damage
Requirements: The team must obtain 1 knight camp and 50 Metal Parts
Building Thunderfury requires 20 seconds and has a cooldown of 80 seconds
2
Master Smither
Cooldown 70 Seconds
The attributes of the next 5 pieces of armor or weapons you build are increased by 12%
3
Netherstrand Longbow
Give a range attacking allied hero the Legendary weapon for 40 Seconds. The hero has his attack speed increased by 30% and the cost of his abilities are reduced by 10% for the duration.
Requirements: 2 Siege Giant Mercenary camps and 60 Metal parts.
Building Netherstrand Longbow requires 18 Seconds and has a cooldown of 60 seconds
Explanation (PLEASE READ)
I Just wanted to say that the
stats
Health: 500 (+70/level) Health Regen: 1.20 (+0.15/level)
Attack Speed: 1.30 Damage: 20 (+3/level)
Sidekick
Health: 250 (+30/Level) Health Regen 1.15 (+0.25/Level)
Can carry 2 pieces of gear
Has 1 ability
1.
Talents
Tier 1 (Level 1) Talents
1.A New apprentice Replace your Gnome apprentice with Girmil Spadetracker. She can carry up to three pieces of gear
2.Gladiators Battlegear Replace Plain Armor with Iron Breastplate. The duration of slows is now reduced by 15% and also gain a 10% movement speed increase. Requires 10 Metal Parts
3. Eaglehorn Longbow Replace Silver Bow with a Eaglehorn Longbow. The movement speed is increased to 17% and also the range of auto attacks is increased by 5%. Requires 9 Metal Parts
4.Karnakoi Boots Replace Leather Boots with Karnakoi Boots. The movement speed is increased to 22% and also gain a 8% attack speed. Requires 6 Metal Parts
Thank you for your comment. I only just saw what you wrote cause i had left this concept pretty dormant
1. The length of the buffs are quite tricky. To be honest i am not really sure what time lenggth would be the perfect one.
2. You could hide your apprentice in a bush or somewhere else with the items and give to your teammates whrn you think a team fight will take place. Small green text could appear above the hero's portrait like +10% attack speed. or to make it shorter +10% AS.
I don't think the number of added abilities are that many. There are only TWO items with an active ability and only one of them is a skillshot.
While I like the concept of this character I have to say the implementation wouldn't work. the buffs are for very short length of time and aren't that powerful and likely would activate at the wrong time to be useful, making it not worth trading a regular team member for.
One big change to help the concept would be to allow him to be a character in his own right with the ability to soak xp. He can set up his shop anywhere, so make him a very tanky, but low damage, character who can push a lane on his own with his own set of skills. basically 2/3 of a character strength on his own, with the other 1/3 being buffs he provides to his team through gear; and make him have to collect his own metal.
However, the real problem is implementation of the gear. The 'best' approach i could see is giving units one shot activatable abilities, but even that would get way to cumbersome quickly, characters can't be expected to remember all the hotkeys for a dozen one-shot abilities that they will only have if a rare character is on their team and make the gear for them. Alternatively handwave some way for him to be able to magically transport gear to team mates so his challenge is knowing exactly when to apply the right buf to the right team member, but there is still too many buffs for players to be able to recognize what buff they just got or how to use it. I wish it could work, but I just don't see how to make this character interesting to be played and balanced without feeling way too cumbersome.
In order to place a new shop you need to destroy the one you already have. You can build your shop wherever you want.
Yes enemies can destroy the shop. Maybe it will have 3x murky health
You cant attack but the weapons you build increase the damage attack speed ability damage by percentages and not a specific number. So there is potential for great combos and tons of damage
Really cool hero concept. He needs some polish thought:
1- Can you leave the shop to move it or do you select a place in the map?
2- Can enemies destroy the shop?
3- Since you can't attack, aren't you taking away a lot of damage from the team (even more than Abathur, who can push and support)?
The waiting list idea would be like Fizzile would you can make the list and send him with all the equipment and this could be another ult or just a talent.
Yes. I'm dead f*cking serious. At least Abathur doesn't require 9 active abilities and three traits. I don't know about you but I think that if one hero needs all of that in order to function perfectly as visioned it's not worth it and is just a mess. And because of that I don't think this hero would work in HotS. The Lost Vikings are very hard to play very effective as well and they don't have nearly that many abilities either.
So, you only took in a little bit of my argument, and ignored the rest. I mentioned that no one would be forcing anyone to play this hero, and that being a casual does NOT mean being stupid, it just means you don't play on a hardcore professional level and instead play for fun. Most concepts that seem a little intricate would still work, simply because not every casual out there is a patented ****** and can understand some of the mechanics with practice. Sure, some heroes may seem too complicated, sure, some heroes may seem to have a LOT of abilities, and it may seem a little complicated, but people aren't all ******ed. Some can figure it out, some can't, some won't even try. So I stand by my point that saying that most heroes who require a little bit of thinking are too complicated for a casual audience is just stupid.
As for your other point, I can actually understand that you seem to think that a hero should not NEED 9 abilities and 3 traits to work, and I have nothing to say against that one, it's just your opinion, and I actually respect and have nothing to argue against that.
I explained that only Grand master blacksmither is the actual trait above. So what if there are 9 abilities? its not like YOU get in the fights. You work from behind the scene like abathur. If he had some more abilities would you really be confused?
Siperos. Are you actually serious? What about Abathur? Abathur isn't aimed for your usual casual. And he works damn well in Heroes. Not one is gonna be forcing the newer players to play him, and just because you don't play 100 hours a week does not mean you can't grasp some of the more complex concepts. This argument does not even remotely make sense, should you think about it a little bit.
Yes. I'm dead f*cking serious. At least Abathur doesn't require 9 active abilities and three traits. I don't know about you but I think that if one hero needs all of that in order to function perfectly as visioned it's not worth it and is just a mess. And because of that I don't think this hero would work in HotS. The Lost Vikings are very hard to play very effective as well and they don't have nearly that many abilities either.
Yeah. No. This hero just seems too lolzy and would not work in Heroes of the Storm.
First of all, this hero seems to be waaaaaaaay too complicated for a simplified MOBA such as Heroes of the Storm aimed for mainstream noob and cacual audience with all of those 9(?) active abilities he can have in one match.
Siperos. Are you actually serious? What about Abathur? Abathur isn't aimed for your usual casual. And he works damn well in Heroes. Not one is gonna be forcing the newer players to play him, and just because you don't play 100 hours a week does not mean you can't grasp some of the more complex concepts. This argument does not even remotely make sense, should you think about it a little bit.
I am not trying to make this hero the shopkeeper from LoL. I am trying to make a unique hero. Lets not talk about the immersion. Look at dragon shire. Fairy tale castles and random people (peasents, farmers, kings and queens) everywhere. Yeah and the lords of evil and death fight for their amusement???? seriously???????.
Yes the armor and weapon pieces activate immediately. It is then up to the player on wht he will do with them. Groin can supply them quite fast
Does it have to be someone that everyone knows? Seargent hammer, valla, Kharazim, Murky, Nazeebo. For all we know these could be the characters a developer made in Diablo 3.
And also if random heroes can creat sulfuras the hand of Ragnaros, then i bet a master blacksmither who is specialised on creating weapons and armors can create legendary weapons
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1. The length of the buffs are quite tricky. To be honest i am not really sure what time lenggth would be the perfect one.
2. You could hide your apprentice in a bush or somewhere else with the items and give to your teammates whrn you think a team fight will take place. Small green text could appear above the hero's portrait like +10% attack speed. or to make it shorter +10% AS.
I don't think the number of added abilities are that many. There are only TWO items with an active ability and only one of them is a skillshot.
One big change to help the concept would be to allow him to be a character in his own right with the ability to soak xp. He can set up his shop anywhere, so make him a very tanky, but low damage, character who can push a lane on his own with his own set of skills. basically 2/3 of a character strength on his own, with the other 1/3 being buffs he provides to his team through gear; and make him have to collect his own metal.
However, the real problem is implementation of the gear. The 'best' approach i could see is giving units one shot activatable abilities, but even that would get way to cumbersome quickly, characters can't be expected to remember all the hotkeys for a dozen one-shot abilities that they will only have if a rare character is on their team and make the gear for them. Alternatively handwave some way for him to be able to magically transport gear to team mates so his challenge is knowing exactly when to apply the right buf to the right team member, but there is still too many buffs for players to be able to recognize what buff they just got or how to use it. I wish it could work, but I just don't see how to make this character interesting to be played and balanced without feeling way too cumbersome.
Yes enemies can destroy the shop. Maybe it will have 3x murky health
You cant attack but the weapons you build increase the damage attack speed ability damage by percentages and not a specific number. So there is potential for great combos and tons of damage
1- Can you leave the shop to move it or do you select a place in the map?
2- Can enemies destroy the shop?
3- Since you can't attack, aren't you taking away a lot of damage from the team (even more than Abathur, who can push and support)?
Hope you answer these questions.
Can you elaborate the idea of the wait list becuase i dont understand it. Thanks :)
Yes. I'm dead f*cking serious. At least Abathur doesn't require 9 active abilities and three traits. I don't know about you but I think that if one hero needs all of that in order to function perfectly as visioned it's not worth it and is just a mess. And because of that I don't think this hero would work in HotS. The Lost Vikings are very hard to play very effective as well and they don't have nearly that many abilities either.
So, you only took in a little bit of my argument, and ignored the rest. I mentioned that no one would be forcing anyone to play this hero, and that being a casual does NOT mean being stupid, it just means you don't play on a hardcore professional level and instead play for fun. Most concepts that seem a little intricate would still work, simply because not every casual out there is a patented ****** and can understand some of the mechanics with practice. Sure, some heroes may seem too complicated, sure, some heroes may seem to have a LOT of abilities, and it may seem a little complicated, but people aren't all ******ed. Some can figure it out, some can't, some won't even try. So I stand by my point that saying that most heroes who require a little bit of thinking are too complicated for a casual audience is just stupid.
As for your other point, I can actually understand that you seem to think that a hero should not NEED 9 abilities and 3 traits to work, and I have nothing to say against that one, it's just your opinion, and I actually respect and have nothing to argue against that.
Siperos. Are you actually serious? What about Abathur? Abathur isn't aimed for your usual casual. And he works damn well in Heroes. Not one is gonna be forcing the newer players to play him, and just because you don't play 100 hours a week does not mean you can't grasp some of the more complex concepts. This argument does not even remotely make sense, should you think about it a little bit.
First of all, this hero seems to be waaaaaaaay too complicated for a simplified MOBA such as Heroes of the Storm aimed for mainstream noob and cacual audience with all of those 9(?) active abilities he can have in one match.
Siperos. Are you actually serious? What about Abathur? Abathur isn't aimed for your usual casual. And he works damn well in Heroes. Not one is gonna be forcing the newer players to play him, and just because you don't play 100 hours a week does not mean you can't grasp some of the more complex concepts. This argument does not even remotely make sense, should you think about it a little bit.
Yes the armor and weapon pieces activate immediately. It is then up to the player on wht he will do with them. Groin can supply them quite fast
Does it have to be someone that everyone knows? Seargent hammer, valla, Kharazim, Murky, Nazeebo. For all we know these could be the characters a developer made in Diablo 3.
And also if random heroes can creat sulfuras the hand of Ragnaros, then i bet a master blacksmither who is specialised on creating weapons and armors can create legendary weapons