Whenever Grom enters combat against an enemy hero, he gains 20% more auto attack damage and 25% CC reduction. Lasts 7 seconds. 30s Cooldown
Primary Abilities
1
Shoulder Check
Grom charges in the selected direction. Enemies hit by his charge are stunned for 1 second. Allies hit by his charge are knocked in the direction Grom was charging by a moderate amount. 12s Cooldown
2
Axe Frenzy
Grom begins to wildly swing his axe Gorehowl all around him in a circular area. Grom's axe swings during this time count as basic attacks and will apply effects such as nexus blades and executioner. Lasts 6 seconds. 9s Cooldown
3
Pinning Blow
Grom sinks his axe into the targeted enemy's leg. They can not use movement abilities for 1.5 seconds and suffer a very minor slow for 3.5 seconds. For every step taken by the enemy while the slow is active, they will take a small amount of damage. 13s Cooldown
Heroic Abilities
1
Redeemer's Leap
Grom leaps and sinks his axe into the targeted enemy just as he did the Pit Lord Mannoroth, causing an explosion of blood. The main target hit by Grom suffers heavy damage and enemies in the surrounding area take moderate damage from the blood-splosion. 60s Cooldown
2
Promise of Power
Grom takes Mannoroth's promise of power, and drinks demonic blood. For 8 seconds, Grom reflects 30% of all damage taken, and gains a stacking hp regeneration buff when struck by enemies. 70s Cooldown
Level 1 Talents
* Regeneration Master - Collecting Regeneration Globes permanently increases health regeneration by 1.5 per second.
* Axe Parry - While Axe Frenzy is being used, Grom blocks the next 3 enemy basic attacks, only taking 50% damage from them
* Warband - Grom may place a member of his warband on the map, who will reveal the nearby area for 15 seconds. 60s Cooldown
* Cripple - Pinning Blow prevents movement abilities from being used for 2 seconds, up from 1.5 seconds.
Level 4 Talents
* Blood Frenzy - Axe Frenzy now applies a stacking bleed onto targets hit.
* Enhanced Rage - Grom's trait will now also grant him 10% movement speed.
* Massacre - Every 3rd basic attack from Grom heals him for 1.5% of his max hp. (This includes Axe Frenzy strikes.)
* Wrecking Ball - Shoulder Check range and speed increased by 40%.
Level 7 Talents
* Pinning Charge - Shoulder Check applies a miniature Pinning Blow, targets are slowed for 1.5 seconds and crippled for 0.5 seconds. Does not stack if the target is already affected by Pinning Blow.
* Make It Count - Grom's auto attacks do 20% more damage, but he swings 35% slower. (Applies to Axe Frenzy)
* First Aid - Activate to heal 11.07% of your max hp over 6 seconds.
* Axe Throw - After channeling Axe Frenzy, multiple axes will shoot outwards from Grom, cleaving enemies.
Level 10 Talents
* Redeemer's Leap
* Promise of Power
Level 13 Talents
* Gorehowl Enchantments - Grom's axe Gorehowl becomes enchanted with a spellward. While channeling Axe Frenzy, you take 25% less damage from abilities.
* Burning Rage - Deal 23.92 (+4% per level) damage per second to nearby enemies.
* Keep the Momentum - After performing a Shoulder Check, you may cast it a second time immediately for no mana cost, though only for a .5 second stun on enemies.
* Tendon Slice - Pinning Blow now applies a moderate bleed for 3 seconds. (The Pinning Charge talent will only apply a 1.5s bleed.)
Level 16 Talents
* Imposing Presence - Enemies that attack you have their attack speed slowed by 40%.
* Granite Skin - Activate to gain 20% of your max hp as a shield for 3 seconds, also absorbs 1 crowd control effect.
* Band of Brothers - Grom gains 2% auto attack damage and 1% movement speed for each nearby allied hero.
* CHARGE! - Shoulder Check's width is increased by 50% and will stun enemies near the first hero hit as well.
Level 20 Talents
* Nexus Blades - Basic attacks deal 20% more damage and slow enemies movement speed by 20% for 1 second.
* Consuming Rage - Grom's trait is always active.
* Bathe in Blood - The bloodsplosion from Redeemer's Leap heals allies for 10% of their max hp and grants them Grom's trait for 3 seconds.
* Power Overwhelming - Promise of Power lasts 2 seconds longer, reflects 10% more damage, and can be cast on an ally.
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