Grommash by rgg138

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Grommash

By: rgg138
Last Updated: Nov 30, 2019
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Grommash

Chieftain of the Warsong Clan

Meelee Assassin that can be build into a Bruiser, depending on the talent choice

Combat Trait

1
Rage
Use Rage instead of Mana. For every 1% hp Grommash loses, generates 2 rage.
Basic attacks grants 6 rage
Up to 100 rage
2
Bloodthirst (D)
cooldown: 30s
cost:


The next basic attack heals Grommash by 15% maximum health and generates 12 rage.
Basic Attacks, Raging Blow or Rampage reduce its cooldown by 1s when deals damage

Primary Abilities

1
Raging Blow (Q)
cooldown: 1s
cost:
10 rage

Deals 156 (+4%) damage to enemies in front of Grommash
2
Rampage (W)
cooldown: 10s
cost:
70 rage

For the next 3s, Grommash is unstoppable and unleash a serie of 5 attacks, each dealing 144 (+4%) damage to enemies in front of Gromm. Usable while moving

0.75s between attacks
3
RELENTLESS Leap (E)
cooldown: 20s
cost:
0

Leap in the direction of the heroic target, dealing 200 (+4%) damage. Generates 25 rage

Secondary Abilities

1
Execute
(Added by Level 16 Talent)

Charge Cooldown: 12s
Rage:
40 - 100

Skillshoot. At the cost of 40 rage, deals 60 (+4%) damage to the first enemy hero hit. Damage increased by 5 (+4%) for each additional rage spent. Deals 50% more damage to enemies below 25% hp

Heroic Abilities

1
blood of mannoroth (r1)
cooldown: 120s
cost:
200 (+4%) hp

Sacrifices 200 (+4%) hp and reduces armor by 10, but triples all rage regenerated and increase attack and movement speed by 20%. Last 12s
2
Warsong Battlecry (r2)
cooldown: 60s
cost:
0

Increases HP of nearby allies by 25% for 8s

Statistics

Health: 2064 (+4%)
Regen: 4.30 (+4%)


Rage: up to 100

Basic attack
damage: 130 (+4%)
speed: 0.9
range: meele

talents

lvl 1


1. Q- Raging Blow decrease movement speed of enemies hit by 5% for 1.5s, up to 10%

2. W- Regeneration Globes decrease Rampage's cooldown by 2s

3. D- Every third basic attack regenerates 1 additional rage and increase Grom's movement speed by 20% for 1s



lvl 4


1. W- Quest: Hit enemy heroes with Rampage 80 times
Reward: Increase damage of each attack by 75

2. W- Rampage heals by 20% of damage dealt

3. D- Bloodthirst healing increased to 25% hp, but increase cd by 10s



lvl 7


1. Q- After Raging Blow, the next basic attack cleaves and deals 20% more damage.

2. E- Relentless Leap deals 50% more damage and regenerate an additional 5 rage

3. E- Relentless Leap grants 50 armor for 4s



lvl 13


1. QD- Hitting enemy heroes with Raging Blow derease CD of Bloodthirst by 2s, instead of 1s

2. W- Rampage cost 10 less rage and increase its area by 25%. Increase movement speed during Rampage by 10%

3. E- Enemies hit by Relentless Leap are marked for 6s. Dealing damage to marked enemies grants Grom 70 (+4%) shield that can accumulate.



lvl 16


1. Grants a new ability: Execute. CD 12s
Skillshoot. At the cost of 40 rage, deals 60 (+4%) damage to the first enemy hero hit. Damage increased by 5 (+4%) for each additional rage spent. Deals 50% more damage to enemies below 25% hp

2. Q- Raging Blow deals 2,5% maximum health of targets hit

3. E- Grants an additional charge of Relentless Leap



lvl 20


1. R1- Blood of Mannoroth no longer sacrifices health and armor. Increase duration by 0,1s for each rage spent

2. R2- Increase HP by 50%, instead of 25%

3. Basic Attacks now bleed the target, dealing 90 (+4%) damage over 3s. Bleed damage generates 1 rage and reduce CD of basic abilitis by 0.5s

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