Cast Range: 7.25y
Knockback Distance: 7.75y
Missile Width: 2.25y
Cost: None
Cooldown: 8s
(Active): Grommash howls in the target direction, staggering the first enemy hit for
(176 + 4% Per Level) Ability damage as they move
40% slower for
2s.
If the victim is a
Minion,
non-Boss Mercenary or
Summon, then they are also
knocked back as they apply
Hellscream’s non-knockback effects to all enemies they pass through.
Knocked back enemies stop upon colliding with a
Structure or terrain, or traveling their max distance.
Every
20% Blood Rage stored increases
Hellscream’s slow duration by
10%.
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