Grommash gives in to his demonic blood fury, increasing his Basic Attack damage and Rage generation by 50% for 6 seconds.
Passive
Grommash's Basic Attacks generate Rage, and he can hold up to 100 Rage at a time. Rage slowly decays after leaving combat for 3 seconds. Basic Attacks against Heroic Units generate more Rage.
Primary Abilities
1
Sunder [Q]
Cooldown: 2 seconds Rage: 25
Grommash slams into the target dealing light damage and applying a stack of Sunder, reducing its Physical Armor by 10 for 4 seconds stacking up to 3 times. Sunder's damage is increased by 100% against targets with three stacks of Sunder.
2
Rend [W]
Cooldown: 12 seconds Rage: 35
Grommash cuts deep into the target, dealing light damage and causing it to Bleed, dealing an additional moderate damage over 4 seconds.
3
Heroic Leap [E]
Cooldown: 15 seconds Rage: 0
Grommash leaps onto the targeted area, dealing light damage to enemies near the impact point and Slowing their Movement Speed by 30% decaying over 2 seconds.
Heroic Abilities
1
Execute [R1]
Cooldown: 45 seconds Rage: 10
Grommash attempts to execute the targeted Hero, dealing light damage to it increased based on the target's missing Health. Grommash can consume up to an additional 30 Rage to deal up to 60% increased damage.
2
Ravager [R2]
Cooldown: 120 seconds Rage: 0
Grommash throws a large ravager axe at the targeted location. The ravager spins upon landing for 10 seconds dealing moderate damage to enemies caught in the area. Damage dealt to Heroic Units by Ravager generate Rage.
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