Level 1:
Wind Whisper: Movement speed from Wind Walker is increased to 25%.
Regeneration Master: Gathering Regen orbs increases your health regeneration by 1.5 for every orb gathered.
Seasoned Blademaster: Minions killed in your vicinity passively increase your critical hit damage by 1% for every 6 minions killed, hero kills count as 2 kills.
Mortal Wound: The bleed from Eviscerate now last 7 seconds.
Level 4:
Wind Fury: Wind Walker now causes the first 4 attacks to be critical hits.
Focused Rage: Every other Critical Strike deals 50% increased damage.
Toxic Gas: Smoke bomb also poisons those affected dealing 15+3 damage per level for the duration.
Blazing Axe: Activate to increase basic attack damage by 40% for 5 seconds. Each attack cost 10 mana.
Vampiric Hunger: Critical hits restore 4% of the damage dealt to your health.
Level 7
Follow Up Strike: After using a Basic Ability, your next critical strike cleaves in a cone around your target dealing 50% of its damage in that AOE. Your primary target still takes full damage.
First Aid: Activate to heal for 35% of Your Maximum health over 6 seconds.
Smell of Blood: Eviscerate has its range increased by 40%. Additionally, if cast on a target below 50% life, the bleed damage is increased by 40%.
Level 10
Bladestorm
Blood Rage
Level 13
Quick Reflexes: Enemy hero Basic Ability Skill shots targeted against you are blocked and returned to their sender dealing 75% reduced damage. Holds 2 charges, 60 second internal cooldown.
Tinker smith: Smoke Bomb's duration is increased to 6 seconds and mana cost is reduced by 25.
Blood Renewal: Eviscerate's bleed restores an equal amount of health to you as long as you stay in the vicinity of the target for its duration.
War with Giants: If the target of your basic attacks has more health than you, you are healed for 4% of your basic attack damage until they no longer have more health than you.
Level 16:
Rampage: You passively gain 5% increased basic attack damage. Every Hero Kill grants you an additional 5% increased basic attack damage. This can stack up to 5 times. All stacks are lost upon death.
One with the wind: Wind Walker now cloaks you permanently upon activation, buts its cooldown is increased to 20 seconds.
Fury of Gore hound: Your passive skill bonuses and Combat trait bonuses are activated at 70% life instead of 50% life.
Chop Chop: Critical strikes now reduce your targets maximum life by 8%. Additionally, they suffer 15% reduced healing from all sources for the duration of the life debuff.
Level 20:
Blade Master: Blade Storm does 50% increased damage and slows anyone struck by 40% for 1 second.
(must pick Blade Storm)
Last Stand: When you are stuck for damage that would kill you, fight on for an additional 5 seconds. Your movement speed, basic attack damage and basic attack speed are all increased by 25%. You are unstoppable while in this state. If you get a hero kill while in this state, Last stand ends, you do not die and you are set at 150 health.
(Must pick Blood Rage)
Nexus Blades: Basic Attacks deal 20% more damage and slow the target for one second.
I will avenge you: If an allied Hero is killed near you, gain 20% increased health regan and 15% increased attack speed and damage for 8 seconds. Can stack up to 5 times. The duration is refreshed each time a new stack is applied.
So how about no?