Grommash hellscream by Apolloknight82

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Grommash hellscream

By: Apolloknight82
Last Updated: Aug 1, 2015
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Grommash hellscream

The Blademaster

Role: Assassin
Type: Melee
Universe: Warcraft



Vital Stats

Health         910+180 per level
Regen          1.5+1 per level
Atk Speed    1.75 per second
Damage       54+12 per level
Mana           500+10 per level

Combat Trait

1
Blood Fury
Whenever you land a critical strike, you reduce the Maximum Health of an enemy hero by 5% for 8 seconds. This effect can stack up to 5 times and is refreshed every time it is applied. While below 50% life, every basic attack becomes a critical strike. 

Primary Abilities

1
Wind Walker
Mana Cost: 50
Cooldown: 12 seconds


Activate to give yourself cloaked and increase your movement speed by 15% for 4 seconds. If you attack an enemy while cloaked, your next 2 basic attacks hit for critical damage and strike simultaneously. While below 50% life, your first basic attack also slows the target by 40% for 2 seconds
2
Eviscerate
Mana Cost: 50 Mana
Cooldown: 12 Seconds

Leap to a Nearby Target and deal 42+12 per level damage to that target. If used while in Wind Walker, you cause the target to bleed for 10+4 damage per level every second for 4 seconds. While below 50% Health, Eviscerate also reduces all healing on the target by 40% for 3 seconds
3
Smoke Bomb
Mana Cost: 75
Cooldown: 18 seconds


Lob a smoke bomb at a targeted location that explodes in an small AOE. Enemies affected by Smoke bomb have their vision radius reduced by 95% decaying over 4 seconds and giving you cloak for 2 seconds. While below 50% life, affected enemies also have their map blacked out for the duration. 

Heroic Abilities

1
Bladestrom
Mana Cost: 90
Cooldown: 80 seconds

After a 1.5 second delay, move forward for 7 seconds at 25% reduced movement speed spinning your blades in a large radius dealing 110+15 per level damage every second for enemies in the radius. Can be slightly guided in the direction of your mouse. While below 50% life, enemy basic abilities targeted against you deal 25% less damage and you are unstoppable.  
2
Blood Rage
Mana Cost: N/A
Cooldown: Passive

Gain Blood Rage for every 10% Life you are missing. For every threshold you gain

3% increased movement speed
5% increased basic attack speed
3% decreased damage from all sources.
5% cooldown reduction
 

Traits

Level 1:

Wind Whisper: Movement speed from Wind Walker is increased to 25%.

Regeneration Master: Gathering Regen orbs increases your health regeneration by 1.5 for every orb gathered. 

Seasoned Blademaster: Minions killed in your vicinity passively increase your critical hit damage by 1% for every 6 minions killed, hero kills count as 2 kills. 

Mortal Wound: The bleed from Eviscerate now last 7 seconds.


Level 4:

Wind Fury: Wind Walker now causes the first 4 attacks to be critical hits. 

Focused Rage: Every other Critical Strike deals 50% increased damage. 

Toxic Gas: Smoke bomb also poisons those affected dealing 15+3 damage per level for the duration. 

Blazing Axe: Activate to increase basic attack damage by 40% for 5 seconds. Each attack cost 10 mana. 
 
Vampiric Hunger: Critical hits restore 4% of the damage dealt to your health. 

Level 7

Follow Up Strike: After using a Basic Ability, your next critical strike cleaves in a cone around your target dealing 50% of its damage in that AOE. Your primary target still takes full damage. 

First Aid: Activate to heal for 35% of Your Maximum health over 6 seconds. 

Smell of Blood: Eviscerate has its range increased by 40%. Additionally, if cast on a target below 50% life, the bleed damage is increased by 40%. 

Level 10

Bladestorm
Blood Rage

Level 13

Quick Reflexes: Enemy hero Basic Ability Skill shots targeted against you are blocked and returned to their sender dealing 75% reduced damage. Holds 2 charges, 60 second internal cooldown.

Tinker smith: Smoke Bomb's duration is increased to 6 seconds and mana cost is reduced by 25. 

Blood Renewal: Eviscerate's bleed restores an equal amount of health to you as long as you stay in the vicinity of the target for its duration. 

War with Giants: If the target of your basic attacks has more health than you, you are healed for 4% of your basic attack damage until they no longer have more health than you. 

Level 16: 

Rampage: You passively gain 5% increased basic attack damage. Every Hero Kill grants you an additional 5% increased basic attack damage. This can stack up to 5 times. All stacks are lost upon death. 

One with the wind: Wind Walker now cloaks you permanently upon activation, buts its cooldown is increased to 20 seconds. 

Fury of Gore hound: Your passive skill bonuses and Combat trait bonuses are activated at 70% life instead of 50% life. 

Chop Chop: Critical strikes now reduce your targets maximum life by 8%. Additionally, they suffer 15% reduced healing from all sources for the duration of the life debuff. 

Level 20:

Blade Master: Blade Storm does 50% increased damage and slows anyone struck by 40% for 1 second. (must pick Blade Storm)

Last Stand: When you are stuck for damage that would kill you, fight on for an additional 5 seconds. Your movement speed, basic attack damage and basic attack speed are all increased by 25%. You are unstoppable while in this state. If you get a hero kill while in this state, Last stand ends, you do not die and you are set at 150 health. (Must pick Blood Rage)

Nexus Blades: Basic Attacks deal 20% more damage and slow the target for one second. 

I will avenge you: If an allied Hero is killed near you, gain 20% increased health regan and 15% increased attack speed and damage for 8 seconds. Can stack up to 5 times. The duration is refreshed each time a new stack is applied. 

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Siperos (9) | August 1, 2015 8:05pm
... Grommash Hellscream. One of Warcraft's the most famous and badass orcish WARRIOR with a STEALTH CLOAK and a SMOKE BOMB?! What do you think he is? A ROGUE!?! Besides 'The Blademaster' class/title will most likely be taken by Za'Muro who is yet to be announced.


So how about no?
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