Grommash Hellscream by Ga_Leri22

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Grommash Hellscream

By: Ga_Leri22
Last Updated: Mar 10, 2024
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Grommash Hellscream

The Warsong Clan's Chieftain

One of the most important and powerful warriors in the horde and the advisor and friend of Thrall. He was the first orc to drink Mannoroth's blood and thus enslaving his whole race to the burning legion. To free his people, he sacrificed himself and killed Mannoroth in an epic battle.

Gameplay: Grommash is a furious brawler, excelling in long battles, making use of his bleeding, tankiness and high damage.

* Dueling;
* Tanky;
* Diving.

* No sustain;
* Low wave clear;
* weak CC's.

* Health: 2430;
* Health Regen: 4.9;
* Rage: 100;
* Attack Damage: 100;
* Attack Speed: 0.89;

Combat Trait

Demonic Rage
Grom doesn't use mana, instead he has Rage. Generating by being attacked or auto attacking enemies. For every 2 Rage points, he gains 1 Attack Damage. When he gets to 100 Rage, his skills receives bonus effects.

He loses Rage every second by being out of combat for more than 5 seconds.

Primary Abilities

Mortal Strike
Grom next basic attack is instant and deal 210 damage and applies 80 bleeding damage over the next 4 seconds. If he has 100 Rage points, this skill will do splash damage, dealing 70& of the damage on adjacent enemies.

Bleeding will reduce the enemy's healing taken by 30%.

Cooldown: 8 seconds.
Hell Scream
Grom roars fiercely, receiving 10% move speed and 15 armor for 2.5 seconds. If he has 100 Rage points, enemies on the radius will also be feared for the duration.

Cooldown: 12 seconds.
Radius: 4.5
Raging Leap
Grom braces himself and charges his leap for up to 5 seconds, in this state he can be CC'd, move or attack. He gains 40 shield for every second during the charge and it lasts for 6 seconds. If you release the button he will leap to a target location, dealing 125 damage and 45% slow for 2 seconds to all enemies that area. If he has 100 Rage points, the shield generation will be doubled and the maximum jump distance will be increased to 10.

Cooldown 18 seconds.
Normal leap range: 6.25

Heroic Abilities

Grom leaps into the air and crashes Gorehowl in the skull of the target enemy. Dealing 275 true damage on the target. The damage from this ability will be increased by Grom's Rage points, going from 0% up to 100%. If he kills someone with this ability, he can use it a second time whitin 10 seconds.

Cooldown: 100 seconds.
Range: 3.5.
Fel Form
Grom drinks demonic blood for a second time and assumes his Fel form, instantly gaining 100 Rage points and receiving 620 bonus and maximum health. Lasts for 18 seconds, ends early if he's out of combat.

Cooldown: 120 seconds.

Possible Talents


Level 1 Talents:

* Killing non-hero enemies generates 1 bonus Rage points.
Quest: Collecting 30 regeneration globes.
Reward: Regeneration globes are 50% more powerful and generates 2 bonus Rage points.

* If an enemy tries to CC you during Raging Leap, Grom heals 8% of his missing health.

* When Grom is mounted, he and allied heroes receives 5% bonus move speed.

Level 4 Talents:

* Mortal Strike's bleeding now lasts for 6 seconds and its damage goes to 120 damage.

* Mortal strike deals bonus damage equals to 2% of the hero's max health.

* After using Hell's Scream, Grom's next two attacks will have 50% more attack speed.


Storm Talents:

* If Executes kills a hero, Grom and his allies in the area will receive 20% move speed bonus. It also has 1 bonus range.

* Fel Form can be used during any CC and he'll be cleansed by what is affecting him and he will receive 75 armor against the next two hero basic attacks.

* Grommash's basic attacks deals 100% splash damage.

* If Grom is below 50% health, he reduces the effects of stuns, silences, roots, and slows by 25%.

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