The famous chieftain with the iron will. Relentlessly pursuing his enemies, shrugging off grievious blows. Slayer of ogres, connosieur of ogre flesh. Other fighters are his sworn brothers in arms. Friendly magic users can enjoy the privilege of his protection from mere pity.
Another tank/assassin multiclasser based on talent at lvl 10. But you can switch stances.
Combat Trait
1
Rage
Grommash gains Rage by attacking and taking damage. Rage is used to fuel your defensive abilities. Maximum 100 Rage.
Primary Abilities
1
Shockwave
Costs 0 Rage. 6 seconds cooldown.
Deals a moderate amount of damage in a targeted cone and roots enemies hit for 0.75 seconds. Cooldown is reduced by 1 second for each enemy hero hit, up to a maximum of 3 seconds.
Simple peel and poke that can be used in quick succession if your team is on the offensive or retreat. Range and width is same as Gul'dan's Q.
2
Intercept
Costs 0 Rage. 10 seconds cooldown.
Runs at high speed towards targeted friendly hero or unit. Upon connection, pushes both of you a short distance in the direction of your dash.
Used for engaging with a diver, disengaging yourself, and avoiding blasts of demonfire from your vanquished foes. Range same as Varian's Charge.
3
Bloodthirst
Costs 30 Rage. 3 seconds cooldown.
Rips a gushing wound in targeted enemy at melee range, dealing heavy damage. All auto-attacks from you or friendly heroes against the targeted enemy hero for the next 5 seconds will heal for 2% of the attacker's maximum health.
Used for sustaining yourself and your auto-attacking assassins. Give everyone a taste of cannibalism.
Secondary Abilities
1
Ignore Pain
Consumes all Rage. Reduces all damage taken by 75% for 0.5 seconds for every 20 Rage spent.
This ability is bound to your 1 key at the start of the game.
Heroic Abilities
1
Battlecry
Costs 0 Rage. Toggled ability. 5 seconds cooldown before toggling off.
Lets loose a bloodcurdling battlecry and assumes a reckless and aggressive stance. Increases your attack speed by 100% and your ability damage by 50%, but also becomes Vulnerable. Rage generated from attacking is increased by 100%, but you no longer generate Rage from taking damage.
Every orc must know when to go SMOrc.
2
Mak'Gora!
Costs 0 Rage. 90 seconds cooldown. Lasts 5 seconds.
Leap to a target location and challenge all nearby enemies to a traditional orcish duel of honor. Only the enemy hero with the highest health percentage will be allowed to fight Grommash, and cannot be targeted by other friendly units in any way. If the enemy hero dies, the next highest percent health enemy hero will fight. All non-fighting enemies will watch the duel, and be Protected from all damage and negative effects for the duration. Heroes enagaged in Mak'Gora! cannot move outside a limited area. Both abilities and auto-attacks are allowed for the duelists.
Combination of Void Prison and Mosh Pit. Allows you to disable key enemy heroes in an engagement. Grommash's high survivability with Ignore Pain and Bloodthirst will ensure your victory in this duel. Range and area of effect same as Sonya's leap.
Special Mount
1
Warsong Traditions
Grommash, being true to the traditions of the Warsong Clan, will only ride wolf mounts into the Nexus. Or else he will walk.
/sarcasm/
Forewords, or afterwords...
Inspired by the multiclasser Varian, an orcish warrior tank must also be represented in the Nexus! Unlike Varian, Grommash will never give up his tanking vows no matter which ultimate you pick. Battlecry allows you to become a scary assassin when the situation calls for it. Mak'Gora! turns Grommash into a disable machine, allowing your team to pick off key targets while their support or tank is busy upholding their petty honor.
Grommash brings multiple tools for peeling and protecting your team, while absorbing damage with Ignore Pain and sustaining the auto-attackers with Bloodthirst. Casters can hide behind the skirt of your team's Mom-furion.
Talent Ideas
I have no full talent tree planned out. Some examples below.
Safeguard: Intercept will now redirect 50% of the target's damage taken to Grommash for the next 2 seconds. Iron Will: Ignore Pain makes you unstoppable for its duration. Never Surrender: Increases the duration of Ignore Pain by X%. (Probably a noob trap talent.) Hamstring: Attacking an enemy with Bloodthirst's effect active will slow their movement speed by 30% for 2 seconds.
Deadly Calm: Battlecry upgrade. While Battlecry is active, Bloodthirst costs no Rage and heals Grommash for X% more. Indomitable: Mak'Gora upgrade. While Mak'Gora is active, Grommash cannot be reduced below 1 health.
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