Tier 1
Redeemer of the Orcs -
Quest: Deal ability damage to enemy heroes.
Reward: After dealing
5000 ability damage to enemy heroes, increase Grommash's ability damage by
10%.
Reward: After dealing
12500 ability damage to enemy heroes, reduce the cost of
Whirling Blade to
15/20/25 Rage.
Reward: After dealing
35000 ability damage to enemy heroes, using
Beheading Strike on a full health enemy hero resets its cooldown.
Destroyer of Ashenvale -
Quest: Activate
Blood Rage.
Reward: Every
2 activations of
Blood Rage increases its basic attack damage bonus by
5%, up to
60% total at
8 activations.
Reward: Reaching
10 activations increases the duration of
Blood Rage to
8 seconds.
Warlord of Draenor -
Quest: Generate Rage.
Reward: Generating
500 Rage total increases the Rage Grommash receives from basic attacking to
15 per attack.
Reward: Generating
1000 Rage total increases the cooldown reduction scaling of
War Cry to
200% maximum.
Reward: Generating
2000 Rage total causes Grommash to have
10 Armor as long as he remains at or above
50 Rage.
Tier 2
Always Angry - When outside of combat, Grommash will remain at
25 Rage baseline. (Won't decay past
25, and if he has less it generates up to
25.)
Killing Streak -
Beheading Strike now also heals Grommash when it kills a target. Minions heal for
2.5% and heroes heal for
15% of his maximum health.
Against the Odds -
War Cry generates an additional
5 Rage for each enemy hero it affects.
Tier 3
Relentless - When Grommash is Stunned, Silenced, or Rooted, he becomes Unstoppable for
1 second and gains
30% bonus movement speed for
3 seconds. This effect has a
40 second cooldown.
Heavy Impact -
Beheading Strike also Stuns its target for
0.75 seconds.
No Escape - When
Whirling Blade hits a target affected by
War Cry, they are pulled toward Grommash.
Tier 4
Leaping Strike - See above.
Mak'gora - See above.
Tier 5
Enraged Regeneration - Grommash's life regeneration and healing received are increased by
1% per Rage he has.
Warlord's Parry - Grommash is Protected for
1.25 seconds after casting
Beheading Strike.
Intimidating Roar -
War Cry also reduces the damage affected enemies deal by
20% for
4 seconds.
Tier 6
Never-ending Rage - During
Blood Rage, Grommash's basic attacks extend
Blood Rage's duration by
0.5 seconds.
Armor Break - If
Beheading Strike successfully ignores a target's Armor, reduce their Armor to
0 for
3 seconds.
Building Assault - When
Whirling Blade hits an enemy hero, increase the damage of Grommash's next
Beheading Strike by
10%. Stacks up to
3 times.
Tier 7
Mannoroth's End -
Leaping Strike now deals bonus damage equal to
20% of its target's maximum health.
Hellscream's Challenge - Increase the cast range of
Mak'gora by
150%. If Grommash or his target are outside of the area marked by
Mak'gora when it is cast, they are both pulled into it.
Execute - When used against heroes,
Beheading Strike deals bonus damage equal to
25% of the target's missing health.
Battle Lust - Grommash moves
10% faster at all times, and gains
20% increased basic attack speed.
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